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Sleepwalker59

Member
Nov 6, 2022
145
320
Original View attachment 3929102
Denoiser Low level
View attachment 3929149 Denoiser Mid Level
View attachment 3929158


I'm considering using the low level of the denoiser and applying it to all the images. What do you guys think?
First of all, is there much complication in doing this process? Because the difference is not that noticeable. Still, I can see that in some areas, like the fingers, it looks sharper, but on the other hand, I like the hair better in the original version.
If you ask me, I'll stick with the original. But you decide. Both versions look great.


PS: Thank you for choosing Valeria as the model.

PS2: What does she have on her fingers? :BootyTime:
 
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xell_

Member
Game Developer
Aug 22, 2017
489
3,380
IMHO the first is the best. Her skin became plastic with increasing the level.
Yep, denoiser mid looks good but also unrealistic. But low denoiser keeps the original image as it is and only sharpens the picture slightly better.
Here's a better image to compare both
Left: Denoiser low
Right: Original
df.png

First of all, is there much complication in doing this process? Because the difference is not that noticeable. Still, I can see that in some areas, like the fingers, it looks sharper, but on the other hand, I like the hair better in the original version.
If you ask me, I'll stick with the original. But you decide. Both versions look great.
Yeah, her hair looks a bit different but still not as cartoonish as with the mid denoiser. The process isn’t complicated, it’s basically just one click.
PS: Thank you for choosing Valeria as the model.
She's the best candidate for testing stuff.:oops:
PS2: What does she have on her fingers? :BootyTime:
The secret ingredient of horniness.:BootyTime:
 

Dessolos

Devoted Member
Jul 25, 2017
11,761
15,153
Original View attachment 3929102
Denoiser Low level
View attachment 3929149 Denoiser Mid Level
View attachment 3929158


I'm considering using the low level of the denoiser and applying it to all the images. What do you guys think?
mid looks best but I can see it being a bit too shiny or unrealistic in other renders. Between original and low , low looks very slightly better not that noticeable. I say only do it if you think it's worth the extra effort for something that isn't too noticeable expect to people with a keen eye for detail. I had to compare them several times and I still barley can see a difference
 
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xell_

Member
Game Developer
Aug 22, 2017
489
3,380
Great game,
cant wait for the next update
i can't wait to release too, Thank you!

mid looks best but I can see it being a bit too shiny or unrealistic in other renders. Between original and low , low looks very slightly better not that noticeable. I say only do it if you think it's worth the extra effort for something that isn't too noticeable expect to people with a keen eye for detail. I had to compare them several times and I still barley can see a difference
I agree, the mid option looks the best, but it also seems unrealistic. I’d rather keep the original image as close to the original as possible. However, the low option seems to be the best for now because the eyes are sharper and clearer, which is really good. I'll probably use that.
By the way, I’ve completed the intro with 515 renders and started reworking episode 1. I’m planning to add extra content to this quest, as I will for other quests. I also want to introduce the new male character we created. He’s very handsome and could potentially have a romantic relationship with Zoey or Valeria in the future. Plus, I want to show the difference between the renders I made before and the ones I’m making now, so you can see the improvement clearly. I'll keep looking for ways to improve my visuals even more.
(i can't show his face yet)
s509.png
Original
scene337.png
Denoiser Low
scene337-DeNoiseAI-clear.png
Old version
scene337.png
 

MixQQ

Active Member
Sep 8, 2019
581
3,093
i can't wait to release too, Thank you!



I agree, the mid option looks the best, but it also seems unrealistic. I’d rather keep the original image as close to the original as possible. However, the low option seems to be the best for now because the eyes are sharper and clearer, which is really good. I'll probably use that.
By the way, I’ve completed the intro with 515 renders and started reworking episode 1. I’m planning to add extra content to this quest, as I will for other quests. I also want to introduce the new male character we created. He’s very handsome and could potentially have a romantic relationship with Zoey or Valeria in the future. Plus, I want to show the difference between the renders I made before and the ones I’m making now, so you can see the improvement clearly. I'll keep looking for ways to improve my visuals even more.
(i can't show his face yet)
View attachment 3951412
Original
View attachment 3951415
Denoiser Low
View attachment 3951417
Old version
View attachment 3951418
finally some hot guy for these girls, and not another ugly bastard. Give him also a normal personality - assertive gentleman would be great :cool:
 
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xell_

Member
Game Developer
Aug 22, 2017
489
3,380
Wow, she can live in a tent if she gets evicted, is it the whole family in the tent or just Val?also love to see her taking the public bus to work, lot of pervs to grope her and maybe she will give bjs on the bus for cash :love:
I'm going to create the junkyard map twice: once when they have homes, and once after they've been evicted. When they have homes, only Zoey will have access to the junkyard, but after the eviction, both Valeria and Zoey will be able to access it. There will be options to return to the city either by bus or by walking. Taking the bus will be faster, so they won’t be late for work, but if they choose to walk, they’ll only reach the city by the afternoon. Walking also comes with risks, such as getting robbed or encountering a bear attack.When taking the bus, instead of paying, you can try to seduce the driver like showing her tits or similar actions which will increase your corruption level. If you don't want to do that, you can choose to pay normally. Once you click the "Go to City" button, two options will be available: "Pay" and "Pay & Skip." The "Pay" option will include a cutscene, while the "Skip" option will not.(Showing her tits will reduce the price, but in the future, I'll add more actions to get completely free rides.
I'm also thinking of adding another screen accessible through the inventory, like a "Manage Finances" option. On this screen, expenses and revenues will be shown, and players will be able to automate rent payments instead of doing them manually, such as:
  • Pay rent to Raymond every week automatically: ✅
  • Pay debt to Victor every month automatically: ✅
  • Pay bus ticket automatically: ✅
  • Pay everything & skip: ✅( Clicking this option will be enough, but you can customize it however you like.)
If you pay rent with money, their corruption level will decrease. If you automate things, you won’t be able to see cutscenes, so you don't waste time.

Additionally, I want to add a rent postponement option because, at the start of the game, there won't be many job opportunities, so making payments could be challenging. Of course, this option will have a certain limit, like $5,000 or something. We have to do our math correctly so you don’t suffer.
The whole thing may seem confusing, but you won't feel that way while playing the game.
 

DIRTY FILTHY Animal

Devoted Member
Jun 11, 2020
8,817
30,004
Wait, a bear attack walking through the city? I hope it’s not the cocaine bear, cause he’ll fuck you up :ROFLMAO:
Maybe that rich kid who has the mansion can let Val or Zoey move in his place as long as they take care of him too:love:
 

xell_

Member
Game Developer
Aug 22, 2017
489
3,380
Wait, a bear attack walking through the city? I hope it’s not the cocaine bear, cause he’ll fuck you up :ROFLMAO:
Maybe that rich kid who has the mansion can let Val or Zoey move in his place as long as they take care of him too:love:
Junkyard location will be outside the city, so I’m pretty sure there will be bears. If there aren’t any, I’ll add them :BootyTime:
 
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