You must be registered to see the links
Hello everyone,
We usually release these posts for paid members, but as we won't be releasing a new chapter until the final update of the main story, we thought we'd share this one publicly so you all know where we're at.
There won't be a new chapter this month. The final chapter was planned as three separate releases, but we've merged these into one big chapter that will conclude the main story of High Lathión.
Our current goal is to release this update next month. If we don't encounter any significant development hurdles, this should be possible. We'll keep you updated.
Finale Progress
Further to last week's post, the four scenes that had been lit have now been rendered and post-worked. I've sprinkled image previews throughout this post. These four scenes were initially outlined as the next chapter before we merged the final three releases into one.
The next scene (a big action sequence) has been lit and rendered. The scene after that has been lit, and we're now in the process of rendering it.
Overall, we're progressing at a decent pace.
Immersive Recap/Save Simulation
In preparation for the launch on Steam, we've also done some work on the "immersive recap/save simulation", which we've discussed briefly before.
The purpose of this is:
- To allow players who haven't played Realms 1 & 2 for a long time to have a refresher on all the key story events.
- To allow players who have changed devices or Steam accounts to be able to pick up with a personalised save in Realm 3 if they haven't backed up their Realms 1 & 2 saves.
- To allow new players who want to jump right in at Realm 3 to do so.
The recap needs to be detailed to cover all of these bases. We need to ensure that all relevant choices are carefully placed throughout the recap to ensure that no significant choices are missed.
I replayed Realms 1 and 2 this week and pulled out all of the choices. It was my first time going through Realm 1 in over a year, so it felt very nostalgic to me, lol. Tae and I then discussed all of the ones that will have a significant impact, and we've currently mapped over 50 key choices that we need to work in.
Writing this recap will likely be a very time-consuming task. I'll be working on it myself pretty consistently for the next week or so.
Social Posts
If you follow any of our social pages, you may have noticed that we've started posting more frequently again. We took our foot off the gas on many of our pages over the last few months, but we're now getting back to frequent posting.
If you are interested in seeing more content from us, be sure to follow us on our other platforms.
You must be registered to see the links
|
You must be registered to see the links
|
You must be registered to see the links
Steam Stuff
In addition to our social posts, we're sharing development updates on Steam. We're aiming to post two times a week for Realm 3 there.
You must be registered to see the links
It helps us a lot if you do so
We also plan to share weekly posts for our other project,
A College of Thirst & Claws, which is currently being developed by another team. Our first post was yesterday! This is still a while off release, and we won't be sharing development updates on the TSR Patreon page.
You must be registered to see the links
If you use Steam and are following the development of these projects, please consider interacting positively with these posts, as it helps boost our visibility!
You must be registered to see the links
Thanks for reading. Let us know if you have any questions, and have a great weekend!