- Jan 22, 2019
- 91
- 34
Thankshere you go. 100% completed (according to the walkthrough)
extract it to \Users\<yourUser>\AppData\LocalLow\KsTgames\The Twist\
If you don't have this folder start a new game, save and then re-extract
Thankshere you go. 100% completed (according to the walkthrough)
extract it to \Users\<yourUser>\AppData\LocalLow\KsTgames\The Twist\
If you don't have this folder start a new game, save and then re-extract
Thanks to Skaldy, dsconstructor and you dspeed for the suggestions.Update graphics drivers.
If that doesn't work, right click on the The Twist executable and then Send To -> Desktop to create a shortcut.
Right click on the shortcut and go to Properties.
In the Target field add the phrase
-force-opengl
to the end of the line.
Should work then.
OpenGL? dude how old your PC is? Care to share full specs of your PC please?Thanks to Skaldy, dsconstructor and you dspeed for the suggestions.
I first completely updated my Win10 installation.
Then i tried updating the graphics driver (did this in december too with no results). After installation it said the driver update had some issue and it suggested running the DISM and SFC command from an administrator powershell window to check and if needed repair the windows image and file system. So i did all that and tried the game with no success. After that i tried reinstalling DirectX 11. Tried the game again but it crashed again with the same error as before.
Finally i tried the shortcut option described above but after clicking the shortcut it immediately gives the error below and the game does not start.
I think the only option now is to burn this laptop and buy a decent one![]()
So, what you're saying is that the only way to guarantee that the player doesn't encounter any bugs is if he doesn't really play the game, but instead follow a walkthrough? And wanting to complete the game without said walkthrough isn't something someone with common sense would ever consider?What you are doing here is nitpicking. I'm mean i dont know why you are trying to intentionally cause more problems for the game but instead of doing the extra script/programming step KsT is relying on people having common sense and reading his god damn walkthrough(which isnt perfect) for smooth and bug free fun.
In all fairness, using the walkthrough is still the best way to play. Not because it's a walkthrough, but because of the lack of hints in-game, be it detailed hints or certain repeatable dialogue hints.So, what you're saying is that the only way to guarantee that the player doesn't encounter any bugs is if he doesn't really play the game, but instead follow a walkthrough? And wanting to complete the game without said walkthrough isn't something someone with common sense would ever consider?
Or, as I myself prefer, play the game as far as I can, and once I'm stuck, I either search this forum or take a glance in the walkthrough, and then continue on my own again. It's one thing to use the help when you need it, but it's a totally different story if you claim that the only reasonable way to play it without being expected to accept bugs, is to follow the walkthrough step by step.In all fairness, using the walkthrough is still the best way to play. Not because it's a walkthrough, but because of the lack of hints in-game, be it detailed hints or certain repeatable dialogue hints.
The Task List is helpful, but still being implemented.
So it's either asking questions that most likely have already been asked ad nauseum, or using the walkthrough...
You're looking at the "compressed" version, it extracts to 8gb from 1.77gbany compressed version for this game? @bossapplesauce
it is an unfinished, still in development game from an indie developer. If you wanna learn which action does what or what flag unlocks what scene you should use the walkthrough. Current state of the game is half-sandboxish at best. And since content in this game is created and added bit by bit you gonna have to endure following certain paths and lacking freedom of open world games.So, what you're saying is that the only way to guarantee that the player doesn't encounter any bugs is if he doesn't really play the game, but instead follow a walkthrough? And wanting to complete the game without said walkthrough isn't something someone with common sense would ever consider?
Never said it was... Even though due to the state of being still under development, it is factual to say such.It's one thing to use the help when you need it, but it's a totally different story if you claim that the only reasonable way to play it without being expected to accept bugs, is to follow the walkthrough step by step.
Great, then we all agree that it is a bit buggy no matter if you cheat or not, but that's usually OK since there is a walkthrough to follow. However, being a Q&A engineer, I feel the priorities aren't the best if he keeps allowing his code to deterirate for each release. Many of the minor bugs are most likely relatively easy to fix early on, but once the pile up it can be a nightmare to fix. Simple checks if variable A is set to a value that doesn't block Path B doesn't take many minutes to implement.edit: also this is a sex game dude. Not some mystery plot or adventure game like Baldur's Gate. To be honest main plot has been put on hold for a long time and it is quite cliche. walkthrough is merely there to show you how to reach which scene. And it is getting messier by each update cause there are too many variables tangled up.
I'm sorry if I was a bit unclear, it's not you who claimed it, but I think we all actually agree.Never said it was... Even though due to the state of being still under development, it is factual to say such.
Sorry if i was unclear. dspeed suggested this:OpenGL? dude how old your PC is? Care to share full specs of your PC please?
Problem is not buggy game play minor or major mate. Problem resides from lenght of the current version of this game. Given most of us here have been playing this over a year, you can guess people are getting fed up with doing same rutines from start to avoid bug that may come with older saves or cheats. This sole mind set creates more buggy gameplay posts right now. I dont mind testing each final build from start but many people do.Great, then we all agree that it is a bit buggy no matter if you cheat or not, but that's usually OK since there is a walkthrough to follow. However, being a Q&A engineer, I feel the priorities aren't the best if he keeps allowing his code to deterirate for each release. Many of the minor bugs are most likely relatively easy to fix early on, but once the pile up it can be a nightmare to fix. Simple checks if variable A is set to a value that doesn't block Path B doesn't take many minutes to implement.
I fully understand that single devs need to focus on what brings the most value, and this is still at best a beta and work-in-progress. My experience though, is that it gets more and mor difficult to fix these things the longer you wait. Plus it's usually incredibly boring to only do bug fixing for a longer period of time-
Sorry if i was unclear. dspeed suggested this:
"If that doesn't work, right click on the The Twist executable and then Send To -> Desktop to create a shortcut.
Right click on the shortcut and go to Properties.
In the Target field add the phrase
-force-opengl
to the end of the line."
And when starting the game it gave me the opengl error.
I have attached my system info.
You have to download it and rename the "System information.txt" to "System information.nfo" (i could not attach an .nfo file)
open by right clicking the file and chooce "open with -> system information"
If you go to "components -> Display" You can see the graphics card configuration.
ok..thanksYou're looking at the "compressed" version, it extracts to 8gb from 1.77gb
In all seriousness, due to the game being rendered in realtime there are no images to be resized or compressed.