Okay, game is finally playable now.
Content wise it is okay for a first version. You get an idea of the writing, the gameplay and the quality of the renders.
The landlady is hot, even if I wished her bush was a bit trimmed at least. She's heavy-set, her tits are a bit sagging, but she's still hella attractive. In one sentence, she is looking believable for her age, but also very, very fuckable.
Now, for some constructive criticism.
The navigation is tedious and annoying. To have to click so many times to get somewhere, especially when the buttons are soooo small is a hindrance. It's no fun, it's a chore.
Make the buttons bigger (at least the whole size of the word, not just a small clickable arrow before them), and maybe create one central hub from which you can get everywhere with just one click so that you need at the most two clicks to reach anywhere in the house.
Right now the game is not big, so you find the right solution to quests relatively easy, but in the future that might change and then some form of hint system you could use if you wanted to would be great.
Anyway, apart from the problems at start, this really wasn't bad.
Content wise it is okay for a first version. You get an idea of the writing, the gameplay and the quality of the renders.
The landlady is hot, even if I wished her bush was a bit trimmed at least. She's heavy-set, her tits are a bit sagging, but she's still hella attractive. In one sentence, she is looking believable for her age, but also very, very fuckable.
Now, for some constructive criticism.
The navigation is tedious and annoying. To have to click so many times to get somewhere, especially when the buttons are soooo small is a hindrance. It's no fun, it's a chore.
Make the buttons bigger (at least the whole size of the word, not just a small clickable arrow before them), and maybe create one central hub from which you can get everywhere with just one click so that you need at the most two clicks to reach anywhere in the house.
Right now the game is not big, so you find the right solution to quests relatively easy, but in the future that might change and then some form of hint system you could use if you wanted to would be great.
Anyway, apart from the problems at start, this really wasn't bad.