- Nov 20, 2019
- 420
- 240
Not at all lmao. If you they don't do that they'll get a shit-storm of complaints and people generally bitching. Like games that might feature NTR elements, can you imagine the average guy around here going into a game unknowingly of NTR ? They'd bitch to high heaven afterward. Same thing here.Based on that description this game could either be pretty good, or really shit. It's one thing to point out the target audience, it's another to insist a certain group will not enjoy it. Comes off as vaguely contemptuous.
Or complain that there's a warning and that the game isn't made for them specifically.although some people still will complain regardless.
Oh don't even get me started on that, it's basically a tradition on this website.Or complain that there's a warning and that the game isn't made for them specifically.
aka complaining for the sake of complaining.
Well, report his shit then. That's what I just did.Yo some jackass seriously gave this a 1 star review because of the LGBT community, no mention of the actual fcking game, just ranting about the LGBT.
Shit like that should get you a ban, I check the reviews to learn more about the actual game, not to learn about your fcking personal grudges. Already reported him for all the good it'll do.
wow, now I'm in the mood to complain. How the fuck did this pass moderation? I had some nice reviews turned down before, just because I mentioned other games or it was too short or whatever, but apparently I just had to shit on someone for them to turn a blind eye.Yo some jackass seriously gave this a 1 star review because of the LGBT community, no mention of the actual fcking game, just ranting about the LGBT.
Shit like that should get you a ban, I check the reviews to learn more about the actual game, not to learn about your fcking personal grudges. Already reported him for all the good it'll do.
Hmmm, I guess if you're gonna appeal more towards LGBTQA+, you would consider placing those pronouns.You don't have permission to view the spoiler content. Log in or register now.
I honestly wish they would do this with hetero-centric games that have the 'gay' tag but have hardly any content, or no real commitment to that content despite giving us the option to go for it. I've gotten my hopes up only to be let down so many times for that. A warning like this game has at the start would at least be a good way for me to know that it's probably not aimed primarily towards my tastes (cos you can't really know from just the 'gay' tag among a slew of others). Anyway, just my 10c.Not really, most games have a certain audience in mind when they just aren't as vocal about it. This way at least lets certain groups know they may not enjoy the content especially when that content is heavy on gay/lesbian stuff.
The setting is pretty obvious. Likely MC got killed then played with.Necrophilia?
uh?
Thanks. What're Gatobob's previous works?TIP: Use UnRen to enable rollback (especially useful for Mason and Derek's routes to avoid death).
There are three locked concept arts that are callbacks to Gatobob's previous works. They are completed by doing the following:
Mason - Sacrifice
This requires you to get the "You changed" ending with ZERO deaths. So if you've started playing, you're gonna need to click the "Wipe all game data" button at the Collections screen.
To get the "You changed" ending, you essentially have to live through Mason's entire hunt. This means balancing your stats to make sure you won't die.
Another tip is to find the swamp, which needs you to plot all the locations in the map (clearing, river, woods, deeper in the woods) except the cabin. Once you plot everything, the next time you go into the woods you will find the swamp. You are safe from Mason in the swamp, but staying there will decrease sanity.
- Health - Don't let Mason find you. Getting injured can reduce your health periodically, so avoid getting caught. Rollback is useful to cheat out of this. If he finds you when you move location, rollback and stay instead.
- Sanity - You can regain sanity by random events, or climbing the top of the tree. This is usually the least of your worries, unless you eat the red berries.
- Hunger - At the start of the game you have full hunger. You have one trail mix in your inventory which will fully give you 24 points of hunger. You can also get one blueberry by searching in the woods, and one fish by searching in the river. You have to ration your food appropriately as sleeping with two food items will lead to getting mauled by the bear ending. So don't get more food until you finish eating your trail mix.
- Energy - Just be sure to rest during the night next to the fire. Time it just so that you wake up 6 or 7 in the morning. Don't sleep too early.
- Temperature - this is the worst stat to watch out for. Essentially, you need to light your fire to make sure you don't freeze to death. Mason will always be in his hut at night so you are safe from him, but your temperature will start decreasing drastically if you don't light a fire. (Also, if you want to see one of his sex scenes, keep the fire on during the day. But don't do this until you get the special achievement.)
Once you reach day 5 or something, winter will come and you will get the ending.
Derek - Blood
You need to die of blood loss, but time it perfectly right after you kill Derek. You will need the sacrificial knife for this.
- Immediately after you start running, go back to the camp. Stay there for four times. Then go back to the open desert. "Hide" so Derek can catch you. Then, "Refuse", and "Beg".(sex scene btw).
- Walk up the hill. Stay for one turn, then sleep. When you wake up, it should be 24:00. Use an action to search the area, and enter the cave
- When you enter the cave, another survivor will be there along with two of the murderers. Click "Wait", "Grab Komodo". Then, "Stab him in the back". (You have to kill him).
- You should now have the knife. Leave the cave and stay on the hill until 8:00. Then, go out to the desert.
- The event for Derek should happen around this time (if not, rollback). "Beg", then "Use the knife". And lastly, "Kill him".
- After the event, you should be near death (0 HP). Your next move will cause you to die of blood loss.
- "Offer the knife"
Celia - Control
If you get everything unlocked, you can unlock memelord mode. Nothing much changes but a bit of funnier dialogue. But if you wanna see naked Derek in the "He took you home" ending, that's what you want.
- Say my Name
- Stay, sleep until Celia comes back.
- "Please, I don't want to do this"
- Stay calm
- "Uh... Yes ma'am?"
- Apologize
- Search floor (hairpin), search drawers (key). Leave the room.
- Try the door by the elevator. Search the vending machine. Reach inside. (Ginger Ale)
- Go back to the small office and sleep/stay.
- Sit on the floor
- "Why would you want to relax... uh... here?", "Do I... disgust you?"
- Sleep/Stay until she comes back.
- "I can eat these?"
- Leave the room. Use the office key in your inventory. Search the desk and drink the brandy continuously until you reach 20 or so sanity. Then, drink the ginger ale in your inventory. Go back to drinking the brandy until you find the "See you next time" note.
- Get any ending.
Thanks. Where did you find the walkthrough? Do you have the rest 2 dudes'?Ah fuck it. Since nobody bothered I searched a walkthrough. Here.
Guide to Celia Endings
General Tips
To me, Celia’s route felt the most different, and the most similar to a “traditional” visual novel with some point and click style investigating included. For the most part survival isn’t really a focus, and you’re more likely to die from specific pre-set events unless you can avoid them. You also have to remember and find helpful items. Here’s some tips:
Item Locations
- Remember where every item you find is. Write it down. If you can’t or don’t want to? I’ll have a section on that later.
- At any given time, getting caught outside of your room is always going to result in you dying. It’s not going to change just because she likes you more now.
- Unlike the other two routes, you have a finite amount of time to live beyond your survival stats. Once enough days have passed, you’re getting an ending of some sort, and probably not a good one.
- Use your time early on to scout out the building, but leave actually collecting items until later.
Once you know the item locations (and how to combine them), you’re pretty much set to get almost all of the endings off that alone. That being said, here’s a list that will allow you to completely trivialize the trial and error portion of Celia’s route. Read at your own risk:
Additionally, while not an item, Celia’s sex dungeon basement is locked behind a code-protected door found by checking the floor of her office.
- The hairpin is found either on the floor of the starting office or automatically picked up by the character if you wait long enough.
- The key to Celia’s office is found in the drawers in the starting office. You do not need to investigate the door first to use the key to unlock it.
- The taser is found in storage in Celia’s office, but comes without batteries.
- The taser batteries are found in the filing cabinet in the starting office only if you’re already holding the taser.
- The brandy is found in Celia’s desk in her office.
- The rat poison is found in the cabinets of the breakroom.
- The ginger ale is found in the vending machine in the break room. It’s just to restore hunger/sanity.
- The wire is found on the floor in the hidden basement.
- The basement code is found in the elevator if you have the hairpin. The game doesn’t care if you’ve seen the code yet, you’re allowed to put it in anyway.
Endings
Celia’s endings are pretty lenient, with the exception of a few you can execute them at a variety of times. Item locations aren’t listed here so you can choose whether to read the item list above or find them on your own:
Lowering Sanity
- You were shot down – The generic ending for getting caught outside of your room. Fastest way is to struggle 3 times, break the window, and sit in the hall.
- You ate your mistake – Break the window in your room but return before Celia gets back.
- You fought and lost – Wait until Celia lets you out of your handcuffs, grab the key, and get the taser and taser batteries. Wait for Celia to come back, and attack her.
- You were caught in an elevator – Break out of your room and get caught by Celia in the elevator.
- You were stripped – When Celia takes your handcuffs off, get up to no good. Run around and grab things, but don’t enact any plan against her that would get you another ending.
- You were strung up – Don’t pick things up until you get donuts, then get the key and code and head to the basement. Spend some time down there until you hear a noise, then try to head upstairs.
- You got a taste of your own medicine – Wait until Celia takes your handcuffs off, then get the key and rat poison. Poison Celia’s brandy and return to your room and wait.
- You became her broken toy – Reach 0 sanity. Easiest way is to piss Celia off (choose literally the worst options, she won’t kill you), but don’t grab anything. Then, when you have only 10 sanity left go take 2 swigs of her brandy.
- You left her behind – When Celia takes your handcuffs off, get the key and the code (or just remember it) and head to the basement. Get the wire and use it to set a trap in the starting office. When given the option, choose “run” to escape.
- You killed for your freedom – Same steps as “You left her behind” but instead choose to “attack” in order to earn your freedom.
- You were cleaned up – Survive until the end by just sitting in your room. No matter what you do, you will die.
- You ran out of time – Same as for “You were released” below, but tell Celia you have a hostage, not a gift. Whether you kill him or not doesn’t matter, but you get an extra CG if you don’t.
- You were released – Be nice to Celia, and after you get your donuts, get the key and code and take 2 swigs of brandy (not necessary for this ending, but you’ll want the low sanity for the other ending that goes with it.) Get the wire from the basement and use it to place a trap. Then, tell Celia you’re giving her a gift. At the end you must pick “run.”
- You ran away together – Same as “You were released” except you absolutely must keep your sanity low to even get the choice. Choose to stay at the end.
There’s not much to do when it comes to sanity in Celia’s route. Basically your options are:
Everything else is either trivial or out of your control. Being hungry will make you lose sanity, but you have to be a jerk to end up hungry.
- Be a jerk to her. You’ll lose more sanity if she’s being violent and refusing to feed you. This doesn’t work for one out of two of the only sanity dependent endings, though.
- Drink her alcohol not just once, but twice. Once gives you sanity, but twice loses twice as much as you gained (-20 sanity). This alone is enough to get you the last ending, as long as you didn’t drink the ginger ale.
You must be joking....This truly is the Dark Souls of erotic games
I'm sure you were actually going to buy it too.Slave, rape, some heavy gore "high risk" enviroment. Damn maybe i should buy this game!
And somehow with 2 lines of text you killed all interest in purchase.