Event regen only depends on days passed, not how you pass them. Long slumbers, short naps, no sleeping at all, doesn't matter.I think events regenerate takes 7 days? So short sleeps will reduce it?
Quite, but you don't have to take my word for it. Check your event_plains.ini in 'game/db' and see for yourself.You sure you didnt make an adjustment to your files that hasnt been rolled out in a public fix yet?
Okay, let's test this, then. Next time you have a lot of trouble with sheep and have to reload, reload once more and consoleExcept even in a brand new game Im having this problem.
len(events.loc['plains']['sheepherd'].get())
len(events.loc['plains']['pigs'].get())
len(events.loc['plains']['cattle'].get())
They shouldn't. Eating cows six days in a row should remove them completely for a few days, and make them rather rare for a while.And if this was a thing, then why do cows never become rare once I get big enough to eat those every day?
You only eat a fixed number of sheep at any size. The in-game explanation isn't that you've eaten all the sheep in the Kingdom. It's that you've ravaged the sheep herds often enough that the peasants are keeping them locked up, or evacuate at the drop of a hat, etc.And why is there any rate of depletion at all any way for a small dragon? A cat sized dragon would be lucky to eat even a single full sheep in a sitting.
No, he isn't. Once the dragon hits level 21, he never gets bored again unless there's absolutely nothing to hunt. Not even ogres.Hes still just as stupid as an adult though
19 satiety is plenty to survive a sleep cycle (2 for hunger, 2 for HP, 5 for lust, 10 for evolving). Sheep are for when you need a buffer or are trying to do something extra, like building up your lair or non-food encounters.Except the lonely farm only gives 19 satiety, so you gotta do three of them to get 1 sheep worth
Not unless you play on impossible. And complaining that impossible is too hard... It's supposed to be very nearly impossible....plus if there is even 1 mobility the mob added in makes it so the tiny guy cant beat it.
One of the really important things on impossible is to always reduce infamy to manageable levels. Both farms and small villages at 0 mobilization are perfectly doable with a starter dragon and four goblins.At least on impossible, the sheep encounter is literally the only reliable food source for a tiny dragon until at least after his second evolution.
nothing is hidden really, you can get notepad++, set it to recognize python script and you can read most of the game code files.Is there a hidden mechanism for this?
Maybe, maybe not. Do you get into the rape screen via "She's a pawful, but let's try..." or "Probably worth doing..."? If it's the first, the problem is that you're too weak. Size isn't everything.I am at the medium size but still fails to rape most of the peasants I catch. There are 2 outcomes. I fail to rape them due to their struggle until I get too angry. Or I rape them successfully yet in the end I have to let them go as if I failed to rape them. Is this a bug?
Zero goblins, zero goblin feasts. Are you sure you got rid of all the goblins, including those in rooms? And that it was a goblin feast, not some other critters tasting your catch?The rare ones I capture get killed extremely often by the goblin raping events in my lair. I thought it was due to the number of goblins in the lair so I dropped them to 0 yet the event still triggered.
Several, but none that produce goblins out of thin air.Is there a hidden mechanism for this?
+1Not really advisable to rape them in the open. Better to drag them back and rape in lair.
Pretty much all peasants are hardy. Mermaids are even hardier, which is why blue heads are quite nice.I think some of the peasant types are more hardy - diver, washer, those hard work types would have more hp.
Most of the details are described here.Not sure about minion rape.
def has_all_special_captives(self, virgins = True):
homunculi_nr = self.count_girls_special(special_list = ['homunculus'], virgins = virgins)
knight_nr = self.count_girls_special(special_list = ['knight'], virgins = virgins)
thief_nr = self.count_girls_special(special_list = ['thief'], virgins = virgins)
huntress_nr = self.count_girls_special(special_list = ['huntress'], virgins = virgins)
sacrifice_nr = self.count_girls_special(special_list = ['sacrifice'], virgins = virgins)
sacrifice2_nr = self.count_girls_special(special_list = ['sacrifice2'], virgins = virgins)
duchess_nr = self.count_girls_special(special_list = ['duchess'], virgins = virgins)
true_princess_nr = self.count_girls_special(special_list = ['true_princess'], virgins = virgins)
enchantress_nr = self.count_girls_special(special_list = ['enchantress'], virgins = virgins)
sorceress_nr = self.count_girls_special(special_list = ['sorceress'], virgins = virgins)
amazon_nr = self.count_girls_special(special_list = ['amazon'], virgins = virgins)
novice_nr = self.count_girls_special(special_list = ['elf_novice'], virgins = virgins)
acolyte_nr = self.count_girls_special(special_list = ['elf_acolyte'], virgins = False)
They don't exist yet... At least not in any meaningful sense of the word.Where to find sorceress and amazon type?? Nothing in game files....
Well, one has a live ogre in it and the other does not.2 ogre den??
well that requirement cant be completed then...They don't exist yet... At least not in any meaningful sense of the word.
some have less than 27hp[abt the survivable], which usually leads to death upon rape. but that could just be me.Pretty much all peasants are hardy. Mermaids are even hardier, which is why blue heads are quite nice.
its called drugs .. which you should back off of a lil ...Don't know how I missed copying that.
You mean the wild tribes location where you can buy food? its now initially having only gobs and grems. After you release several lizardmen minions the lizard village will be founded and sell you food.I mean, where did the goblin fish go?
Seems like something that could be added to the guide.You mean the wild tribes location where you can buy food? its now initially having only gobs and grems. After you release several lizardmen minions the lizard village will be founded and sell you food.
Then don't. That's why the 'skip to size X' starts and easy difficulty exist.Having played original game and this one, this one needs balancing.
It is far far too hard to start as a young dragon unless you enjoy save scumming.
Once you are grown up a bit, you can balance better than you can at the start.
Keeping infamy below 5 for the monthly check protects against knights. Or just move to a new lair once he gets too close.Also, initial cave is very cramped if you dont start with a digging head. If you dont start with a digging head, you are likely to get visits by thief and knight and you wont have a way to defend yourself at all.
This will seriously devalue burrowing heads and 10 days is nothing in the grand scheme of things. Even 30 days would be. Gremlins are moderately OP as it is.Why not let gremlins dig? Make it take 5-10 turns...
They don't, or rather the knights don't. But even 1 reputation level runs a minimal risk of attracting a bored crusader. You want no knights at all, you keep your scaly head down.Why should the thief and knight even notice me until my noteriety gets to xx amount?
Sure, nobody is preventing you from updating the guide. The game itself tells you this in various ways (chatting with Mom and a quest, at least).Seems like something that could be added to the guide.
The fish are very useful once you've grown up as well.But, the fish are available after you grow up rather than when they could actually be used. Good to know.