Fuck, i really wish this game was actually hard and not just unfair
So much of this shit is based on rng and choice sometimes just doesnt matter
Get spawned into a room full of enemies? barely survive? SIKE enemy spawner trap, kill yourself pathetic player
Wish you had more choice in what you actually make, balancing Ms/T/m only to still roll the dice on what weapon you get.
The 1st bosss is fine, i didnt have much trouble and after just throwing shit at him i got through him
But fuck the 2nd boss really doesnt try to hide the unfairness, on top of having to be on the move due to his skills, he spawns enemies and crystals endlessly, enemies like the stupid fucking vampire which for no reason at all have 2 health bars or that fire sword bitch which can shred through your hp like it's nothing
2 hours of save scumming is NOT good game design, if i didnt ssave scum shit would've taken my days to beat, and given that the devs tried to stop you from save scumming makes me think like they made the game unfair on purpose
And not to mention that you still need to spend like half an hour getting to the boss itself, times which keep increasing
Then the 3rd boss, who tf came up with this shit? Like genuinely, based on what i read it seems this one is really the worst one by far, i fucking hope the 4th one doessnt get worse
Like, constantly running away? how tf is that a boss fight? it's litteraly just an endurance match of your patience, enemies along the path, enemies spawning so you can't recover, priests which heal the enemies, a disgustingly long path
I read up on advice so i'll set up better for this stupid shit, but it does NOT need to be this tedious
And i'm really annoyed that meta upgrades are just locked behind game progression, the devs really intentionally made things as annoying as possible so you waste your time and lose out on a lot of souls that could've been used
i wish i chose easy mode
Can't wait for the steam release and having the mfs who expected a generic porn game to get demolished, i know that that implies that the devs make no balance changes but i my hater part is winning over my rationality
So this is all just my opinion but I do disagree with you. The game is a roguelike and dealing with randomness is actually part of the game. It's how the game can stay fresh and has almost infinite replay value. That being said, I believe the randomness isn't wholly cumulative making it more tolerable than other uses of randomness.
Now regarding difficulty. I disagree that the randomness has so much of an impact that it can effect your runs that significantly.
This is because the game does NOT have too many instances of multiplicative probability.
I can give an example.
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Baldur's Gate 3 relies heavily on randomness.
Each attack you must roll for accuracy, and then on top of that you must roll for damage as well.
If you attack 10 different times at 70% accuracy that means that to hit 10 times in a row you'd need to get very very lucky. (70% X 70% X 70% X 70% etc...) (btw the answer is just 2%) at the end of it.
The randomness is multiplicative!
On top of just accuracy you need to roll damage, so rolling high for that you need to multiply the probabilities there too.
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This is randomness
stacked on randomness. It's very dangerous in game design.
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What about Cursed Blacksmith though? Sure you can get lucky or unlucky with maps or traps, but you will consistently land attacks and each attack only has damage variation. You will consistently do good damage.
Regarding weapon skills and other such things, they don't matter THAT much. If you craft good weapons you can make do with just your basic attack and a long range skill to defeat the bosses in the game. The exception being the 3rd and 4th bosses which have gimmiks YOU ARE MEANT TO LOSE TO on your first experience so you can then try again with a plan.
The game isn't supposed to be faceroll easy. It wants you to engage, and there isn't just 1 solution to every problem. There's a lot of them.
Take the second boss. You could get dash striking abilities to reach the legs and strike them. OR you can craft magic weapons that can strike from a distance. If you consistently craft weapons and then
enhance them so they become strong. You shouldn't struggle with any non-boss encounter.
When you struggle at a boss, that's when you should come up with a strategy. Relying on a specific weapon isn't necessary. Just a basic framework is enough. "Long Range" magic thing. Stack "Haste" potions. "Dash Attacks." You don't need a specific of any of those.
I do agree that some of these bosses have way too much health tho. 3rd and 4th boss especially. Tenacity's damage increase is not keeping up with the tankyness of the bosses. The regular enemies are well balanced though.