- Sep 7, 2019
- 80
- 80
Can I have your (or anyone's with a drill) savescum file? I want to test this myself*cries of anguish and anger*
Last edited:
Can I have your (or anyone's with a drill) savescum file? I want to test this myself*cries of anguish and anger*
I reckon you don't realize what you're saying here. Either exploit the game, or flat out run. Even in an unfair fight in your favor, you lose. That may be intentional all one wants. That doesn't make it good design. This is the very problem I've had with the game as it is being made. Grind. Rng. Exploit. Prepare to the fullest. And then lose because the boss has enough to tank it all with no issues.In this floor, you're gonna meet enemies you can't beat in a fair fight. In the next floor, you're gonna meet enemies you can't beat in an unfair fight. This is intended. You're meant to exploit everything you can and fight dirty. (or avoid the fight altogether). You always have more options than you realize.
This isnt a complex game where it requires a different mindset, or have one all together.I think you're playing with the wrong mindset.
The game's apperent 'strategic' aspect is very 'minimal'Like you're mashing Z really hard instead of approaching with a calculating, almost mathematical approach.
This is false optimism, being optimistic in this game is thinking you can win an encounter, not that you can become bullshit strongDon't focus on how bullshit strong they are, Focus on becoming bullshit strong yourself, By now you can get some dirty skills.
You're being far to romantic for a gameIn this floor, you're gonna meet enemies you can't beat in a fair fight. In the next floor, you're gonna meet enemies you can't beat in an unfair fight. This is intended. You're meant to exploit everything you can and fight dirty.
Are we talking about the same game? 8 times out of 10, you fucking cannot run(or avoid the fight altogether)
Atleast someone gets it, though your comparisons seem unfair to the game itself, since it doesnt cheatThis kind of difficulty is acceptable when there's multiple difficulty selections. A straight up cheating enemies difficulty? We see that in multiple games. Original Doom would spawn in additional enemies randomly. Civ literally hands the higher difficulty AI more resources to overwhelm you with. But a cheating difficulty being standard? Not even Dark Souls has that. Even Dark Souls is fair. This ain't. It's why I fish saves. Ain't no point in putting that much effort into just getting the art. This game is just flat out poorly designed.
It seems like you have trouble with dealing many enemies at once in particular.This isnt a complex game where it requires a different mindset, or have one all together.
The game's apperent 'strategic' aspect is very 'minimal'
And that's not to say it isnt strategic and you can just bumrush, but it isnt that deep of a game as i've said
In moments where things dont look completely hopeless, your instincts take use the game knowledge you've acquired and quickly come up with a plan
I have a stun/item, use it on the strongest enemy
Take care of the generics, there were alot of them, half your hp left
Strong enemy is unfrozen, they move towards you
You have no healing items, only 1 focus
The enemy uses their wide range skill, you have no movement skills to dodge
Use the focus, you got through unscatched
The enemy is infront of you know
Exchange of damage, basic attacks, skills whatever you wish
15 hp left, you survived, and safe
This is about as complex it's going to get, alot of times you dont have the leisure of choosing something like attributes since changing weapons takes a turn, and a turn here is basically the border between life and death
And like i said "where things dont look completely hopeless" alot of the times they do
Sure you can take care of the hopeless situation by getting downed or using Cursed sword yourself, but making a sacrifice in a moment you had no fault it just feels... bad, like really bad and really frustrating
Oh and this completely ignores the element of traps, which you only sometimes have the chance to acticate perception on
Sure, there are damage increases, but half the time the defense or damage buff isnt the one you want, only useful thing is erosion reduction and health when you're in a tight situation
You virtually can't do anything about them, true sight potions are almost as rare as evolution stones
This element of rng isnt fun, there has to be some sort of counterbalance to this
This is false optimism, being optimistic in this game is thinking you can win an encounter, not that you can become bullshit strong
The game is never and never will be in your favor, and it shouldn't be like that.
A hard game isnt unfair, a hard game requires effort to beat and succeed in, people will call it unfair because they do not spend the effort to actually achieve their goals
There is no 'effort' you can spend in here, you can only waste time as you stepped on an enemy spawner trapped after barely surviving 10 enemies in one room which you spawned in
The enemy i talked about litteraly survived a few of my hits (atleast 100 damage each) and FUCKING TWO CURSED SWORD EXPLOSIONS
FUCKING TWO
What in the ever loving fuck was i supposed to 'stratagize'? I used a focus potion and her 20hp multi hit PER HIT move still hit every single one shredding my hp into nothingness, the enemies are stupid fucking powerful, and the speed at which i am growing stronger does not compare
You're being far to romantic for a game
There is no such thing as honor or playing dirty
You can only attack with your weapon, or with it's skill, you can throw things if that's what you decide to be the best option, and that's it
There is no mechanics to exploit, the time i tried to play dirty was like 20 gameplay hours ago? when i tried to make an enemy sit on a trap, turns out, they dont affect them, so much for playing dirty.
And making it intentional is even worse, i hope the devs just didnt have this much foresight, but maybe they did, thats's why there's only an 'easier' difficulty at the beginning, not a harder one, because that would likely be hell on earth.
Are we talking about the same game? 8 times out of 10, you fucking cannot run
The map was not designed for you to run, every corridor only leads to another room that has another enemy, running will literally make things works
The only ways of running are if you stun them, assuming you have the skill, but even then they will catch up again, and the problem still remains that the enemies were aggroed and will keep chasing you until either of you are dead
"But you ran to heal yourself" Wrong, 70% of the time i wanted to run was not because i wanted to heal myself, but because i would die, i fucking know what i can and cannot survive.
This is where the only thing you can do is:
Stun them in sections
Run to a corridor, less sides to get raped from
That's all, that's the only thing you can do, it's not running it's strategic repostioning
And that's the best case scenario, otherwise you just die, get erosioned, and now you're safe? nope, you just ruined your chances of even making to the boss, unless you again, pray to the rng gods, maybe even making it out of the area is far fetched
Atleast someone gets it, though your comparisons seem unfair to the game itself, since it doesnt cheat
It's just that the mechanics are made to be so against you that you're rarely at advantage
I like this game, i just wish it did better.
The durability of accesoriess is quite poor however, and given the amount of times you get hit, you'll quickly break it, and that's all assuming you find an enchant table, sometimes i find 6 of them sometimes none at allAlso, if you didn't know, you can put skills attached to accessories, making skills much more reliable as they are not tied to a weapon.
Games like dead cells are fair, and they're 90% skill dependent, what you get on your run may help alot but you can beat bosses even with shitty weaponsOverall, in my opinion, the game isn't that hard, you just need to be able to analyse the situation you're in and think of the best solution (although rng can change the outcome, it is not punishing, just as other people have previously quoted).
Of course you can't know what you're up against if you fight it for the first time, however you can still learn how to deal with it the next time, that's how a rogue like works.
I'd say confusion would be better since sleeping just stuns them for one turn if you hit them, running away is, as i've said, rarely an option.If that's so, I suggest you to create the succubus' special weapon as it is an AoE sleep and it's super versatile. It can fix all the tricky situations you just described as it gives you time to think what to do first(who to fight first, if it's better to retreat and so on).
It's like you're intentionally trying to make it as bitter as possible and bashing your head against the wall1000 wordcount skill issue
You can with decent (3 move) mobility, Go backwards if you have to. Even enemies that target you through walls give up offscreen (but it's gonna fucking hurt, only do this if you have to). With 4 move you can flat out ignore entire rooms and most melee girls, no fighting neededYou can't run
Game gives you an initial grace turn exactly for this purposeCan't waste a turn switching weapons
Just walk around around and heal? Prepare with good weapons? That's literally the defining mechanic of the gameAnd like i said "where things dont look completely hopeless" alot of the times they do
Yeah, It is bullshitCursed sword bullshit
Gracious mentor said:Try this mechanic
Accessories don't lose durability when you hit/use them, but when you get hit. I know it's a meme but just don't get hit, use 1 shotting abilities and take it off when you need tono it's shit
Another nickel!It's like you're intentionally trying to make it as bitter as possible and bashing your head against the wall
Anyway everything you said was wrong and you just suck. You're being too mad to experiment properly.
How many sleeping potions do you have? The amount of stacked unwinnable rooms far outweighed the amount of items i had to help meYou can with decent (3 move) mobility, Go backwards if you have to. Even enemies that target you through walls give up offscreen (but it's gonna fucking hurt, only do this if you have to). With 4 move you can flat out ignore entire rooms and most melee girls, no fighting needed
tip: dash into corridor, sleep potion enemy in front of conga line. They'll lose you by the time they wake up
1. You do not choose what materials you get (rng remember)Just walk around around and heal? Prepare with good weapons? That's literally the defining mechanic of the game
You keep talking as if you don't have the tools to deal with anything. Bro, You make the tools.
The 'best option' should already be in your hand. There's a reasson the so called other 5 arent being used right now, because they arent the best option, and when that, often fails, you have no options, shrimple as.I consistently have 5 or so weapons I consider 'too useful/versatile/powerful to use'. There is no situation where I have literally no options
This is to my suprise is true, feels like a mandella effect or some shit, I remember my accesories being torn to bits fairly quickly and testing it out?Accessories don't lose durability when you hit/use them, but when you get hit. I know it's a meme but just don't get hit, use 1 shotting abilities and take it off when you need to
Wow you must be strangely lucky if one weapon solves every situation perfectlyGame gives you an initial grace turn exactly for this purpose
Lol arguments are fun, like being unironic here...So to avoid any further conflict, or arguments, lets all be friends and I will once again ask if someone has a save file right after they beat the boss?
Sorry, Got kind of used to being an asshole on the internet. Here, This one is right before beating the third boss...So to avoid any further conflict, or arguments, lets all be friends and I will once again ask if someone has a save file right after they beat the boss?
If not, guess we better GET GOOD.
Is this save for 0.82? Is it full complete?Sorry, Got kind of used to being an asshole on the internet. Here, This one is just before beating it
Thank youuuu sirSorry, Got kind of used to being an asshole on the internet. Here, This one is right before beating the third boss
That reminds me, I assume you played the game on normal. I play mine on the easier version as I just wanted to experience the game and see. Can it be changed, or not?Thank youuuu sir
Difficulty is permamentThat reminds me, I assume you played the game on normal. I play mine on the easier version as I just wanted to experience the game and see. Can it be changed, or not?