She's important for getting Sophia, but otherwise doesn't have any content of her own yet.So is there anything we can do with Nihal in this update?
She's important for getting Sophia, but otherwise doesn't have any content of her own yet.So is there anything we can do with Nihal in this update?
Like other stated the rpg style stats are fine as long as they have a reason for existing. As far as minigames I personally fucking hate them so if you do go there an option to skip them would be niceThanks all, for your thoughts and discussion about Dana/tutoring/etc. It's given me a lot to work with.
Here's the way I see it:
Grinding tutoring has never been my intention for the game. Zeus even tells you he doesn't want you to waste your time on having a job. But, I can totally see how - with the current lack of other content - it seems like that's all there is to do.
Tutoring, in my intention, fills two roles:
First - in keeping with the theme of perspective shifting in the game - tutoring fits the early cash niche, to be followed (and surpassed) by the tithes from girls you've enthralled, which itself will be followed (and surpassed) by business income from properties you've bought/built.
Second, it's a time sink for the completionists to "unlock" an additional 3+ girls.
So the intention (which I may not have implemented correctly at the moment) is for players to do a bit of tutoring early on in the game to earn some money, then maybe return once a day to eventually unlock Dana and some extra "schoolgirl" type characters.
I'll definitely look into a different scoring system so that one can't get too far behind. Or maybe a "reset" quest to clear your stats and start from scratch. I'll also add a way for the player to know their progress.
In related matters: what are your thoughts on RPG elements in the game, similar to something like Summertime Saga? I had initially planned for something like that (there's even code in the current game that would facilitate that, but it's inactive) but I struggled with how to implement "leveling up" your stats.
For example, the trivia sections (like tutoring) could increase one's "intellect" stat, but how would one increase their "strength"? Or their "perception"? There would need to be some kind of minigame/puzzle/timesink elements to give meaning to increasing stats, but I'm at a loss as to what kind of gameplay to implement. Any thoughts you guys have would be appreciated!
And thanks again for all your comments and feedback!
You have a great setup with Zeus and his motivation, but the driving force of a story is conflict so maybe introduce an opponent to defeat. It could be anything but the usual trope would be Hades trying to stop the player character so Zeus dies and goes to the underworld, making Hades the new King of the pantheon. You could also introduce the rest of the pantheon this way and have some goddesses give the player new gifts or other benefits. Aphrodite would probably be a good ally for the player to have for example.
Or, as somewhat indicated already when you try to enter the Chruch, go with "the new kids on the block", aka the monotheistic, Abrahamic religions. Apparently, they already REALLY dislike you in-game already anyway.Instead of a family feud between Zeus and Hades I think is more appropriate a conflict with other ancient religions, the Egyptian pantheon, for instance
Yeah, I'll be using a modified version of Semantic Versioning (Major.Minor.Patch); the Major number will increase with big events and changes (like when I'm ready to call it "complete"), the Minor number when I've added significant content, the Patch number when it's just bug fixes or minor edits.BawdyBaron
For future reference when all you are releasing is a bugfix and no new content use the same version number as the last release with a letter after it. Since this is just a bugfix with a slight feature adjustments and no content added this would be v0.0.2b instead of v0.0.3. It is much less confusing to most people and prevents people that don't read changelogs and/or have datacaps from complaining about there being nothing new and wasting data on it. Keep up the good work.
I'll look into that today. Hopefully I can find the cause and issue a quick update soon. Thanks for letting me know!In my game Dana's not appearing at work after I enthralled her and asked for a tithe.
Jenna J RossHi. Whats the full name of the pornstar that is named Julie in this game?
Thanks for the feedback!Two major criticisms.
1. When looking at "quests", there is no information on who the people are in the quests. This would be okay if in your phone you had that info. However people like Nila or whatever the N named one was, isn't in your phone, and a lot of the time when you talk with people even after finding out their name, they are still referred to by their job. Like Bartender.
2. Sizing of things, I am on 1920x1080. It is weird having the "spell bar" open and it covers half of an image. Similar for when you get phone texts and you have to scroll down with 2 different scroll bars.
I'm aiming for a Patreon release next Monday (16 Dec) with the public release on Friday. No guarantees, but I think I'll have enough free time this week to get enough done for the release.Ok, I'm gonna be "that guy": can you give us an ETA for next release, Baron?
Thank you very much for your time!
The warp ?a universe in which belief is power.
Just so you know, requesting an update thread of your own thread isn't really what it is used for. Mainly they are used to ask for things that others can't get.Update: Thunderous Business v0.1.0
You must be registered to see the links
Patch Notes:
This update is mainly to introduce Taylor, the hostess at the Iero Hotel restaurant. Players will need to bump into her on her way to work a few times before she'll talk to them, but once they do she opens up a lot of new interactions (with her, and others).
- Added Taylor as a "recruitable" character.
- Added new sex scenes for Julie, Dana, and Ainsley.
- Quests now link to their subject's respective Contacts page. (Thanks somebodynobody).
- Added some new Contacts pages.
- Players can now ask Dana how their tutoring is going, and even reset their progress.
- Fixed a bug where players weren't getting mana from Sophia.
Otherwise, I've made a few "quality of life" improvements based on your suggestions. Thank you everyone who provided feedback; it's really appreciated!
I'm still working on a few more big improvements that have been suggested, so look forward to the next patch for: better formatting on different resolutions and devices, less grindy tutoring, and (potentially) an introduction to the game's first BBEG.
If you like the game and want to see more progress consider supporting me onYou must be registered to see the links. Every bit helps!
He didnt opened the thread so he cannot edit the opening post -.- Thats the most worst thing here on f95.Just so you know, requesting an update thread of your own thread isn't really what it is used for. Mainly they are used to ask for things that others can't get.
What you should do is make your updated post, at the end of the thread, or fix up the opening post, then click the report button on that post, and type in the box it has the latest update.
He can request the thread to be given to him since he does put stuff here himself, but I did also mention to put it in the last post too and do the same thing.He didnt opened the thread so he cannot edit the opening post -.- Thats the most worst thing here on f95.