CaptC
Active Member
- Nov 20, 2019
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I quibble with the "can't hire tour girls". You couldn't hire them normally, no... but it's your club, you should get to decide who to hire, but I think you should have to hire them in competition against the other clubs.CaptC atmosphere1980 update the doc with your suggestions
Markdown (GitHub flavored):<snippage> ### Tour girls Given we have all the reputation/popularity and competition changes in place, we can have *tour girls*. Those girls will be excluded from all the other pools (can't hire them) and will appear in the city once a week (ideally 2 days fri and sat). During the 5 days prior (and only if the club has enough popularity – how much TBD) an auction will be avail and the player can place offers among with other clubs. The winning offer gets the girl the following weekend. Tour girl presence should *noticeably* increase popularity and income for those days on the club hosting the girl, and lower the other ones. Additional considerations: - ideally 1 or more "guest rooms" should be built by the player in order to host tour girls - with the above point done, the player should be able to visit such girls and spend time with 'em (slightly different mechanic from std visits? probably yes, no train, different dialogues) - decide wether is just 1 girl in rotation or more (probably just 1 is easier in terms of proc edits) - if is only 1 girl, the room can be a standard empty room, keep the flow easier; control checks can be made on the girl itself - still to decide: using a parameter in girlpack or just ~randomly pick girls for this pool at the beginning on the game
Possible game loops for feature girls:
Really simple process: Random girl is selected by game. She posts a required price to perform at any club. Clubs get to say yes or no, in order depending upon their ranking. Once she's hired, no one else gets a shot at her.
More complex process: Random girl makes announcement that she will be coming to your city. She takes bids from all the clubs, picks the best offer, and appears at that club on the weekend. Bids would potentially consist of positive attributes: 1) pay to the girl 2) marketing dollars spent to advertise her appearance 3) reduced cut of her proceeds by the club, and negative attributes: sexual favors required by the club owner. "So, RandomGirl, 1000 bucks per night, 5000 bucks of advertisement, and you can keep 20% more of what the customers pay, but you gotta give me a blowjob at the end of every night when you pay me my cut." "Mr. Club Owner, I have an offer for the same money but no blowjob, so I am taking that offer instead of yours." How that all balances will have to be tested out, of course.
Possible enhancements to base game loop:
Interactive bidding: Same as above, but an actual interactive bidding process where you see and can respond to the other club's bids.
More choices: Occasionally (or maybe regularly, depending upon how many girls the player has available?), multiple girls would be available for the same time, so that multiple clubs can have competing national stars that weekend.
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