Carcalla

Member
Nov 21, 2017
305
621
162
v.0.25 Beta 2
Changes/fixes:

- Mini game the "eye" indicator opens/closes faster.

- Issue with no suncream at Kira's beach scene fixed.

- If you meet Kira in locker room, next hour she will always be in shower.

- School's toilet lightning improvement.

- Minor textures fixes at Julia/Mike scene in the school's toilet.

- Camera controls issues, at the Janice/Julia bedroom latex scene, fixed.

- Jason's sleep/awake status now loads from the savegames properly.

- If you save the game at 23:00, after loading the game Jason will be in sleep mode.

- Clicking on the Jason's bed, now options: "Set as your default bed" / "Cancel" will apear.

- Issue with changing Janice's latex outfits in Jason's room, fixed.

- Julia's "anal training" scene fixed.

- Several other minor visual glitches fixed.


magnet:?xt=urn:btih:4BB15D4658D1C5E5FC9B90E4F8BAE2AA0A07F33E&xl=1696951456&dn=The+Twist+_0+.25+Beta2.torrent
Thank you Brother!!!
 

Marko1245

Active Member
Jun 8, 2017
831
341
186
can someone give me saves from end of last version I dont know how many paths are but I take it all IF someone is willing too thanks
 

idontcare

Newbie
Jun 7, 2017
29
11
31
Hey
I did:
411. Wait till John comes home, go outside and take the oilcan from his car.
412. Go to the locker room when no one is there. click on the shower room's door and "Oil the door's hinges".
413. Go to the locker while "someone is taking shower". This time door won't make a sound and Jason will not get caught.
414. Next day go inside the school. Kira will approach you and ask for help with her algebra homework.
415. Go to the class room and ask Rebecca for help. *You mast have done Rebecca's path till the point then Jason bangs her*
416. Go back to Kira and give her finished homework.
417. Go to school's showers room and "Step in".
418. Go to the beach. Now you will be able to meet Kira sunbathing. Make sure you have sun cream.
419. When she asks if she is the prettiest girl around, answer "Yes".

but i cant found Kira at beach.
 

Hercule_Poirot

Well-Known Member
Aug 22, 2016
1,369
1,890
420
im the only one, like 100% GPU usage while this is playing, getting 70c, and 100% fans going
Nope, This game seems to be very poorly optimized. My PC can withstand any game I'd possibly want to play, yet this game makes it scream in agony.
 

Areyouken

Member
Jun 24, 2018
429
525
222
Then I suggest you to read my .
Thank YOu Angel. Might have to give it a try. I did tell him about Janice at the beach in the past (so I do catch them "bird-watching"), and he already has all the photos. Hoping it works out this time
 

alirastakhiz

New Member
Jul 19, 2017
1
0
11
Go to the class room and ask Rebecca for help. *You mast have done Rebecca's path till the point then Jason bangs her*


this is not working .
can somebody help me ?
 

AngelOfDeath

Member
Apr 27, 2018
359
454
93
Nope, This game seems to be very poorly optimized. My PC can withstand any game I'd possibly want to play, yet this game makes it scream in agony.
This game is actually very well optimized. It can run on every above the average hardware which is unexpectedly for a modern 3D real-time rendering game. This game is not like any other game on this site. Here is a very well written post describing the game:
The Twist is unlike all those other games you play that have pre-rendered scenes that require your computer to display nothing more than a JPG image or images in rapid succession. It works and renders it's scene in the same way Doom or Far Cry does, totally inside the GPU you have installed. This is why there is no CGs and Galleries to be had in this game. How it looks is largely dependent on how good your Video Card can render it's 3D world. It may be less sophisticated of a 3D world than Doom or Far Cry but if it was as sophisticated as those you would need to buy an even more advanced card just to play it. Twist uses fewer polygons and shaders so it can be played on a greater variety of systems. But it does expect that the system that tries to play it is newer than something from 2008 which is going on 10 years old technology.
That's why statements like "This game is very badly optimized, because it isn't running smoothly on my super 10 years old computer." are always entertaining me.
 

Hercule_Poirot

Well-Known Member
Aug 22, 2016
1,369
1,890
420
Oh, please tell me how my PC, which was made to play The Witcher III, Fallout 4, Far Cry or any open world game you'd see nowadays is amusing to you.
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,105
562
This is very good optimized, my 4790k rise to the maximum at 42%
during a 1 second scene loaded and it's 20% when nothing happens. For a cpu dating 2014.
Even league of legends asks more of resource during a laning face xD
Stop telling anything about the game performance...
 
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Snugglepuff

Devoted Member
Apr 27, 2017
8,497
9,435
786
Oh, please tell me how my PC, which was made to play The Witcher III, Fallout 4, Far Cry or any open world game you'd see nowadays is amusing to you.
My PC can handle those, at max settings, and still doesn't have any issues with running this game.
Poor performance on your PC does not equate to the game being poorly optimised when others with comparable/lesser/better hardware don't have the same problems.

Also, why did you trawl through over two hundred pages to find a post from seven months ago that you could reply to without giving any information about your own system (running The Witcher 3 and a Far Cry game only tells that you can run them, not how well, and Fallout 4 really is not as hardware intensive as The Witcher 3), just because you seem to have performance issues with a Unity3D game?
 
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Hercule_Poirot

Well-Known Member
Aug 22, 2016
1,369
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Because those performance issues are only present with specific games, such as this one.

CPU: An i5 7600k 3.8GHz
GPU: an MSI RX 470 Gaming X 4GB
8GB RAM
 

Snugglepuff

Devoted Member
Apr 27, 2017
8,497
9,435
786
Because those performance issues are only present with specific games, such as this one.

CPU: An i5 7600k 3.8GHz
GPU: an MSI RX 470 Gaming X 4GB
8GB RAM
The only criticism I'd give for your rig is the RAM... Assuming it's a single stick, double it to 16.
We're definitely into the point of 8GB being a bare minimum for RAM, but I'm holding off until I can afford 16GB DDR4 plus the mobo and processor. Tad expensive and will take time, but it'll be worth it.

As for your issues with the game, I'm going to go out on a limb and say that it's an issue regarding Unity itself.
As an engine, Unity's biggest "selling point" is the price for the Personal Edition - Free, which is good for new devs and indie titles. However, it's also pretty notorious for being problematic for PC games, but that has been (very slowly) becoming less of an issue in the thirteen years it's been around for (updates to Unity have been making improvements).
One person's rig can be a "top-of-the-line model" that cost £2000-£3000 and have issues with Unity games, whilst the next person could have an equal or lesser build that doesn't.

A common issue for some games made on Unity (that has been noted here by some users too) is the loading times/transitions from one location/map/room to another.
My most recent Unity title (using the Professional Edition) is Battletech. Aside from playing a lot better than on my largely obsolete old PC, it does sometimes have loading times between entering and exiting a mission that can be randomly longer than normal, even on the exact same map that had been played on in the previous mission.
Even issues in the time taken from transitioning from one store category to another can randomly "hiccup" too.
One solution had been to let the game have no more than 10 saves in the save directory at any one time, which can mean doing a lot of deleting of autosaves (separate autosaves for every out of combat event, mission start and end and others). Even on the most recent version, I still do that almost religiously, just to make sure that it doesn't become a problem.
Outside of Battletech, I've seen it in the older Unity title of Wasteland 2. Love the game to death, but have to be careful with saves - again no more than 10, and that's an older version of Unity than Battletech uses.
 

Hercule_Poirot

Well-Known Member
Aug 22, 2016
1,369
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Yeah, adding 8gb more of ram has always been part of the plan, but I've been focused on using money in other stuff. Hopefully, the problems you mentioned will be fixed someday.

PS: I also tend to save as if my life depends on it, although in some games that might be truth. I don't wan't to derail this anymore, but there was one time in Fallout 3 when I saved at the wrong moment, which was a second before getting killed...it was hilarious.:FeelsGoodMan:
 
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