- Jan 4, 2020
- 1,693
- 2,305
roslynd
Visually, your game is very nice. Your multi-protag approach is non-standard, but so far works okay. We'll see how it plays out as things develop.
On a technical coding level, your choice to use persistent variables throughout is unusual, and one consequence, intended or not, is that replay to see other routes isn't easily possible. What I mean is: if in one playthrough, you choose to make Marco be a gentleman, when you start a new save to try the non-gentleman route, the game remembers the gentleman decisions from the first playthrough in the form of the variable persistent.marcoAsGentleman. I'm guessing this was unintentional, but I could be wrong.
Visually, your game is very nice. Your multi-protag approach is non-standard, but so far works okay. We'll see how it plays out as things develop.
On a technical coding level, your choice to use persistent variables throughout is unusual, and one consequence, intended or not, is that replay to see other routes isn't easily possible. What I mean is: if in one playthrough, you choose to make Marco be a gentleman, when you start a new save to try the non-gentleman route, the game remembers the gentleman decisions from the first playthrough in the form of the variable persistent.marcoAsGentleman. I'm guessing this was unintentional, but I could be wrong.