- Jan 5, 2020
- 45
- 56
Not gonna lie, this last chapter disappointed me a little. Not for lack of content, you have created a very complete challenge with many possibilities and basically a television series script, but... I was looking for gay content and I have only seen 3 scenes in this last chapter... I understand that there is a larger audience to satisfy, but compared to chapter 1 and 2, it is not enough for me. I would love if we could have more than one option when choosing a scene with a homosexual theme, or more hookups with other characters, like Yousef's or Bo's.
Another thing I would like to ask is if the characters will have 'memories', because Yousef has a dialogue in the first chapter in which he says that he regrets not having selected us as a companion, and I don't remember reading any comments from him in chapter 2 or 3 of how 'lucky' he was to have a scene with us then.
Yousef is my favorite, without a doubt, but... I keep Matt in my heart after those scenes in chapter 1. I would love if I do Matt's route, and in chapter 2 I could have some control over who to do the trio with , but no matter how hard I have tried, I can only do the second challenge with only 1 couple. Obviously this is easier for you as a writer, having to control fewer variables, but we perceive it as less content. I assume that you know that not all of your audience will play all the routes of your game, and whether you like it or not, it is content that they are not consuming because they were unaware of it or preferred another route (but if you do not allow them to choose, they are not seeing all the possibilities).
I reiterate that I have hope in the game, and this is not a criticism, this is a comment that seeks to help you know what your audience wants (and yes, not all of the audience will agree with me, but a part surely will). I don't want to talk about the Patreon stuff, I'm not the one to comment that and I don't see it necessary to discuss the topic either.
In summary, this last chapter has been a bit 'Meh' for me due to the lack of content that I consume. You write great and it shows that you like this project, because you pay a lot of attention to the details. And I warn you that if you expel Yousef from the competition you will have lost a follower... If you don't put someone else to replace him
Another thing I would like to ask is if the characters will have 'memories', because Yousef has a dialogue in the first chapter in which he says that he regrets not having selected us as a companion, and I don't remember reading any comments from him in chapter 2 or 3 of how 'lucky' he was to have a scene with us then.
Yousef is my favorite, without a doubt, but... I keep Matt in my heart after those scenes in chapter 1. I would love if I do Matt's route, and in chapter 2 I could have some control over who to do the trio with , but no matter how hard I have tried, I can only do the second challenge with only 1 couple. Obviously this is easier for you as a writer, having to control fewer variables, but we perceive it as less content. I assume that you know that not all of your audience will play all the routes of your game, and whether you like it or not, it is content that they are not consuming because they were unaware of it or preferred another route (but if you do not allow them to choose, they are not seeing all the possibilities).
I reiterate that I have hope in the game, and this is not a criticism, this is a comment that seeks to help you know what your audience wants (and yes, not all of the audience will agree with me, but a part surely will). I don't want to talk about the Patreon stuff, I'm not the one to comment that and I don't see it necessary to discuss the topic either.
In summary, this last chapter has been a bit 'Meh' for me due to the lack of content that I consume. You write great and it shows that you like this project, because you pay a lot of attention to the details. And I warn you that if you expel Yousef from the competition you will have lost a follower... If you don't put someone else to replace him