Game update. Version 0.5.1 Beta
Little update before I went on vacation. Changes:
- Added scenes with Tika and Tag/Charn during the new mission. Take Nyun with Tali to activate them. Can be found in the same place as for Sentia.
- High lewd variation for slug dream scene with yahgs.
- Futa asari scene in a bar. Choose a low lewd path while Tali is behind the bar and refuse the human guy.
- Futa AMI scene in medbay. Now AMI has a new option in dialogue.
- Updated gallery with included split-screen scenes and battle-fucks.
- Added some more renders for cutscenes and theme music for the new mission.
P.S. I am still in touch so please report bugs.
LINKS:
PC/LINUX - MEGA - PIXELDRAIN -
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MAC - MEGA - PIXELDRAIN -
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I am just don't even start to do the base mechanics yet. Believe me, there will be lewd mechanics and more scenes available. Each base will have "discipline" attribute depending on whom you assign there. And this attribute can falls down causing some events like base rebel or occupation by hostile creatures around. And all of them will have some lewd plans on Tali and her team coming to restore order.
You don't missing something, I will add content for what comes next later. Just didn't have time for this.
Second part is MUCH more ambitious. I was prized an opportunity to develop my dream game, and don't feel any burnout thing.
Hi, Messman. I played The Pilgrimage Chapter 1 and Chapter 2. If possible, I'd like to share my opinion. I'm a game designer and I like to give my opinion on everything, even games with different themes, because even if it's for adults, it's still a game.
The gameplay differences between Pilgrimage Chapter 1 and Chapter 2 are strikingly different. I felt it wasn't a good idea to only introduce two enemies per battle. In the first game, there was a certain "context" to face two simultaneously, but now there isn't. I believe that just two, even with you and only one other ally, is not enough. The introduction of the Ogres (Destiny's enemies) only saw two, and I felt it was a disappointing scene. I expected there to be three or four ogres and it would be a boss fight.
The second thing I noticed is that, in Chapter 2, there was no real consequence for defeat. What do I lose if I'm captured? What happens to Tali after she's captured? It would be interesting if you gave the player the perspective that their actions have outcomes that don't necessarily lead to a game over.
I believe that for a game with an adult theme, the story should be extremely secondary, but I encountered several bugs in battle that seem to permanently corrupt the save. A clear example of what I'm talking about is on Anhur. After unlocking the third mission on that planet, the game always recognizes that I'm in the laboratory and believes I'm fighting zombies. Even if I go to another planet, any battle I participate in throws me back to that laboratory again and again.
The gallery system was an excellent point that you nailed. Having it unlocked right from the start was even better. In a game where most people are just there to mess with the clown's hair, they want to see action. But I feel that for the genre you're delivering, you're focusing too much on gangbang scenes rather than exploring specific individuals. A clear example is Jesora; I notice that her relationship with Tali needs to be developed. Even Zeltan, who was relegated to the background, was also a good idea.
When I played, I felt the progression was enjoyable, but it was missing something that made me say, "This game stands out from all the others." It needs to have its own unique look and feel. What differentiates it from Mass Effect, apart from the adult aspect?
The games are fun, and I really liked the premise.