Yep, "face_pin" is now a required filename for 0.59. But it required "face" for 0.58. I see he changed file scheme in .atlas file so it makes sense. I updated face portrait mod download for 0.59 now, thanks.
Okay, so here's the complicated part about ThornSin texture modding in general:
- For now it seems game can handle texture swap on the fly, which is good. But it seems there's certain limits to it
- Game comes with already downscaled texture sprite sheets, which is the reason why it's not trivial to repack, even if modder have a Spine software and can in theory create their own assets: Game provided Texture resolution for character portrait is 2048x1024 but then you check actual .atlas file and you see it gets upscaled by game's algorithm to 7424x2822... to repack it for Spine editing usage you need to resample it TWICE basically. It produce artifacts on sprite edges, that's pain in the ass to be honest.
- Now his base assets comes from their own original HQ texture sources, which doesn't require you to do resampling, which is great.. but these are the only assets you are allowed to mod, it seems:
View attachment 3696571
- I have a strong believe that this is done to test community response to a character's new design. Which is very welcomed because I didn't like excessive makeup and it's pretty much gone now for portrait at least...
with that portrait mod download I provided in previous post.
- New system which adds content like that suggests they are set on adding post-release content, like DLC/"Append". System is set internally, so they can do it.