I'm sorry, but an uncaught exception occurred.
Executing ATL code at game/animations_1.85.rpy:8046
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/script.rpy", line 50412, in script
$ renpy.pause ()
File "game/script.rpy", line 50412, in <module>
$ renpy.pause ()
Exception: Character expects its what argument to be a string, got <ATL Transform ed6e290 (u'game/animations_1.85.rpy', 8037)>.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/script.rpy", line 50412, in script
$ renpy.pause ()
File "renpy/ast.py", line 923, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2235, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/script.rpy", line 50412, in <module>
$ renpy.pause ()
File "renpy/exports.py", line 1561, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3793, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2521, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 492, in renpy.display.render.render_screen
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/transform.py", line 715, in render
return transform_render(self, width, height, st, at)
File "accelerator.pyx", line 140, in renpy.display.accelerator.transform_render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/image.py", line 501, in render
return wrap_render(self.target, width, height, st, at)
File "renpy/display/image.py", line 307, in wrap_render
rend = render(child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/transform.py", line 715, in render
return transform_render(self, width, height, st, at)
File "accelerator.pyx", line 105, in renpy.display.accelerator.transform_render
File "renpy/display/transform.py", line 890, in update_state
fr = self.execute(self, self.st, self.at)
File "renpy/atl.py", line 585, in execute
action, arg, pause = block.execute(trans, timebase, self.atl_state, events)
File "renpy/atl.py", line 792, in execute
action, arg, pause = stmt.execute(trans, target - start, child_state, events)
File "renpy/atl.py", line 1678, in execute
fr = self.function(trans, st, trans.at)
File "renpy/character.py", line 1144, in __call__
raise Exception("Character expects its what argument to be a string, got %r." % (what,))
Exception: Character expects its what argument to be a string, got <ATL Transform ed6e290 (u'game/animations_1.85.rpy', 8037)>.
Windows-10-10.0.19041
Ren'Py 7.4.8.1895
The Pilgrimage 2.00
Mon Jun 17 05:32:36 2024