CigarRex

Truly, the Rex of all Cigars...
Donor
Game Developer
Sep 23, 2022
418
1,381
Looks like Karla's got a puzzle for us !

I bet that, as a fellow top hat enjoyer, Greed is quite good at solving puzzles. Mostly because I don't picture him wanting to spend any coin on the answer.

Jokes aside, I suggest to avoid only making the cross green once a scene's done and changing the shape instead (to a check i.e). It's always nice to spare a tought to our daltonian friends !
Heheh, absolutely. That cross would look out of place ingame, just easier to mock up
 

Allan Trumbull

Forum Fanatic
Sep 10, 2021
5,035
5,019
I can't belive mc didn't deleted his selfie pic from Chloe's phone. I think he is an attractive seeker!! While greed is very discreet, mc is practically the opposite
 
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  • Hey there
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CigarRex

Truly, the Rex of all Cigars...
Donor
Game Developer
Sep 23, 2022
418
1,381
There's also a lot of time wasted seeing the same things over again. This happens either because it's not clear you're done, or you need to grind, or you're just checking if you tripped a flag, or just an accident because you failed to remember you already finished that interaction/event.
Jokes aside, I suggest to avoid only making the cross green once a scene's done and changing the shape instead (to a check i.e). It's always nice to spare a tought to our daltonian friends !
Here's my take on a solution for these issues:
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This is the simplest implementation that kinda gets the job done pretty well.
Each clickable is assigned a list of gallery entries for the scenes accessible through said clickable, which then displays the checkmark on the tooltip.
If none of them were seen, it's red. If only some, yellow, and if all, green.

Sadly, implementing a warning for a new scene previously unavailable would require a manual effort orders of magnitude greater than this implementation. But I guess it's close enough?

I think it's possible to easily add new scenes to these clickables after they're unlocked, so that it displays an incomplete checkmark again (like how doing the resort endings unlocks new scenes back at home).

Any thoughts?
 

CigarRex

Truly, the Rex of all Cigars...
Donor
Game Developer
Sep 23, 2022
418
1,381
Instead of giving hints on Galley, convert "notes" to a proper one??
(I love sandbox games. But even for me, good Quest log is necessary)
Currently, the Notes app indicates events currently active (when you enter a room & it automatically starts a scene).
A proper questlog like I described would be nice, though it fits better on a character-basis at the Contacts app instead of the Notes app.
 
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colobancuz

Member
Aug 11, 2019
239
462
Why money is limited to 999999999 ?? I don't like it
Come on, if LUST is able to have more money than GREED, he (GREED) will be very disappointed. And why so much money when you have access to all the girls for free?...
Or wait - GREED? It's not always easy to recognise you when you're not logged in...
 
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Look-see

Engaged Member
Aug 19, 2018
3,051
5,633
if navigating to characters is a problem i remember some games had an option to track quests or characters and a "where are they" location and and quick travel or "go to" option one you click their name.

been a while since i played this game so not sure how difficult it is to navigate.
 

CigarRex

Truly, the Rex of all Cigars...
Donor
Game Developer
Sep 23, 2022
418
1,381
if navigating to characters is a problem i remember some games had an option to track quests or characters and a "where are they" location and and quick travel or "go to" option one you click their name.

been a while since i played this game so not sure how difficult it is to navigate.
I did implement the "where are they" part. Shouldn't be much harder to quick travel to where they are, besides checking for locations you're not supposed to access at any given moment.
 

Allan Trumbull

Forum Fanatic
Sep 10, 2021
5,035
5,019
The event where little sis asks mc to buy gift for her is supposed to happen before this event write (assistant dress was the gift) ?? But I can't seems to unlock it before the cloth shop event
 

Crosaith.

Well-Known Member
Nov 18, 2017
1,032
2,360
This game's fuckin great, but the adult "midget" protag shit kills my immersion. Guys aren't shoulder height to their mothers
 
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SorryMsJackson4eels

New Member
Sep 17, 2024
7
15
Gotta say, that bimbofication extra+ chapter was spicy. I've got some good hopes for this one, I see a lot of similar things from my other favored games in here and I like it. Best of luck dev!
 
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Crosaith.

Well-Known Member
Nov 18, 2017
1,032
2,360
Fuck... I like this game and I'm gonna continue playin, but this sandbox shit is frustrating. Is there even a main story anymore? Feels like I'm just hunting a bunch of random disconnected events.
 
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CigarRex

Truly, the Rex of all Cigars...
Donor
Game Developer
Sep 23, 2022
418
1,381
Fuck... I like this game and I'm gonna continue playin, but this sandbox shit is frustrating. Is there even a main story anymore? Feels like I'm just hunting a bunch of random disconnected events.
Besides the Family plotlines, which I deem to be as important as the main overarching plot (despite not necessarily being a part of it), the rest of the events currently in-game were designed to be minor, disconnected events yes.

My plan was to actually start digging the teeth into more story once the School is implemented, while 0.3 and 0.4.5 focus on the family plot and 0.4 focus on sandbox mechanics and exploration.

Thankfully, 0.5 is the school update I'm talking about. I didn't really anticipate the long stretch of time it took for me to get the last two updates out, to which I apologize. Hopefully the sandbox feels a bit more meaningful from now on...
 

CigarRex

Truly, the Rex of all Cigars...
Donor
Game Developer
Sep 23, 2022
418
1,381
if navigating to characters is a problem i remember some games had an option to track quests or characters and a "where are they" location and and quick travel or "go to" option one you click their name.
1737243042435.png

Done. Now you can pass time while in the Contacts App without having to close it, as well as teleporting to anyone (if they're in a location you can visit manually).

Though, this is a pretty big cheat IMO. I might lock it behind a Greed paywall on a character-basis, like paying him $500 for each character or something to make things interesting :alien:
 

Ragundah

Newbie
Oct 30, 2021
20
19
I'm not very interested in spending my time with you if that's how angry you are at my game. But I am a fool.

It was always labeled as a sandbox game, never once did this game get the "VN" tag on this website, nor did I ever advertise it as anything else other than a sandbox. The prologue is massive because the story is massive, and requires a massive setup, besides also being an exercise for me.

It's not a sandbox to "pad out time" so that I "make a quick buck not doing shit". As if people need to pay a monthly fee like World of Warcraft to play this free game? Lmao? And as if releasing an update with 2 times the amount of actual images than either part of the prologue is "not doing shit".

I wanted to make it a sandbox - to tell its story in a sandbox environment, simply because sandbox games have always been my preferred kind of porn games. Friction (e.g earning money, leveling up girls) is a big part of that, since it creates anticipation for the payoffs (getting new scenes with the girls and progressing the story). And exploration, when done well, makes that world more meaningful to me as I play the game, making the actual h-scenes more interesting once we get there.

If you have specific issues with my sandbox approach, I'm all ears. But if you, or any other tired guy comes here to bitch about the sandbox game being a sandbox, go make your own game or something else. I know that's how I got started.

If that's the case, just leave this thread and don't come back, please.
I actually love the dump from VR -> Sandbox.
I'm not one for reading info about a game before I try it. Instead I jump straight into it.
After 5 mins I was expecting a very linear visual novel with little choice (Like many games out there),
But instead I was pleasantly surprised! Definitely took my by shock when I saw the sandbox UI.
Sat there and said "Oh shit we just beginning" xD

In terms of feedback if you could add something along the lines of "Scenes Seen: #/#" or found or something on the character info page. I didn't notice the gallery showed all potential scenes until I had re-tried everything with one of the characters multiple times trying to figure out how to advance their level...

Besides that the game is amazing so far. I'm excited to see where the sandbox ends up and how you can keep tying in visual novel aspects as you have.

Also in regards to this:
Not to mention there not being any checks for if you've seen some or all content with a character whenever they're somewhere clickable. I guess a golden standard for me was how Sweet Affection used to handle this, with a little Green checkmark for all of these without ambiguity.
This was the only downside to a sandbox for my experience personally.
I've played games with much worse UI, so nested UI isn't too bad imo.
But even though it is a huge hassle to get set up it would be easy to maintain down the road depending on implementation.
Also I would push for something like maybe doing a glow around the character when selecting them.
A slight green tint if something new exists at the current time/stats. Yellow if you cant do it, due to stats or missing pre-requisite.
Red could be "You haven't unlocked everything, but need to progress the character story", and you could do no glow border if everything has been done for the character.

That would be easy to remember and help the player navigate where they should go/what they should do without the need for constantly fiddling with the UI.
Would have saved me about an hour repeating scenes with sister lmao.
 
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CigarRex

Truly, the Rex of all Cigars...
Donor
Game Developer
Sep 23, 2022
418
1,381
I actually love the dump from VR -> Sandbox.
I'm not one for reading info about a game before I try it. Instead I jump straight into it.
After 5 mins I was expecting a very linear visual novel with little choice (Like many games out there),
But instead I was pleasantly surprised! Definitely took my by shock when I saw the sandbox UI.
Sat there and said "Oh shit we just beginning" xD

In terms of feedback if you could add something along the lines of "Scenes Seen: #/#" or found or something on the character info page. I didn't notice the gallery showed all potential scenes until I had re-tried everything with one of the characters multiple times trying to figure out how to advance their level...

Besides that the game is amazing so far. I'm excited to see where the sandbox ends up and how you can keep tying in visual novel aspects as you have.
Thanks <3
That's the kind of feeling I wanted to dish out. Believe me, we're just getting started lol

You're right, a progression meter for scenes is a good idea. I'll see to it
 
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