The version 21 for Patreons Leaders (high rank pateons) is out. So it will be available for all patreons in 4-5 days and for us (free users) in 11-12 days from today.when will the game be updated?
The version 21 for Patreons Leaders (high rank pateons) is out. So it will be available for all patreons in 4-5 days and for us (free users) in 11-12 days from today.when will the game be updated?
Kidney failure might have been a blessing in her case. She was in a coma after suffering a cardiac arrest due to drug overdose and has waken up from it but with Locked-in Syndrome. That means she is conscious but cannot move a single muscle in her body, that also means she can't speak. It is extremely likely she will never move, speak or be able to feel anything again. She basically was doomed to be a prisoner inside her own body, a hellish fate. I did not have the highest opinion of her because of the porn she took part in but, understatement of the century: a grave injustice befell this poor girl. I don't even know what to pray for in her case without it coming off as cynical. Poor, poor girl...bro don't bring this chick to ur game, she's got kidney failure or sum. feels bad beating my shit to her View attachment 3967001
So what you are saying is if he brings her you WILL beat your shit to her no matter what?bro don't bring this chick to ur game, she's got kidney failure or sum. feels bad beating my shit to her View attachment 3967001
They are needed at the beginning & at the end.My questions are: the stats (like leadership, relationships, affection, lust, etc.) seem to increase very quickly. Do they actually serve a purpose later on? In the beginning, they’re needed, but fairly early on in leveling up the girls, I don’t see much point in raising the stats further, since events require relatively low values (which is actually great, as the teasing and grind are really well done, so that’s not the issue).
It's quite difficult to balance a management game. People have different expectations. Some people want a difficult one, other don't care about it. A lot of people complained about the difficulty of the management part in the early versions of my game, I lowered a lot the difficulty. Now that I put a free cheat system in the game, I plan tu re-up the difficulty of the game at the final release. I also plan to do a quick tutorial at the start of the game to explain in a more "visual" way the management part.My second question is similar: for resources like food and wood, for example, it’s easy to gather 200 units quite early, and even though you lose some every day, it’s replenished quickly. So why create a game over system? It never happened to me, and maintaining resources only seemed important in the early game, before getting the garden. It doesn’t seem to be a matter of it being too easy; I’m just curious why this system is part of the gameplay, and if in the future we might end up too "prepared and advanced," to the point where it becomes irrelevant. (Sorry if my English isn’t clear!)
It's not linked to the story, but to the scenes: Some girls don't have scene in a specific tag (Like anal, for example), or some girls have a lot of scenes in a specific tag. It's their "fetish". It's just a fun thing to try to justify the sexual preferences of each girl. (Defined by the scenes available for them...)In the girls' profile, there’s the "main/minor kink" information, but what does it actually change? Is it just for fun and personalization, or will it have an impact on decisions and gameplay later on? (Most of them are almost at level 6, even 8 for the first ones, and so far it hasn't had any effect on the game's progression...)