4.80 star(s) 28 Votes

sssdazs

Newbie
Aug 21, 2018
73
189
134
I also prefer the 1st game as well. The single-focused combat with clothes destruction is much more enjoyable than the current 2v2 style. It was nice variety when added to the first game but not my preference as the focus of the combat for the second.

Either way I enjoy both and am happy the author continues their work.

Also: yeah we need some space horses up in here
Aren’t Elcor basically space horses?:unsure:
 
  • Like
Reactions: Anon2334

Monosop

Newbie
Aug 30, 2019
53
75
62
I also prefer the 1st game as well. The single-focused combat with clothes destruction is much more enjoyable than the current 2v2 style. It was nice variety when added to the first game but not my preference as the focus of the combat for the second.

Either way I enjoy both and am happy the author continues their work.

Also: yeah we need some space horses up in here
Those mechanics are likely going to get added later once he finishes large portions of the main story. But yeah, I enjoyed the clothes destruction too; it'd be great to see on the companion characters.
 

_Messman_

Active Member
Game Developer
May 1, 2022
700
5,096
536
Hi, Messman. I played The Pilgrimage Chapter 1 and Chapter 2. If possible, I'd like to share my opinion. I'm a game designer and I like to give my opinion on everything, even games with different themes, because even if it's for adults, it's still a game.

The gameplay differences between Pilgrimage Chapter 1 and Chapter 2 are strikingly different. I felt it wasn't a good idea to only introduce two enemies per battle. In the first game, there was a certain "context" to face two simultaneously, but now there isn't. I believe that just two, even with you and only one other ally, is not enough. The introduction of the Ogres (Destiny's enemies) only saw two, and I felt it was a disappointing scene. I expected there to be three or four ogres and it would be a boss fight.

The second thing I noticed is that, in Chapter 2, there was no real consequence for defeat. What do I lose if I'm captured? What happens to Tali after she's captured? It would be interesting if you gave the player the perspective that their actions have outcomes that don't necessarily lead to a game over.

I believe that for a game with an adult theme, the story should be extremely secondary, but I encountered several bugs in battle that seem to permanently corrupt the save. A clear example of what I'm talking about is on Anhur. After unlocking the third mission on that planet, the game always recognizes that I'm in the laboratory and believes I'm fighting zombies. Even if I go to another planet, any battle I participate in throws me back to that laboratory again and again.
The gallery system was an excellent point that you nailed. Having it unlocked right from the start was even better. In a game where most people are just there to mess with the clown's hair, they want to see action. But I feel that for the genre you're delivering, you're focusing too much on gangbang scenes rather than exploring specific individuals. A clear example is Jesora; I notice that her relationship with Tali needs to be developed. Even Zeltan, who was relegated to the background, was also a good idea.

When I played, I felt the progression was enjoyable, but it was missing something that made me say, "This game stands out from all the others." It needs to have its own unique look and feel. What differentiates it from Mass Effect, apart from the adult aspect?

The games are fun, and I really liked the premise.
Hi. First game is finished project (even though I could add content there endlessly). And of course much things there looks more completed. As for battle-fuck, in this game the mechanics was done initially for 4 enemies, but I dont see the reason to spawn them without group scenes possible for now. Regarding the bug the more details are much appreciated.
 

Ppato1234

New Member
Jan 9, 2022
3
14
13
Hi. First game is finished project (even though I could add content there endlessly). And of course much things there looks more completed. As for battle-fuck, in this game the mechanics was done initially for 4 enemies, but I dont see the reason to spawn them without group scenes possible for now. Regarding the bug the more details are much appreciated.
Of course I'll help! And I appreciate you seeing the post.

The bug starts when you unlock the third Anhur mission and enter the laboratory to face the zombies, and from then on, all chaos begins. When I go to a new mission, for example, and start facing another group of enemies, when I defeat or lose them, I'm teleported to Anhur, in that third mission. It's not against the zombies; it's within the laboratory map, where I need to move Tali from one position to another, and it's always in the middle square of the top square. I can only exit this map by going to the laboratory entrance, but sometimes the game recognizes that I've been teleported to Anhur, and other times I return to where I left off in the previous mission.
This map is literally corrupting the save, as I noticed that this bug only occurs when entering it; on any other occasion, if I ignore the laboratory, nothing happens.

This is quite annoying, to be honest, and it's the most absurd bug I've encountered so far. There's a rare item I found in Khepri during the investigation mission. It simply won't complete, ever. The main save I'm using simply bugged out, and the game ignored the existence of this mission, sending me to face the Ogres.

I hope this helps. If you'd like, I can send you my save.
 

Luvmuffin182

Newbie
Apr 18, 2018
42
52
161
both,
first game had so much content. so going to give this a try too. seems like there is enough content right now
I think the number of scenes is in the 30 to 40 range (excluding battlefuck animations) and the time to play is around a couple of hours.
 

LittleTiger

Newbie
Jul 22, 2021
45
79
161
Yeesh, it's kinda been getting worse and worse.
Used to be about once a month, then every 2 months, now I guess we're looking at 3 months...oof
In defense of Messman, he literally said it on the recent v0.5.1 Beta changelog himself that he is going on a vacation, most likely to take a break. So what if this next update takes a little bit longer than the previous ones? He consistently delivers, and every update expands content. Gotta have faith, man.
 

Talilover

Member
Oct 29, 2018
280
838
270
In defense of Messman, he literally said it on the recent v0.5.1 Beta changelog himself that he is going on a vacation, most likely to take a break. So what if this next update takes a little bit longer than the previous ones? He consistently delivers, and every update expands content. Gotta have faith, man.
No need to start shoring up the defenses, it was an observation not an attack
 
  • Thinking Face
Reactions: 2Dhlifoo
4.80 star(s) 28 Votes