Fair enough, I don't agree with the one strike rule but I'm getting very annoyed with the rampant rebooting of projects. It's probably worse than just abandoning it, IMO, because I've yet to see any of these reboots catch up and surpass the original. Maybe somewhere I missed a couple (I don't play everything after all) but all of the ones I did see have either: a) yet to catch up or b) gotten abandoned. So in the end I rather they just abandon it so we can all move along rather than they string you along for a while longer keeping you vaguely hopeful this'll finally be the one to buck the trend. It's just shitty behaviour if you do that.and by his opinion and if that was really the case, all the devs would do precisely that; They would end a project abruptly to dodge a ban. Passion burns out, people lose interest, stories don't click the way you imagined them (although I do agree, you should bare minimum understand how your story is going to flow before you start your programming stage), etc. there is a multitude of things that can happen, but "one strike, you're out" turns into harboring bad practices. If you give zero flexibility, then it leaves people to do usually the most drastic and bad way of dealing with something.
I'll happily eat my words if it turns out I'm wrong but I fear I won't be.