Thanks for your reply (and no need to apologizeWell, if Bob69 uses one percentage and I use another, it just shows that each compressor has its own characteristics, and I don’t try to hide mine at all—my signature says it all. Ever since I started compressing games and joining the compression threads, I’ve seen this same issue come up over and over, with both newbies and veterans always saying: “If you’re looking for quality, don’t download compressed games.” I’m sorry the game ended up in my hands this time, but that’s just how it goes
I wonder how much the size after compression would actually differ between your & Bob's method. If that would to be negligible, I think it's interesting to note the (perceived) quality difference (in this case, for me, it makes the difference between finding one acceptable and the other not).
Remark & signature noted (kinda missed it)
I'm not complaining btw, compressors do a free/volunteer service, and provide the result as-is, take it or leave it, that's fine. Fully aware I can't be too nitpicky when opting for a compressed version. (The reason for me to grab a compressed is checking out a game quickly + being shy of storage space ATM).
Not sure if I remember correctly, but I believe in some other thread someone explained in his compressions he targets mobile / small screen / small storage devices that profit from the extreme compression. That may have been actually you
I guess lower bitrate (as a result of extreme compression) makes it easier on the CPU as well (catering to low-end devices)?
So then yeah, I suppose it's about who or what you're targeting + the compromises that go with that.
Okay, enough O/T ramble I suppose?