I wonder what is level of effort to animate static/postures and mimicking. Dev already maintains facial expressions for models, which is awesome, and somehow those posture animations are already implemented on start/splash screen, when Janice makes glance around while Julia browses phone. Examples of in game use can be, encouraging wink, shivering, cherishing guestures, flashing triggered at different progression points. It can be small set of them at the beginning reusable trough variety of game situations. This game is sort of own kind, and definitely sets expectation bar at very high end. Those features, why may look as overhead, improve game immersion.