Morkar

Well-Known Member
Aug 9, 2016
1,100
617
dana does not work and is simply an exaggerated and boring grinding

for the next version you should change it for a task that does not take hours and hours to perform and that is so random
 
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JayX

Newbie
Jun 24, 2018
52
18
I have to agree, that this Quiz scheme is kind of repetitive and dull, for some sexting, maybe make it a possibility to skip it
 
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Devka

Member
May 8, 2017
260
270
Morkar

While I agree Dana's tutoring grind is annoying with too little reward for doing it as you can't do anything with the girls you are tutoring. But it took me maybe 20min not hours to complete Dana's content including tutoring the 3 girls that Dana replaces the 3 guys with after enspelling her. You know there is an in-game back button in the top left corner for a reason. Right?
 
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notmalthus

Newbie
May 12, 2018
29
26
I suspect part of the issue with Dana is the over-all percentage check. For every question you've gotten wrong, ever, you need to get another 5+ right. By the time I figured this out the first time, I had spent 20 minutes grind 3-4 correct per session, and had dug myself into a hole so deep I couldn't get out.

Ideally the logic would be updated to only check the most recent 20 or so questions when determining the percentage. (Or however many.)
 
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Morkar

Well-Known Member
Aug 9, 2016
1,100
617
Well, I didn't know that this button was used to cheat anyway, it might make me feel like it is that 1 is very boring, 2 English is not my main language, so there are many questions that I still don't understand. 3 When you need fast money, you answer them. To the tun tun to abbreviate so much boring grinding and if that adds a possible bug or that you have to answer 85% of questions well of 100 and I understand that every time you fail that% is reduced and therefore you have to answer more and more questions well and as there is no useful information about progress or what needs to be done you can never know if you are doing well and that makes it eternal and impossible to obtain victory at that point in the game because the idea is very badly raised

In fact, as I did not get any results, I began to fail badly questions if I changed something in the game, failing them all several times and nothing, therefore, myself, without knowing it, I lost all the progress of that minimum% of success you need to move forward since that piece of the game is very badly explained

and now if we say I have answered 400 questions and I need 85% of correct answers that are 340 hits that I do not have by far and to reach those 340 hits I will have to answer more and more and more questions and as the% of success increases It also increases the minimum% of correct answers so there comes a time that either you cheat and you answer everything well or it is literally impossible to achieve that% of success because you will always need more correct answers when asking more and more questions and when it is practically mandatory to cheat for to win in that part of the game is that it is very badly finished

so I keep saying that this mechanic should be completely redone
 
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BawdyBaron

Member
Game Developer
Feb 26, 2018
319
410
Thanks all, for your thoughts and discussion about Dana/tutoring/etc. It's given me a lot to work with.

Here's the way I see it:

Grinding tutoring has never been my intention for the game. Zeus even tells you he doesn't want you to waste your time on having a job. But, I can totally see how - with the current lack of other content - it seems like that's all there is to do.

Tutoring, in my intention, fills two roles:

First - in keeping with the theme of perspective shifting in the game - tutoring fits the early cash niche, to be followed (and surpassed) by the tithes from girls you've enthralled, which itself will be followed (and surpassed) by business income from properties you've bought/built.

Second, it's a time sink for the completionists to "unlock" an additional 3+ girls.

So the intention (which I may not have implemented correctly at the moment) is for players to do a bit of tutoring early on in the game to earn some money, then maybe return once a day to eventually unlock Dana and some extra "schoolgirl" type characters.

I'll definitely look into a different scoring system so that one can't get too far behind. Or maybe a "reset" quest to clear your stats and start from scratch. I'll also add a way for the player to know their progress.

In related matters: what are your thoughts on RPG elements in the game, similar to something like Summertime Saga? I had initially planned for something like that (there's even code in the current game that would facilitate that, but it's inactive) but I struggled with how to implement "leveling up" your stats.

For example, the trivia sections (like tutoring) could increase one's "intellect" stat, but how would one increase their "strength"? Or their "perception"? There would need to be some kind of minigame/puzzle/timesink elements to give meaning to increasing stats, but I'm at a loss as to what kind of gameplay to implement. Any thoughts you guys have would be appreciated!

And thanks again for all your comments and feedback!
 

BawdyBaron

Member
Game Developer
Feb 26, 2018
319
410
Update: Thunderous Business v0.0.3

Mainly a bug-fix update.



Patch Notes:
  • Fixed a bug that occurred if you went on a date with Julie with no mana. (Thanks MrBlobby2)
  • Fixed a bug related to the "Return" button on the tutoring students' text messages. (Thanks Engelstein)
  • Fixed some formatting issues when playing on some mobile devices.
  • Reduced the number of trivia questions, and percentage correct, needed to enthrall Dana.
  • Dana's image now changes when you are able to enthrall her.
  • Increased how many times you can "undo" actions.
Thanks to everyone who highlighted bugs and other issues!

If you like the game and want to see more progress consider supporting me on Patreon. Every bit helps!
 
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notmalthus

Newbie
May 12, 2018
29
26
In related matters: what are your thoughts on RPG elements in the game, similar to something like Summertime Saga? I had initially planned for something like that (there's even code in the current game that would facilitate that, but it's inactive) but I struggled with how to implement "leveling up" your stats.

For example, the trivia sections (like tutoring) could increase one's "intellect" stat, but how would one increase their "strength"? Or their "perception"? There would need to be some kind of minigame/puzzle/timesink elements to give meaning to increasing stats, but I'm at a loss as to what kind of gameplay to implement. Any thoughts you guys have would be appreciated!

And thanks again for all your comments and feedback!
RPG stats are effectively a content-gating mechanism -- increase different stats to unlock additional content. If you don't have enough HP/STR/Armor/etc to beat the monster, you can't proceed to the next dungeon.

I love me some RPG stats in games, and I love it even more if the Stats match the gameplay and themes in how they determine the pacing to access additional content.

Here's possible example to roughly illustrate the idea:

You don't have permission to view the spoiler content. Log in or register now.

Btw, love the game so far. Great structure and quality for so early in development.
 

Troqu

Well-Known Member
Aug 6, 2017
1,081
1,535
In related matters: what are your thoughts on RPG elements in the game, similar to something like Summertime Saga? I had initially planned for something like that (there's even code in the current game that would facilitate that, but it's inactive) but I struggled with how to implement "leveling up" your stats.

For example, the trivia sections (like tutoring) could increase one's "intellect" stat, but how would one increase their "strength"? Or their "perception"? There would need to be some kind of minigame/puzzle/timesink elements to give meaning to increasing stats, but I'm at a loss as to what kind of gameplay to implement. Any thoughts you guys have would be appreciated!
Part of the question here is why you want to implement a grind (with the rpg stats) while not wanting a different grind (required tutoring) to be in the game. If you have a reason for it, it's fine a guess, but if it's just there as a gating mechanic make it a bit more natural. You already go to the gym and do yoga on various paths, so just make "strength" (or phyiscal, or whatever) increase once you've finished those sections, make "int" go up once you've unlocked the tutor administrator (and maybe after it does, allow a skip option for the minigame of future sessions while trying to work on the girls) and after you've done all the debates on thursday or whatever night it was (can't remember been a few days). "Charm" or "Charisma" could be gained from being smooth enough to take girls home from the bar, etc.

Instead of something to grind then you can just make it a supplemental gating mechanic to adding more girls which is already your first stat as notmalthus pointed out. Personally at this point when I realize there's unnecessary grinding coming in a game I generally just cheat past it these days. Likely unless there's missable scenes for not being maxed out I'll just set any stats that are just pure grinds to cap as soon as I encounter them.
 
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MrBlobby2

Member
Jan 7, 2018
156
49
Really like the game. Not sure if i have completed it yet.
Got all 5 girls. Can yoga and workout with two others but that doesn't lead anywhere, and got surmount but not sure what to do with it.
 
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Devka

Member
May 8, 2017
260
270
BawdyBaron

For future reference when all you are releasing is a bugfix and no new content use the same version number as the last release with a letter after it. Since this is just a bugfix with a slight feature adjustments and no content added this would be v0.0.2b instead of v0.0.3. It is much less confusing to most people and prevents people that don't read changelogs and/or have datacaps from complaining about there being nothing new and wasting data on it. Keep up the good work.

An RPG style stat system wouldn't a bad addition provided there was a reason for the stats to be there. As there is no point in having say a strength stat if there is nothing that would actually require strength to do. An example of that would be you are walking down the street and a woman loses control of her car and has a bad accident that leaves her trapped in a burning car. If you had a certain level of strength you would be able to free her from the car. And that would allow you to become closer to her leading to you being able to enthrall her. And in getting close to her you find out that she works for a prominent female politician or business woman that would require you to have certain amount of intelligence or another stat in order for you to get close enough to her to enthrall her and she would aid you in your new calling as high priest of zeus by her using her position of power to protect you or help you in other ways. However if you didn't have enough strength you would be unable to free her from the car and need to call for help. This would still allow you to enthrall the girl driving the car and her boss. But it would take longer to get close enough to them to enthrall them.

Avoid having timesinks for the sake of just having something to waste the players time especially in a porn game. As we are here to enjoy a story while fapping not waste time on a timesink that gets in the way of that. Sure they slow a players progression through the game. However more often than not players will cheat stats, etc to get around them. Sadly a lot of devs use timesinks to make their updates seem longer because they either couldn't or didn't feel like spending more time creating content.
 
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Konz83

Newbie
Feb 25, 2018
76
146
RPG stats are effectively a content-gating mechanism -- increase different stats to unlock additional content. If you don't have enough HP/STR/Armor/etc to beat the monster, you can't proceed to the next dungeon.

I love me some RPG stats in games, and I love it even more if the Stats match the gameplay and themes in how they determine the pacing to access additional content.

Here's possible example to roughly illustrate the idea:

You don't have permission to view the spoiler content. Log in or register now.

Btw, love the game so far. Great structure and quality for so early in development.
Simple, elegant and functional. You had a great idea
 
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3.80 star(s) 4 Votes