You do realize the "dev" isn't ever going to check on a site posting pirated versions of what they want money for, right? Even on the forum site where KW was 1st actually posted by the dev, they haven't posted anything there in nearly a year. Still, from what I've seen on here, this thread isn't very active, so going to LL for help is probably going to be your best bet.
That sounds about right, but since I've seen people do it before, I gotta check: you did extract the 7-zip file 1st, right?
Why? They don't conflict. Just a couple settings in Overwatch need to be disabled.
Next time, don't wait so long.
Seriously, nothing should ever take that long. The KW load delay is only 4 or 5 sim-clock ticks. But, here's the catch, KW will
never load if the sim clock doesn't tick away. Therefore, if you're starting a game paused, and leave it paused waiting for KW to load before progressing, it won't load.
Here's a hint: if you don't get the dimming of the screen with the "loading..." message in the center, and then the notification (upper right) with the version number, the mod isn't being loaded. Ergo, it's never gonna show on any sim.
If you are getting that notification, then you should see a "Kinky World" menu item in your sim's pie menu. Gotta choose that, then settings, then enable before you'll see a "Kinky" menu item. (I point this out, b/c I somehow got stumped by that one at first for a little bit.)
If you're not, can you put the NRaas mods you had back (removing the KW files you added) and verify those still work? If they no longer do, hopefully you made a backup of your game folder. If not, well...
Only option really is to rename "Documents\The Sims 3" to "Documents\TS3 Messed up" start TS3 so it creates a new folder, then exit TS3 and copy over your mods folder. BTW it's "Mods" not "Mod" as you typed, but I'm assuming you had the folder name correct on your computer.
If you try a few things and still can't figure it out, some have had luck just taking a step back, and starting over. Other than that, w/o seeing exactly what you've got, it's hard to tell if you have the files in the right spots.
Another suggestion: leave the animations alone. You truly don't "need" them until you get KW working. KW's archive has about 4 dozen animations. Certainly not enough to play long-term, but enough to not have to worry about lots of other package files. The less files you deal with when having issues, the less you have to figure out if it might've broken something.
You got that right. I'm a coder, just not a C# coder (which is the language used for this & other TS3 core/scripting mods), but I've looked at what I could of the code for KW. It's a mess, partly from how I got the code, but also just from the sheer amount of it. KW 406 has, for rough estimate, 210,000 lines of code. For a supposed one-person dev, that's a whole lot to do. (I've also stumbled upon evidence after digging into the code of many versions that there's probably at least 3 people working on it.) That number is, I'll admit, a bit high, as it had bloat from ... "technical reasons".