All I'll say is most are in South, East, and NE so beach, forest, and pasture. Once in the hill country as well. Variation of living locations has always been my personal preference.
All I'll say is most are in South, East, and NE so beach, forest, and pasture. Once in the hill country as well. Variation of living locations has always been my personal preference.
I'm compiling the testing copy now for bench systems. If all goes well (it should) then I'll have this out shortly. It's getting late so I really need to get this out and grab a nap soon so I'll do what I can.
If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters. Regards.
If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters. Regards.
Overview:
In-game mod for Thirsty For My Guest
Multi-mod adds support for naming and deleting saves, adds a stat screen, displays in-game walkthough and more.
As always if you like the game please show your support for the Developer whose respective links are found below.
*** SanchoMod Core Versions ***
S4 - SancohMod Core v7b
S3 - SanchoMod Core v7b
S2 - SanchoMod Core v5b Another massive overhaul of core mod with 1,000's of cumulative hours in development
*** Mod updates will be on full Episode SE releases, not partial or half-episode releases unless critical ***
It is highly recommended you run via your secondary graphics processor (not your integrated), instructions below.
Modder: Sancho1969 F95 Mod Version: S2 E18SE, S3 E24SE, S4 E26SE Game Version: Season 2 Episode 18SE, Season 3 Episode 24SE, Season 4 Episode 26SE Language: English
Features (S2E18SE & S3E24SE shared, see FAQ Spoiler below for Season specific features):
Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
Adds in-game walkthrough ChoiceGuide noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
If you enjoy my mods and guides, please consider smashing the "like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review and a "vote" so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.
Special note to a couple wanna-be hack "modders" out there: I know you're stealing my code for your personal monetary gain. Keep it up and I'll call you out publicly with ample evidence.
Always give credit to the rightful creator, show respect, and don't get your hand stuck in the cookie jar.
It's a safe bet that JoiPlay cannot handle OpenGL2 as that API is not something that 'Droid has a substitution for (DirectX, etc). When I dumb-down the mod to the point where OpenGL(1) is called instead then 'Droid can handle it but it cripples my work and the point of it's use on PC.