I'm not very interested in spending my time with you if that's how angry you are at my game. But I am a fool.
It was always labeled as a sandbox game, never once did this game get the "VN" tag on this website, nor did I ever advertise it as anything else other than a sandbox. The prologue is massive because the story is massive, and requires a massive setup, besides also being an exercise for me.
It's not a sandbox to "pad out time" so that I "make a quick buck not doing shit". As if people need to pay a monthly fee like World of Warcraft to play this free game? Lmao? And as if releasing an update with 2 times the amount of actual images than either part of the prologue is "not doing shit".
I wanted to make it a sandbox - to tell its story in a sandbox environment, simply because sandbox games have always been my preferred kind of porn games. Friction (e.g earning money, leveling up girls) is a big part of that, since it creates anticipation for the payoffs (getting new scenes with the girls and progressing the story). And exploration, when done well, makes that world more meaningful to me as I play the game, making the actual h-scenes more interesting once we get there.
If you have specific issues with my sandbox approach, I'm all ears. But if you, or any other tired guy comes here to bitch about the sandbox game being a sandbox, go make your own game or something else. I know that's how I got started.
If that's the case, just leave this thread and don't come back, please.
I actually love the dump from VR -> Sandbox.
I'm not one for reading info about a game before I try it. Instead I jump straight into it.
After 5 mins I was expecting a very linear visual novel with little choice (Like many games out there),
But instead I was pleasantly surprised! Definitely took my by shock when I saw the sandbox UI.
Sat there and said "Oh shit we just beginning" xD
In terms of feedback if you could add something along the lines of "Scenes Seen: #/#" or found or something on the character info page. I didn't notice the gallery showed all potential scenes until I had re-tried everything with one of the characters multiple times trying to figure out how to advance their level...
Besides that the game is amazing so far. I'm excited to see where the sandbox ends up and how you can keep tying in visual novel aspects as you have.
Also in regards to this:
Not to mention there not being any checks for if you've seen some or all content with a character whenever they're somewhere clickable. I guess a golden standard for me was how Sweet Affection used to handle this, with a little Green checkmark for all of these without ambiguity.
This was the only downside to a sandbox for my experience personally.
I've played games with much worse UI, so nested UI isn't too bad imo.
But even though it is a huge hassle to get set up it would be easy to maintain down the road depending on implementation.
Also I would push for something like maybe doing a glow around the character when selecting them.
A slight green tint if something new exists at the current time/stats. Yellow if you cant do it, due to stats or missing pre-requisite.
Red could be "You haven't unlocked everything, but need to progress the character story", and you could do no glow border if everything has been done for the character.
That would be easy to remember and help the player navigate where they should go/what they should do without the need for constantly fiddling with the UI.
Would have saved me about an hour repeating scenes with sister lmao.