Share with the table
Share with the table
Sorry, never saved the table. I just followed this guide to get cheat engine to work with the game: https://f95zone.to/threads/the-shim...ed-blacksmith-v0-82f-ason.41290/post-11526497Share with the table![]()
Oh sorry, I'm dumb since I mistook the vulnerability of the debuff with the resistance of itYes, 150% to stun vulnerability means she's 50% more prone to be stunned. Added an example to my post.
I haven't checked if they modified the resist code, but that would mean hitting a Succubus Queen with a 50% stun skill, inflicts stun 75% of the time. However a Sage can resist a Silence potion with only 50% vulnerability (the reason why I made this table, actually)
Maybe I should've added an extra step to convert these values to resistances instead![]()
- Try upgrade your hit and run skill atleast lvl 5 from 3x lvl 1 hit and run skill scraps = lvl 3 hit & run then enhance with other hit & run skill, if its only allow to lvl 4 then break the weapon and reforge it with the same skill.do you guys got any tips for the gameplay/bosses really quick?
btw wtf?
Use Mtool and launch your game through it. There's tons of ways you can manipulate data in it.Are there cheats or easy mode or some guide walkthrough? I'm getting fucked in the first labyrinth level, I managed to reach the boss but still got fucked up, any hints?
A stupid rat killed me, like wtf
upd. I've heard there's ingame RPG Trainer, the one was implemented in "Cursed Armor", afaik. Do you know any simple cheats like that, without brainfuck / messing with CheatEngine data?
yes, I used this link, it not only allows u to cheat soul but also replace the value of erosion, durability and recovery HP and SP ratecan you cheat number of soul in this games?
This game needs ingame cheat trainer ASAPhey this link is fking useful :You must be registered to see the links
I upload the save file and change the number of the soul, I was even able to increase durability of my favor sword to 999, set the erosion value to 1 when it reached max, and make my inventory limit up to 1000 (this still scale up even u obtain an orb when exploring).
PS:
I tried to increase the limit of erosion but when MC leveling up the limit is set back again - I tried to increase the limit of health and SP but they were the same
I can also change the HP and SP recovery rate (REMEMBER: The value you change is only saved if u beated one boss therefore make sure not changing equiment during boss fight and highly recommend to do this at the 1st boss, I set mine during 3rd boss but when I put on accessories that plus _NUMBER_ SP or HP recovery rate then it reset to 9 and 11 respectively).
The result was boss fights have never been easier.
View attachment 3186442
If you look at dlsite upcoming it looks like its full release is in September at least from what I remember.Are the dev gave a hint about when the game will fully release?
I feel your frustration, that happened to me so many times (older versions were much more filled with bugs).This game is pretty incredible. I do like how the save system prevents save scumming, therefore forcing you to engage with the actually good gameplay. With that said, though, my game crashed while fighting that blob boss with the claw arm thing and that is probably the most infuriating thing I've ever run into in one of these games. I'm almost certain I was about to win, too (it was in that phase where there are the summoning things and I'd destroyed all them with low erosion, plenty of weapon durability, heals, and consistent damage). Losing the really good weapons I had forged on that run and 2 hours of progress is so unbelievably painful. Hopefully in the future the bugs are ironed out so this never happens
Yeah that's good advice, I started doing that but fortunately never had another crash, so didn't need to use it. Hopefully the final release is fully stable since runs do take very long.I feel your frustration, that happened to me so many times (older versions were much more filled with bugs).
One thing you can do is to go in the game files and copy your "save" folder somewhere after quick saving the game, it sucks to "save" in such a dirty way but I think it becomes necessary to deal with game breaking bugs. However, you can think of it only as a "safety measure save" if you don't actually plan on loading the game due to losing or doing something else not allowed.
Idk I don't think that's entirely fair. The game gives you a humongous amount of resources and you can choose what you go into the dungeon with, so it's pretty much always your fault if you die. There are a couple enemies toward the end that seem a little excessively torqued like Hel or the angel or just annoying like the potion girl (whatever her name is), but there are so many items that can effectively let you disengage or neutralize one/multiple targets for long enough to get away that it's never too bad. Plus every time you lose you get stronger, and you can learn from failure. I completed everything in this version and the only thing I thought was kind of unfair was that endurance fight against the retreating and teleporting boss. Feels like the margin for error there was basically nil unless I was doing it wrong. Still a great game overall, imo worth fighting through if only because it's such a unicorn. I've been playing these games for years and I've never seen gameplay this competentDitto. I like this game but I cannot get through it without scumming or cheats. Sometimes the game fucks you in a way that is completely unavoidable, unrecoverable and entirely not your fault. Just now I came here because I got stunlocked with a ranged enemy exploiting the shit recovery system, basically ending the run.
I could power through it but every run takes 2 hours and honestly I'm just not doing that
Short guide, You can copy emergency saves (show up as save 90) and edit hp or lock erosion onYou must be registered to see the links
Lite.Question for anyone who's played this game, as I was pointed here as a 'roguelike/roguelite'. Which of the two is it? Because pure roguelikes, with zero progression between runs, I despise (with some games going so far as to not have CG collections or scene re-viewers), whereas rogueLITES, which have at least some form of long term progression that can help mitigate awful RNG.
What type is this, pure RNG often determining your entire progress, or at least can you save stuff from runs (even if it's hella small, or even just collection/archive stuff)?