Honestly this is my biggest concern. RPG maker games always tend to add a lot of pointless grind and sprawling, half-implemented maps with stock tiles where I have to waste my time navigating pointless obstacles like rocks and shit, remembering locations/routes and pointless fetch quests crossing several maps. The battle / RPG mechanics seem unrelated to the story - simply being a way to extend the content of the game. I'd rather see more art and better story than have someone bolt on 2000s-era JRPG mechanics in the name of "fun". And I'd rather just transition between locations rather than hold right for a minute - or, worse, dodge several empty, uninteractable houses, rocks, wells, dogs, and other sprites to break up the monotony.