Just wanted to share some findings about this piece of shit game engine. The lag is 99% of the time caused by an over abundance of objects on any lot. Some lots are worse because of neighboring lots with a ton of objects or too many sims on the lot. Again I mentioned this before. Sims 4 engine renders fucking EVERYTHING and I think they do this for the retarded way they do routing. Idk whats worse. Sims 3 routing or this crap... Both have major issues. If you go over 20 sims AND have a well decorated lot prepare from some lag. I scripted my own lag simulation messing with the clock, knocking the sync down to 8 milliseconds and reduced the timeout for autonomy to like 3 or 4 which does improve the situation. I also rebuilt my hospital to half the size it was. The lag is bearable but still present. It gets clogged up with whatever code they use to constantly calculate routing and ties up the simulation pipeline. All cores are at 70% when this happens so I pause the game until it drops to like 30% and it runs fine after that. After reducing my lot size & the scripting I did I usually don't need to pause. It occasionally freezes for 3 or 4 seconds then smooths out. Before it was 10 to 15 seconds, sometimes fucking 30! when selecting a sim, pie menu or initiating a task. I used to think it was some CC but this happens no matter what I have loaded up. Too big a lot you better have a super high end PC. You ever wonder why all the EA lots are bare ugly pieces of shit? That's why. Game just doesn't handle too many objects and they hid that lazy coding with shitty bare lots..... Oh and yeah no open world either because of this, Their excuse being lag, well yeah because the code is shit. Makes me wonder how Arnie Plus is tackling that problem with his Open World mod
Also I was considering building the Monroeville Mall from Dawn of the Dead but not in Sims 4. Not unless something changes... I would have to make it pretty bare bones or use wallpaper to decorate everything. Stores just shells with wallpaper showing the interiors like it was done in the Land of the Dead game. Idk if any of you played that. I will consider it in Sims 3. Sims 3 works GREAT when you build a small world in CAW with 25 lots, even can push it to 35. Anything over that you slowly start having issues. So if I do build that mall thats where I will be doing it... And probably JUST the mall surrounded by trees and shit nothing else... In the meantime heres my redone hospital based on the Miskatonic Medical School hospital from Bride of Re-Animator.