- Dec 5, 2017
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- 3,839
Its ok, you do you, if the mod and possible future game mods get updated/release it, i play the games, and if not, i dont. Just as simple.I will still develop this game and future games this way.
Its ok, you do you, if the mod and possible future game mods get updated/release it, i play the games, and if not, i dont. Just as simple.I will still develop this game and future games this way.
I wouldn't say hate, but it simply doesn't make much sense from a storytelling pov.I know just one wrong choice will drive us away from the Romantic route is making a lot of people hate this game (while the Domination route doesn't have this problem). But if anyone wants an easy game that all scenes will appear in just one play-through easily, I think it's more like a kinetic novel. That's why I chose this way, and we'll keep going like this.
Yes, people change their opinions in real life. But it's too much work for me to do that in a game which has multi paths.I wouldn't say hate, but it simply doesn't make much sense from a storytelling pov.
How would one single wrong choice completely block a route for you, unless it is something like committing murder or rape?
People change their opinion, people are willing to give someone another chance, a complete route being blocked by one wrong choice, with no option to ever return to it, that is just weird.
Mind you, I'm not trying to tell you how to write your game, but rather offer a new perspective.
A game can still be hard to navigate without one single wrong choice blocking a complete route.
But you do yours, if I don't like how the game plays out, I'll just not play it.
Its called not adding the route killer flag so the route stays open. What ever flag you are putting in the script remove it simple as that. You are only hurting yourself making it harder for people to play while having to worry if they ruin their playthrough over a stupid flag that could be changed by the dev in a few seconds.Yes, people change their opinions in real life. But it's too much work for me to do that in a game which has multi paths.
I don't develop a kinetic novel, and I will keep doing it this way. I don't change my way just to satisfy people who want an easy game while they keep saying about how 'unrealistic games are'.Its called not adding the route killer flag so the route stays open. What ever flag you are putting in the script remove it simple as that. You are only hurting yourself making it harder for people to play while having to worry if they ruin their playthrough over a stupid flag that could be changed by the dev in a few seconds.
Then when people start really complaining and walking away from "Your" game because you do not give a shit and do not listen to simple suggestions your players ask about it will be on you cause its "your" way of doing it. Players should be glad at least most devs listen to them. Hopefully a walkthrough creator will pick it up or people just wont play it.I don't develop a kinetic novel, and I will keep doing it this way. I don't change my way just to satisfy people who want an easy game while they keep saying about how 'unrealistic games are'.
I'm here long enough to understand who really like the game and who just want to force devs to change things to satisfy them. In my opinions, a game without any traps and can go forward without missing anything is boring. Why should I do what I think is boring to satisfy some people?Then when people start really complaining and walking away from "Your" game because you do not give a shit and do not listen to simple suggestions your players ask about it will be on you cause its "your" way of doing it. Players should be glad at least most devs listen to them. Hopefully a walkthrough creator will pick it up or people just wont play it.
Just FYI, thats a 'strawman' argument.In my opinions, a game without any traps and can go forward without missing anything is boring. Why should I do what I think is boring to satisfy some people?
I didn't misunderstand them. I said some posts ago that 'just a wrong choice will drive you off the romantic route' is my intention. And I don't intend to change that in the game. They keep saying that 'trying to satisfy everyone won't satisfy anyone in the end'. So I hope they understand that I won't try to satisfy anyone, I will only try to improve the game with what I think is good for the game.Just FYI, thats a 'strawman' argument.
The people you're replying to aren't asking or arguing for that [so far as I can see], rather they were talking about just one "wrong" choice being the end of the route they were trying to take.
There is quite a large area between having to pick every single correct choice and there being no wrong choices.
Also don't take this as me arguing for or against either stance, I'm just pointing out that you're misrepresenting what those people posting were saying.
I will just use a walk-through like almost every VN because 99% of devs don't or aren't able to let the reader make informed choices, rather the reader just has to guess what the writer intends each choice to lead to.
Just saying ...
I have not played yet but... let me understand...I wouldn't say hate, but it simply doesn't make much sense from a storytelling pov.
How would one single wrong choice completely block a route for you, unless it is something like committing murder or rape?
People change their opinion, people are willing to give someone another chance, a complete route being blocked by one wrong choice, with no option to ever return to it, that is just weird.
Mind you, I'm not trying to tell you how to write your game, but rather offer a new perspective.
A game can still be hard to navigate without one single wrong choice blocking a complete route.
But you do yours, if I don't like how the game plays out, I'll just not play it.
What he wanted was I had to develop a game in which the MC would be given more chances after blowing previous chances. I can't do that with my current time I have. And maybe he took my response as a negative response (well, maybe he thought I had to please his wishes), so he facepalmed me and gave a bad review right away.I have not played yet but... let me understand...
I usually save the game BEFORE make a choice... bc the authors are not all the same... also games are not always the same (fortunately)
in any case the dev has all rights to do what he wants...
if you do not like to play as author want go to write your own game.
...
is save function working?
If yes your post is full of nonsense.
Continue to work in your game as you preferWhat he wanted was I had to develop a game in which the MC would be given more chances after blowing previous chances. I can't do that with my current time I have. And maybe he took my response as a negative response (well, maybe he thought I had to please his wishes), so he facepalmed me and gave a bad review right away.
30% of my patrons want romance, 30% of them want domination, 30% of them want sharing, 10% of them want girl on girl. I will keep those 4 routes until the end of the game. Only that I will be careful this time or patreon will force me to remove the domination route like they did with the jerk route in Landlord & the Tenants.Continue to work in your game as you prefer
I love Swinging tag and I do not love Harem tag... because i prefer to stay focused on the corruption of max 3 girls
but this is your game so GO HEAD|
...there are a players that want only "Vanilla" story line with only one male character (the MC) when they realize that there are other males in the world with cocks maybe bigger than the MC...
They go crazy and start to write stupid useless complain.
I think follow to much the patreon do not helps you to expand your audience of supporters much.30% of my patrons want romance, 30% of them want domination, 30% of them want sharing, 10% of them want girl on girl. I will keep those 4 routes until the end of the game. Only that I will be careful this time or patreon will force me to remove the domination route like they did with the jerk route in Landlord & the Tenants.
I don't intend to expand my patrons list. I just want to keep doing it this way. If it's because of money, I would have decided to develop incest games or some kind of games that more people like. $200/month isn't much but it is precious money from my supporters. My supporters are the ones who motivate and keep me working on games. Listening to people telling me to change the game into a different game will make me become a betrayer to my supporters. I'm not gonna do that.I think follow to much the patreon do not helps you to expand your audience of supporters much.
Personally I prefer cheating sharing and in some case NTR from a Dominant Male, that is very rare because being on control in a relationship allow also Alpha male to use NTR on some girl.
I love to dominate girls so also some BDSM or other fetish should be great....
but as I said I do not want you to change your mind... pity that you do so much power to tiye patreons,,, I think the 50% of the story line must be as your own wishes. This will allow you to beone of the best developer.
You have a lot of talent and as I can see from your previous release you are also fast to complete a game in less than one year.
dong fast and constant update is for sure the main thing to have success in producing games
Good Luck