According to
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post it seems the poly count of cc is a major factor in reducing performance
Yeah I've been working with this lately trying to come up with solutions. Most of my problems lie in simulation lag more than graphics lag though but poly count of objects used in routing DOES have a huge impact on lag. Idk about clothes or other CAS items though. That I gather would be graphical. It's a pain in the ass but in blender there is a script that reduces poly count. Can't think off the top of my head which one. I used it a long time ago to "shrink" an item I couldn't do without but in most cases I try to find something else.
Also guys on another subject. The time cheat I added to my mod it REVERSES TIME. I didn't realize this until today. I went back in time a few hours. Nothing bad happened yet lol. I'll test it more to be sure...
Yeah I've been working with this lately trying to come up with solutions. Most of my problems lie in simulation lag more than graphics lag though but poly count of objects used in routing DOES have a huge impact on lag. Idk about clothes or other CAS items though. That I gather would be graphical. It's a pain in the ass but in blender there is a script that reduces poly count. Can't think off the top of my head which one. I used it a long time ago to "shrink" an item I couldn't do without but in most cases I try to find something else.
Also guys on another subject. The time cheat I added to my mod it REVERSES TIME. I didn't realize this until today. I went back in time a few hours. Nothing bad happened yet lol. I'll test it more to be sure...
Already found it won't work as expected. Sims 4 engine is 100% based around what time it is because of again LAZY LAZY programming. A modular approach would be to base it on cpu timing like an operating system does. Which is why when you reverse your clock in Windows or any other OS it doesnt PAUSE EVERYTHING LOL. Yeah so no interactions are met or animations occur until time gets back to the point it left off. Going back two hours basically freezes time for two hours. The sun moves at least but everything else is in suspended animation.