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Mod Ren'Py Thirsty for My Guest [S4 Ep. 28SE] Multi-Mod [Sancho1969]

4.00 star(s) 3 Votes
Aug 5, 2018
29
10
I'm getting this error in Season 2
It occurs when I try bringing up the stat menus

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "game/SanchoMod/SanchoMod TFMG.rpy", line 995, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 995, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1003, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1020, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 800, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 800, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 802, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 814, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1020, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1021, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1074, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1075, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1077, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1082, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1084, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1085, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1086, in execute
NameError: Name 'pigeonname' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3007, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3418, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 566, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 566, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 566, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 566, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3418, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/SanchoMod/SanchoMod TFMG.rpy", line 995, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 995, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1003, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1020, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 800, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 800, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 802, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 814, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1020, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1021, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1074, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1075, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1077, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1082, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1084, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1085, in execute
File "game/SanchoMod/SanchoMod TFMG.rpy", line 1086, in execute
File "renpy/text/text.py", line 1525, in __init__
self.set_text(text, scope, substitute)
File "renpy/text/text.py", line 1644, in set_text
i, did_sub = renpy.substitutions.substitute(i, scope, substitute)
File "renpy/substitutions.py", line 270, in substitute
s = formatter.vformat(s, (), kwargs)
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 563, in vformat
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 585, in _vformat
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 646, in get_field
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 605, in get_value
File "renpy/substitutions.py", line 228, in __getitem__
raise NameError("Name '{}' is not defined.".format(key))
NameError: Name 'pigeonname' is not defined.

Windows-10-10.0.19041
Ren'Py 7.4.2.1292
Thirsty for my Guest SEASON-02-SE
Fri Mar 31 18:42:49 2023
```
 

Vortex@

Active Member
Jun 28, 2022
653
1,804
in season 3 your mini stat screen has 2 events wrong. Day 22 when you choose to come clean, it shows the next event down as true, which is the lewdchat stay. I can use the X52 universal mod and see the actual variables are correct for each one in game. It's just your mini stat screen is showing those 2 wrong/crossed
 
Last edited:

FaceCrap

Ghost of torrents passed
Donor
Oct 1, 2020
1,211
822
1680399042201.png 1680399104944.png 1680399347013.png 1680399595078.png

S3EP24: wrong choice guides, I can keep adding pics, but it's basically every choice with Vanessa involved during this event.

another annoying bug is that every time you load a save, the progressbar starts showing, despite it having been turned off before in options. It does go away after a choice, but shows up again at the next choice and it's set to on again in options
 
Last edited:

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
in season 3 your mini stat screen has 2 events wrong. Day 22 when you choose to come clean, it shows the next event down as true, which is the lewdchat stay. I can use the X52 universal mod and see the actual variables are correct for each one in game. It's just your mini stat screen is showing those 2 wrong/crossed
View attachment 2513940 View attachment 2513941 View attachment 2513946 View attachment 2513955

S3EP24: wrong choice guides, I can keep adding pics, but it's basically every choice with Vanessa involved during this event.

another annoying bug is that every time you load a save, the progressbar starts showing, despite it having been turned off before in options. It does go away after a choice, but shows up again at the next choice and it's set to on again in options
I'll sort the text wonkiness this weekend. I've been swamped with VN updates but I hear you. I updated this to a very complicated version of my Core so a few character variables and stats got mixed. At the end of the day the mod is solid though, this is minor stuff but I appreciate the heads-up, sincerely.
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
View attachment 2513940 View attachment 2513941 View attachment 2513946 View attachment 2513955

S3EP24: wrong choice guides, I can keep adding pics, but it's basically every choice with Vanessa involved during this event.

another annoying bug is that every time you load a save, the progressbar starts showing, despite it having been turned off before in options. It does go away after a choice, but shows up again at the next choice and it's set to on again in options
Note that the progress bar is on a per-save basis like the other SanchoOptions. It works just fine but you are loading saves when it was On so it's loaded On. Like all RenPy code once any option is set the Player must progress a minimum of one (1) screen (one click/space to advance) then make the new save for variables to be saved as well. That's just how RenPy works.

Otherwise both issues are resolved. I'm really busy but I'll compile it in a bit and upload with a post of the maintenance update as usual.
1680969393879.png
1680969420910.png
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
SanchoMod Maintenance Update (S3E24SE) (Non-Critical)

Links in OP are updated accordingly.

Changlelog:
  • Updated to latest Core v7b
  • Resolved - Two swapped Event Choice stats in reporting.
  • Resolved - Vanessa being referred to as Vicki in one scene's ChoiceGuide.
Simply download and reinstall over existing mod installation, overwriting as requested if necessary.

Thanks to Vortex@ and FaceCrap for reporting.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
maybe i missed it in this forum but choice guide doesnt work on any episode. is there a fix?
It's certainly something you've done on your end.

Recommendation:

The proper installation process is two steps, and only these two (for PC in English):
  1. Install a fresh/unadulterated version of the VN (no hackery, no shenanigans, just the plain VN). You can do this in a new folder if you wish to retain your existing installation for whatever reason.
  2. Install the mod as directed in the OP (place all of the contents of the mod's zip inside the "/game" folder of the VN).
That's it, don't do anything else but start the VN and it will work 100% every time. Try that and report back please.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
yeah, did that thing, i just downloaded the game(ch3) and then downloaded the mod for ch3, extracted everything in a game folder and still crashed, i dunno what to do
Well, it's only two steps so I don't know where you getting it wrong but I just took a fresh laptop with no prior RenPy games ever installed, DL'd the VN asset for Season 3 and DL'd SanchoMod asset for Season 3, installed the VN, then installed the mod and it worked just fine:
1681391689713.png

Just those two steps, nothing else, no shenanigans. You say it's crashing. If so attached your traceback.txt file (don't copy/paste the info in the post, physically attach the file).
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
I'll likely release this half-episode since y'all didn't get a E25SE release here.
I'm already done with 25.5 non-SE, just need to compile and bench test it:
1682354074956.png
Remember to leave your QuickSlot(1) open since I'll be taking it as per usual.
I have a client coming in after lunch so I'll likely release the mod update this afternoon after that meeting.
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
SanchoMod QM HoverMode detail:

One of the new features (I know, it's minor but it's been requested more than a few times) is a QM hover mode. This one is coded pretty slick, since the QM is toggled in one of three ways: via the MiniMenu, SanchoOptions, or HotKey "q". Each one effects the QM differently so it was a bit tricky to code intuitively and correctly.
  • Via the MiniMenu only toggles the QM On/Off regardless of any current setting (regardless of On/Off/Hover).
  • Via SanchoOptions and you get everything in one place to tweak the QM (teaser below).
  • Via HotKey "q" cycles through the QM stages (On/Off/Hover).
  • All three above populate an associated SanchoNotifications (the upper-left notification flag) to let you know what mode QM is in.
I made it so if the player has the HoverMode enabled that the QM is shown with SanchoOptions screen open so you can actually see the QuickMenu while adjusting parameters. Once the player is done adjusting it, if the HoverMode is still active then when SanchoOptions is closed the QM goes back into its HoverMode state (hidden until the player mouses over a specified target area). HoverMode is automatically reset to Off if the QM is disabled (so it remains intuitive to use). It's setting is saved on a per save file basis (as with most SanchoOptions I do my best not to never fuck with your persistent file). The default when starting the VN or within either Gallery is QM ON mode (non-hover mode).
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
SanchoMod Update (S4E25.5 Non-SE)

Go get you some.

Links in OP and FAQ are updated accordingly.

If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters. Regards.
 
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Hyperserver

often the biggest step forward is to "step back"
Donor
Game Developer
Jun 30, 2018
3,092
8,333
SanchoMod Update (S4E25.5 Non-SE)

Go get you some.

Links in OP and FAQ are updated accordingly.

If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters. Regards.
none of S4 links are working. Mega isn't there at all, and workupload link is "private" (Access denied)

EDIT: NVM - now they worked magically
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
none of S4 links are working. Mega isn't there at all, and workupload link is "private" (Access denied)

EDIT: NVM - now they worked magically
Refresh the page... they both work ( I just tried via a private browser with zero cookies ). There's already over 300 DL's bud.
 

SonsOfLiberty

Discussion Dynamo
Compressor
Sep 3, 2022
24,061
203,002
Good morning bud. Note that it is 25.5, not 26 (according to the script files). You might need to change your VN post description.
I was going by what is listed on , dev calls it first part of episode 26

This is the first part of episode 26.

Thank you for your support and playing the game!
 
4.00 star(s) 3 Votes