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Hello everyone,
I delayed the release of this post by a week because I didn't have much to share. Now, however, I have some news for you, so let's get into it.
I'd like to talk a bit about what I've been up to lately, the progress that's been made, and a few things about the characters.
If you're only interested in render counts, I won't keep you waiting; currently, there are 1213 renders.
I've completed all changes for the characters currently in focus: Ashley, Laura, Mona, Vincent, and Jenny. I've tried my best to maintain their original appearances and make them fit seamlessly into the game without having to start from scratch. Yes, it was entirely my mistake, but I'm learning from it.
I also have character models prepared for those you have yet to meet. I can't say when they'll appear to maintain some intrigue. Nonetheless, their delayed introduction gives me the opportunity to reconsider their designs, and if I want to make any changes, I can do so before they're introduced to the plot.
As you may know, the game's prologue has four different paths that don't affect the first episode much (except for dialogues in one scene), unlike the second episode. I won't tell you what your choices influence, but this complexity has taken a lot of time to develop for the second episode, adding a dependency on prologue choices.
I just need to finalize all these paths since the visual part is ready, and mostly what's left is music, sound, and not getting lost in the text.
My tester (a master of his craft and a very responsible person) is working on checking all paths and the entire game. Thanks to him, we've found errors in renders, text for the second episode, and some errors in the first that need fixing. Currently, this task isn't a top priority since I need to speed up the creation of the visual part, and I'm still sorting out my affairs in real life. There aren't many errors, and fixing them won't take much time.
Let me tell you a bit about animations in the game.
I'll start working on them soon, and I'll have someone to help me, which is very pleasing. I made test versions without the help of others, and it wasn't terribly awful, but it's better you didn't see it... So animations will appear in the second episode, and animation will be added to the first in the scene with Jenny. Perhaps I'll have to rework the end of this scene, or maybe I'll manage to fit the animation exactly where I envision it.
The music issue bothers me the least because there are options for using various music without copyright, which fits well into different game scenes. The first episode used little music, and much of it was silent, whereas the second episode uses music much more frequently. So I'll add music and more different sounds to the first episode to make it less muted.
Initially, I wanted to share with you an approximate release date for the episode, but I revisited some things, added a few scenes that shouldn't have been in this episode at all, and for now, I can't give you an approximate date. If initially, I expected the episode to have about 1400-1500 renders, now I'm sure there will be more. For now, I plan to release the episode in the summer, but don't forget that it can only be released after a full translation into English, which is no longer up to me.
There are many letters here, and I hope I've shared enough information with you so you can understand where the second episode stands. I'll leave you with a few previews below.
Thank you all very much for your support, kind words, and your expectations.
Have a great weekend, everyone, and take care! <3