Thanks again for your elaborative response! Whoa, we are opposites! Our preferences are like night and day lol.So I got your ideas some thought, but before I get to them I wanna say I do agree it is kinda funny how we have similar complains/dislikes but it's just for completely different characters. (The situations we seem to be put off by are very alike indeed). I maybe should add, just so that there is no confusion, that part of my problem with Raz is also the fact that I have no interest in male characters romantically or sexually (or as protagonists, just for the record), so it's a "nono" for me to begin with, and then on top of that comes the fact it is also coercion and I feel uncomfortable with that in such a story heavy game (that also seems to really care for the relationships crafted) when there is no option to not go along with it.
Obviously it has to be said that there are options around it, so it's not something I would critique the Dev for (in the sense of stating that, personally, I think one shouldn't do that as long as the game supposedly is about player decisions). It is, however, something that locks people out of certain routes to begin with, and that's just a bit sad. Not a massive let down, but just a tad bit disappointing when the writing is this good.
Now let me get to your thoughts on a possible redemption arc for Kate:
What you suggest seems plausible to me & I would not at all be disappointed by such a turn of events. I do think you got a point that it would add a lot of weight if she'd do that on any variation of the warrior route. Honestly I'd also still think it could add to the mage route as well if there was a point to at least reconcile, after sparing her, though ofc not right there and then but during some part of the game.
I would say, though, that what you suggest would need to be altered quite a bit depending on what she and Sarah have with each other. Let's say the status quo is what I prefer and Sarah explicitly decided against holding her grave mistake against Kate and also doesn't bring that whole thing up again. She has lost a lot, but also came to the realization that not only is Kate the only thing from her old life she has left, but also that she maybe always was the most important part & that one of the reasons why she got along with the insanity of running away together was the fact that she just couldn't bear the thought of loosing Kate again. In that case I think it would be a bit odd if Kate brings up her failure in a way were she asks for forgiveness again, cause actually ideally Sarah managed to show her how important she is to her and that she truly forgave her when she said it.
That (your variation) would, in my opinion, be immersion breaking in it's own right in a setting roughly around those lines & also a kinda like drama just for the sake of it.
However, in all other situations, especially with Kate and Sarah neither being trainer/pupil or especially lovers it would fit very well & make perfect sense.
I really do like the idea of her pledge, and that 1 could easily be subtly varied to accord to the specific details of the route the player is walking, like (in case Sarah made it easy for her to find forgiveness) her just saying she decided to fully commit to Sarah & will support her in whatever she attempts to do with the new life, be it reconquering her lost home, becoming a famous mercenary, some sort of military commander or just a couple that tries to earn enough to settle down at some place where they can find peace and recluse.
Firstly on the topic of my preference, being a gay guy, pretty much anything lesbian or and remotely sapphic is pointless to me, but I can still appreciate them on an intellectual level even when the content isn't really something that I'm personally invested in should the content be interesting enough. My preference for female characters and protagonists is for them to be vessel of interaction with the male characters. This is why I tend to like straight stories where a woman is acted on by men from the woman's perspective, but not necessarily a story where a man acts on women from the man's perspective, though if the male protagonist is hot enough I can give this a pass. However it would kill any chance of immersion from me when a male character/protagonist isn't much of a character at all (like having no face, personality, and presence) and/or isn't attractive (ugly bastards and twinks/shota's can fuck right off). I dislike straight h-games with a faceless male character/protagonist that are designed for straight guys to project into for this reason, because they inevitably solely focus on the women at the expense of the male characters which means I have nothing to invest in, and I don't enjoy having immersive POV sex with women, thank you very much.
(Yet strangely enough, NTR games tend to not have this be a problem for me because they inevitably make characters with faces, personality, and presence that's distinct and sometimes more masculine compared to the likely featureless protagonist, so I have been gravitating to them in the past years. Also there's something about boring fictional straight guy pain and tears that is just so cathartic and sweet lol.)
Secondly on the topic of non-consensual interactions, I feel that we are of a similar mind. The reason that I personally don't like non-opt-out-able non-consensual interactions is because I want to enjoy an experience without the complications that non-consensual situations create, which are drawing too much attention to the female characters than what I'm comfortable with and breaking my immersion and engagement by compromising the boundaries of participation that makes the experience enjoyable in the first place. I definitely agree that the content that's not opt-out-able is a very glaring flaw in the game that can care so much about its characters as it betrays the conceit of the branching paths that the game is centered on. For me its emblematic of the general lack of consistency in quality that defines the game's low points.
Thirdly on your thoughts on the redemption arc, I really appreciate that we differ in why we like Kate, I like how her messiness gives her potential and want her to grow by overcoming them and I’m guessing you on the other hand like Kate for who she is and don’t want her compromised. I think this speaks to Kate’s compellingness, don’t you agree?
I definitely agree that there need to be some variations in this potential scene that takes our decisions into account. I think your issues could be easily mitigated by having your grievances towards such an attempt at redemption be something that Sarah herself is written to express to Kate as she attempts it, which would actually justify the attempt at Kate redeeming herself more as emotions of deep-seated hurt can bubble into the surface. I like messy relationships with that overcomes problems with healthy communication so this works well for me, how about you?
My view is that think that Kate's messiness simultaneously gives her both a problem that needs fixing and a potential for greatness that must not be wasted and be actualized. Her mistake is something important that she needs to go out of her way to address and deal with by her own initiative independent of our own input for the greater good of her character and her relationship with Sarah, as regardless of whether we choose to forgive and move past it or not, her flaws and mistake defines her too much to ignore and needs to be resolved so it doesn't complicate Kate's continued participation in the plot, her and Sarah's characters, and their potential relationship with each other by setting up a healthy foundation for the two of them, as well as making Kate into a well-realized character deserving of the spotlight. I see it be a painful but necessary thing that needs to happen, as it leads to a more meaningful story for everyone. The greater good of the narrative I feel is dependent on it, breaking Chekov's Law is a bad idea for any story, "As a rule, when something is established, it needs to play a part in the story. If it doesn't then it needs to be written out." So her estblished flaws and mistakes need to be addressed and resolved, not neglected. Otherwise, those unresolved flaws and mistakes and by extension the Kate that continues to be defined by them would become as much a cancer to the narrative as the mystery was in the mage route.
Thoughts of a different path
I guess another option that could be cool is then having the choice to mitigate Kate's crimes somewhat, maybe by having a choice that prevent Kate from stealing Sarah's jewels? Though I'm not sure how that would play out since the jewels then would have to play a part in the narrative. I guess she can invest them to create a mercantile business. Adding a mercantile element to the mercenary company would be cool, since other than the wealth of those jewels her status as a princess means she must have valuable connections too that can be used to sponsor and start up such a venture. Sarah could be like a CEO of a company with its own military force, shaping her world by fighting battles of force and politics with economics and military violence. It would certainly give her resources and huge sway in the practices of the mercenary group in contrast to her current helplessness if she handles the economy and resources of the company, after all wars are fought with economics just as much as violence and politics. It would give her actual means to meaningfully fight against the horde and aid her people, Rosanna refugees and slaves are a very accessible workforce after all after the fall of the kingdom, maybe she can even help them make a new home somewhere, a town like a New Rosanna/Little Rosanna, Orwellton, or Thomaston or even make a new nation of her own shaped by her ideals and our choices. It would make an interesting story if the writer can do it justice.
What do you guys think? Is this good enough?
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