\game\db
open one of the files;
change the base value of the encounter you desire. Higher value makes it more likely to occur.
lair_conquest file in \game\_story\lair conquest tells you roughly which lair is to which encounter. Elf and dwarf lair have their respective files.
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Console;
$dragon.landmark('event_forest_ogre') - the lair still has its owner, in this case, the orge
$dragon.landmark('forest_ogre_den') - empty lair waiting to be claimed
These commands are also used in lair_conquest file, so presumably can be executed using the console. Do so at your own risk.
open one of the files;
change the base value of the encounter you desire. Higher value makes it more likely to occur.
lair_conquest file in \game\_story\lair conquest tells you roughly which lair is to which encounter. Elf and dwarf lair have their respective files.
=====================
Console;
$dragon.landmark('event_forest_ogre') - the lair still has its owner, in this case, the orge
$dragon.landmark('forest_ogre_den') - empty lair waiting to be claimed
These commands are also used in lair_conquest file, so presumably can be executed using the console. Do so at your own risk.