VN Ren'Py Tides of Succession [Ch.1.5 v0.1.5] [TakMycket]

4.90 star(s) 15 Votes

Krytax123

Well-Known Member
Dec 29, 2022
1,979
4,278
Captain's Log 2:5
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Again impressive development speed!

Imo the change about the Spice pledge is great, didnt thought about it too much until now but i think it will be way more impactful later on like that. The MC handling it out like that indeed kinda made it feel a bit cheap.

Lmao about how you dont dare to inlcude the reworked renders :ROFLMAO: the fear to be considered in rework hell haha

About the update sizes:

I wouldnt advise to make this decision now and keep it like that. Imo its smart to start with more frequent updates and 2000 renders are good despite heavy branching. Less successful avns who struggle with that are usually releasing even smaller updates (like 800 renders or something) and thats why they fail.

And i think its easier to build a fanbase like that with constant updates and content.

After a while you can still change to bigger updates when the branching becomes more and more and some kind of foundation (in content and supporters) is established. Like Being a DIK (sorry for naming it lol) for example, the first episodes were smaller and were released more frequently until they got bigger and bigger.

Granted there are countless people crying about his yearly updates now but he's very successful like that and i think the way he published it plays a part.

Well i guess considering your development speed so far, 4k updates could still be often enough but yeah thats my 2 cents.
 
Sep 3, 2020
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Captain's Log 2:5
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View attachment aaaaa.mp4





















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TakMycket

Tides of Succession Dev
Game Developer
Aug 14, 2023
106
709
With regards to update length, I made a reddit post about it to get more thoughts, and I've made my decision:
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Here's the comment that ultimately convinced me:
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At this stage, I'm going to aim for a release late March with ~3,600 renders. As always, I'm going to keep everyone in the loop.
 

Sin_Mechero

Newbie
Mar 27, 2022
33
81
With regards to update length, I made a reddit post about it to get more thoughts, and I've made my decision:
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Here's the comment that ultimately convinced me:
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At this stage, I'm going to aim for a release late March with ~3,600 renders. As always, I'm going to keep everyone in the loop.
I think the more time passes between updates, the more people lose interest. If an update is short but you enjoy it every month, you will remember the story, if you have to wait a year, people won't remember half of the plot. A lot of people don't like having to start over with every update.
 

jadepaladin

Active Member
Mar 9, 2020
501
886
With regards to update length, I made a reddit post about it to get more thoughts, and I've made my decision:
You don't have permission to view the spoiler content. Log in or register now.

Here's the comment that ultimately convinced me:
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At this stage, I'm going to aim for a release late March with ~3,600 renders. As always, I'm going to keep everyone in the loop.
I think a longer update cycle works better for the story you are trying to tell. Other devs try shorter update cycles and you end up with 20 mins of content and then it's over. There are types of stories where that would work and this isn't one of them. You just have to hope that the story you put out is enough to hold interest.
 

TakMycket

Tides of Succession Dev
Game Developer
Aug 14, 2023
106
709
I think the more time passes between updates, the more people lose interest. If an update is short but you enjoy it every month, you will remember the story, if you have to wait a year, people won't remember half of the plot. A lot of people don't like having to start over with every update.
It's definitely a balancing act. I never, ever want to go any longer than 6 months between releases, and I'm going to aim for a relatively big update every 4 months from here on out.

If players are concerned with forgetting bits and pieces of the story, I'll definitely include Chapter Recaps at the start of each release, just to re-fresh everyone's memories on the important points for those who don't wish to play through from the beginning each time :).
 

John972

Well-Known Member
Apr 24, 2018
1,010
3,290
I think the more time passes between updates, the more people lose interest. If an update is short but you enjoy it every month, you will remember the story, if you have to wait a year, people won't remember half of the plot. A lot of people don't like having to start over with every update.
There has to be a balance. There are games that update monthly, and the updates are short and sweet (10 minutes gameplay). However, either immersion tends to get broken or the games are not particularly story-rich in the first place. On the other end of the scale, there are quality games with large updates (typically 2-3,000 renders). that typically take 12-18 months between updates, leading to the usual criticisms by fans.

I believe the most critical factor in this balancing act for Tides of Succession is TakMycket's decision to render in 720p. This allows the best of both worlds, so to speak - large updates within a reasonable time frame. The implication of this is TakMycket can achieve in, say, six months (rendering in 720p) what other developers achieve in a year (rendering in 4K).
 
4.90 star(s) 15 Votes