i didnt know there was a progressive minimum.
It's not
progressive, just a straight percentage of your maximum.
Is there a way to change it only for easy difficulty?
Make that 'return 0' into
Code:
if difficulty_level <= 0:
return 0
Even on a literally brand new game Im having to reload 20 to 50 times a sleep cycle to get a damn sheep. Either increase the weight of the sheep encounter so its the same as the other animals
Sheep are actually
more common than the others. From 'event_plains.ini':
Code:
[gooze]
name = gooze
base = 30
multiplier = const 1
regen = 10
[pigs]
name = pigs
base = 30
multiplier = const 1
regen = 10
[sheepherd]
name = sheepherd
base = 40
multiplier = const 1
regen = 7
[cattle]
name = cattle
base = 30
multiplier = const 1
regen = 10
Even on a literally brand new game Im having to reload 20 to 50 times a sleep cycle to get a damn sheep.
Didn't happen in my test, so I still suspect what's happening is you going 'eat sheep' ten times and then wondering where all the lambs are.
Im literally here cursing at my computer cause this dragon is so fucking stupid every time he wanders off and i have to reload again.
He's young and stupid (and cute, if you're playing on easy). Never encountered any children/teenagers before?
actually had a brilliant idea: weight the chance of the dragon getting bored based on how hungry he is. If hes at starving then he never gets bored at all cause hes so desperate for food, but if hes nearly full he gets bored of hunting almost all the time!
When he's hungry and gets bored, that just means he can't take his grumbling stomach while scanning an empty horizon for the 300th time. So he jumps over the next hill and tries to find
anything. Sometimes it pays off, sometimes it doesn't.
'Look for animals' is what it says on the tin, keep the dragon's eyes peeled for edible critters and scan the area a few more times before moving on (and the success rate scales with his level, so he becomes better at it through the game). It's not 'look for food until you find it'. That would cost much more stamina, and thus wouldn't really work to solve your problem.
The solution is, again, to raid the farmsteads once the sheep are exhausted. If you can't take pigs/cattle, you won't make a dent in the poverty rating this way.