This game obviously needs a walk-through, that is exactly why it is hidden behind a Patron paywall; it is not imo a bonus but a necessity that the dev. is using to increase the games revenue stream. Of course I don't mind making saves at key points and trying out different paths; but this strategy only works well when the choice results are short term. When the choice results are long term (for instance the effect becomes important a few days later) then one can always re-start from the game or from an appropriately old save. A well written walk-through allows the users not only to play and enjoy the game more effectively, but also to avoid unnecessary frustration and disappointment - perhaps even to the point of giving up the game in despair. The majority of professional single player games (as well as a few mmo's) have an associated walk-through - official and/or unofficial - because the vendor wants to keep the users involved with their game.