- Sep 3, 2020
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I see too bad she's not a love interest she looks mean and tough08/09/2024 — Weekly Dev-Log #13Progress:
Another solid week of progress. A week after restart number 5, and development is going strong. You should expect high render counts and low word counts when comparing my progress to other developers. This is due to the nature of Tides of Succession, which I will discuss below.
- 399 renders
- 4,730 words
- 0 animations
- 9 choices
Side Note: The woman above (Elva) is not a LI in Tides of Succession.
Visual Storytelling:
This recent iteration of Tides of Succession has a massive focus on the visual aspect of storytelling in many different ways.
The first, and perhaps most obvious way is camera angles and distance. However, I tend not to isolate renders. Instead, what's more important is the difference between each shot. Rather than explain, I will show...
The character in the sequence of renders above is Henricus - our protagonist's father figure and one of the more influential characters in terms of impact on the story. And to those who are wondering - yes, he is not supposed to have eyes. Even without the text, it's (hopefully) fairly obvious that what he is saying is important, and 'story-altering'.
There will be many other visual hints along your journey as well.
On top of all this, there are no thoughts to be read in Tides of Succession (and very limited narration). Instead, you must rely on what is actually said to gain an understanding on what is going on. However, to give you an insight into what a character is thinking, I use (perhaps even over-use) a lot of close-up shots.
As a side-note, the woman present in the above render is not a LI. Alas, while she may not seem like much when you first meet her, but she is the most significant character not just in Tides of Succession, but its sequel as well (Tides of Succession has been planned out as a trilogy of AVNs - with a different MC and LIs in each AVN).
Pseudo-Animations:
Another key feature of Tides of Succession will be what I like to call 'pseudo-animations'. What they are is a few sequential renders which are separated by minuscule pauses. The purpose of the pseudo-animations is to breathe life into this AVN. They will be sometimes used for nodding and blinking, but by far the primary purpose of these pseudo-animations is to show the change of emotion on a character's face.
And for any curious soul out there, the above woman is Lorelei, and she will be a Love Interest in Tides of Succession.
Beta Version:
I have planned for there to be six scenes in the first version of this iteration's beta testing. I have currently completed three scenes, and done half for another scene and three-quarters of another which means if we add it all up, I have roughly one and three-quarters scenes left to do before the next beta version can come out.
It will definitely be all posed by next week's dev-log. Thus, depending on the render time, it will be out late this week, or very early next week.
I've also been doing some play-testing myself of the scenes already rendered and I am a fan. What I am worried about is Tides of Succession plays a lot differently to other AVNs in the sense it almost feels more like watching a movie, as opposed to reading a novel with pictures. Hence, I'm a little concerned players won't enjoy the style... but I suppose I will just wait and see.
and you know that's my type I don't like nice girls
or girls that instantly throw themselves at the MC
I can't wait to find out who's the meanest and most bloodthirsty girl in the entire game and make her my wife and baby mama