- May 24, 2018
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Why do the sex CGs look so shrunk. Like they take about 20 percent of the screen in terms of width(I got only the first 2 Sex scenes with Kate), is it like that in the rest of the game, or does it improve?
This is true for some of the first artworks yeah.Why do the sex CGs look so shrunk. Like they take about 20 percent of the screen in terms of width(I got only the first 2 Sex scenes with Kate), is it like that in the rest of the game, or does it improve?
Some scenes in the game have black-screens to indicate that they are expected to have CG, but don't currently have one. The game had quite a lot of scenes for its initial release, so getting around to completing them all was not feasible.Is it just me, but during the first sex scene with Varga, after the battle with Hassar, the screen went black without any scenes, just text.
Yeah I guess that was the case with the second question. Thanks for your answers. Really enjoyed the game.This is true for some of the first artworks yeah.
When I started out planning the release of the first version, I had an 'artistic vision' that more diverse and restricted shapes for the images would look interesting, so for example the idea was to have Kate/Sarah more focused instead of disappearing into the entire width of the artwork which would otherwise just be background work.
While I still think the art for that particular scene looks really good, I quickly realized that the effect it creates just sort of ends up looking weird instead of interesting or achieving what I had hoped.
You'll find most other CG's basically fill the entire screen, and this will apply to pretty much all the future planned content. It just looks better, I think. But for now, the game is still too early for me to go back and re-do these parts, that's a bit more down the line.
Some scenes in the game have black-screens to indicate that they are expected to have CG, but don't currently have one. The game had quite a lot of scenes for its initial release, so getting around to completing them all was not feasible.
As a compromise, I decided to put in the black screens as a way to show players that I do consciously plan to put artwork there. The alternative would have been to leave up the regular screen/character models, but I feel that would have equally distracted from the text.
Those screens that are black, will eventually one day be filled in with artwork though. When is hard to say because I also have to balance out my resources with pushing the content further. The most recent update (mage) and the upcoming update (soldier) are both pretty intensive in terms of art requirements, so they right now that's where my main priority is.
Hope this clears up some of my ideas/motivations.
What does "Have a gameplay" mean? Could you give an example?i haven't play the game yet but i would like to know if this like you only have text and make 1 choice after 10 min of reading or it actually a game where we make regular choice and have a gameplay
Regular choices with real importance (multiple paths that are completely diferents), as for the gameplay it's a VN so...i haven't play the game yet but i would like to know if this like you only have text and make 1 choice after 10 min of reading or it actually a game where we make regular choice and have a gameplay
Not sure what you are asking. The game does not "only have text," it has text and images. The player makes decisions and then perhaps 10-20 slides play out the consequences of that decision, leading to another decision (or, sometimes, a game over). Like any other visual novel, it doesn't have "regular choices" that make a difference because that would create so many branches that the game could never be finished. It odes not have fake choices, though. There are few choices, but they are consequential. There is almost no "gameplay." It is a visual novel.i haven't play the game yet but i would like to know if this like you only have text and make 1 choice after 10 min of reading or it actually a game where we make regular choice and have a gameplay
Like deciding for yourself whether to download a game and give it a try?Regular choices with real importance (multiple paths that are completely diferents), as for the gameplay it's a VN so...
Not sure what you are asking. The game does not "only have text," it has text and images. The player makes decisions and then perhaps 10-20 slides play out the consequences of that decision, leading to another decision (or, sometimes, a game over). Like any other visual novel, it doesn't have "regular choices" that make a difference because that would create so many branches that the game could never be finished. It odes not have fake choices, though. There are few choices, but they are consequential. There is almost no "gameplay." It is a visual novel.
thanks you for your answer and what i wanted to say by only text is that we don't just have like 3 or 4 choice and after that only reading and watching pictureRegular choices with real importance (multiple paths that are completely diferents), as for the gameplay it's a VN so...
It is more like a text based game. I actually think it should have the tag because there are barely any image changes at all with lots and lots of words. Almost every sex scene has 1 image only, some don't even have any and no animations either.i haven't play the game yet but i would like to know if this like you only have text and make 1 choice after 10 min of reading or it actually a game where we make regular choice and have a gameplay
I KNEW that void dude looked familiar! BlazBlue lives on lol.ArcSys certainly makes weird choices for crossovers.
Same here. Very surprisedDownloaded for +18 stuff stayed for the plot and characters.