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Mod Ren'Py Abandoned Time For Dragons - Defiler Wings: Deranged Dragon Mod [29-07-2020] [Jman]

3.50 star(s) 8 Votes

flamewolf393

Newbie
Nov 13, 2020
94
12
Sparks can up to double your mana, but I guess you don't have an altar yet?


There's the poverty event where a Jötun abandons his castle that doesn't require fighting. It's got a 1/6 chance of triggering whenever you get a poverty encounter in the mountains.
I do but getting past the mists requires 10 mana, I can only get 5 with sparks.

That requires not only a really high poverty level, but also you have to have ice resistance to access the lair.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
961
I do but getting past the mists requires 10 mana, I can only get 5 with sparks.
You might want to change a head to rainbow, then. If you can't afford that, I doubt you can take on the elves, either.

That requires not only a really high poverty level, but also you have to have ice resistance to access the lair.
Even 1 poverty can trigger it, and as I said, the chances are reasonable once you're past that. Ice resistance is indeed a more difficult barrier. But in either case, the solution to your troubles is changing heads, i.e. you need to be a bigger and badder dragon before you get access to better minions. Maybe getting the second hatchery is too hard, I don't have current experience with that.
 

zzczys

Active Member
Jul 20, 2019
915
186
The elf grove is a bit of a game changer once you get it, as it has 4 breeding pits which you cannot build until completing a certain quest.

I think the hatchery rank is stone > forest > fire > frozen > green
 

flamewolf393

Newbie
Nov 13, 2020
94
12
Why isnt my infamy going down anymore? Im at 63 infamy, and its always gone down by 5 when i lose a fight, but now its just staying put. Its always gone down to a minimum of 3 before.

Also I just lost like almost 100 seals in a single month and I have no clue why o_O

Okay can someone please give me directions on how to mod the seal decay rate? Im playing on easy and suddenly losing way too many seals and I dont want to deal with the damn demons this playthrough.
 
Last edited:

zzczys

Active Member
Jul 20, 2019
915
186
Okay can someone please give me directions on how to mod the seal decay rate? Im playing on easy and suddenly losing way too many seals and I dont want to deal with the damn demons this playthrough.
You need notepad++, set it to recognize python syntax

navigate to \game\_script\subsystem, open kingdom.rpy

find this code block;

1607147843832.png

delete it.

Seals should now stay at 666, unless you lose cultist battle.

:devilish:
 

Jman9

Engaged Member
Jul 17, 2019
2,295
961
Why isnt my infamy going down anymore?
There is a minimum level of infamy, 2025% of the highest value you've ever reached. Did you go over ~250 infamy at some point?

Edit: This is lining up with the quest 'Scourge of the Plains' entirely too well...

Also I just lost like almost 100 seals in a single month and I have no clue why
High fear? Ignored some cultists? Although you'd need fear over 15 to get such a large loss...

Edit: If none of this applies, do you have a save just before you lost these seals? I could take a look if something's wrong. 63 (or even 250) fame won't put you that high.

delete it.
Just deleting everything is no good, you'll get errors. Better put, say, 'return 0' just below the line saying 'def change_fear', keeping the indentation.
 
Last edited:

zzczys

Active Member
Jul 20, 2019
915
186
Yea I just looked over and left this in;

1607164400264.png

actually where is kingdom fear calculated?
 
Last edited:

prehot

Member
Jun 25, 2020
221
95
Seems the game crashes when you put a minion guarding the cage with a pregnant woman and during the sleep report that prisoner dies giving birth.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
961
Seems the game crashes when you put a minion guarding the cage with a pregnant woman and during the sleep report that prisoner dies giving birth.
Can't reproduce. Either you're missing an interim fix, I've killed the bug without noticing it, or you have some sort of exotic combination of variables in your game. Send me a save and I'll take a look.
 

prehot

Member
Jun 25, 2020
221
95
File "game/_script/lair/lair - classes.rpy", line 1529, in room_actions
if room.minion and room.girl.hp > 1:
AttributeError: 'NoneType' object has no attribute 'hp'
Think it saved the error in the traceback file. I attached rhe save as well but i cant remember witch girl deathtriggered the crash think it was among thelast ones in the report tho maybe remika since she was hurt as well idk?
 

zzczys

Active Member
Jul 20, 2019
915
186
Treasure quest text/requirement needs correction; the quest says worth 500 gold and up, but the dialog in dragonia says 1000 gold. Was able to get by with 600+ worth.

1607188433367.png
 

flamewolf393

Newbie
Nov 13, 2020
94
12
There is a minimum level of infamy, 2025% of the highest value you've ever reached. Did you go over ~250 infamy at some point?

Edit: This is lining up with the quest 'Scourge of the Plains' entirely too well...


High fear? Ignored some cultists? Although you'd need fear over 15 to get such a large loss...

Edit: If none of this applies, do you have a save just before you lost these seals? I could take a look if something's wrong. 63 (or even 250) fame won't put you that high.


Just deleting everything is no good, you'll get errors. Better put, say, 'return 0' just below the line saying 'def change_fear', keeping the indentation.
Yeah scourge of the plains did it, i didnt know there was a progressive minimum.

Not sure what the mobilization was at 250 infamy, but i know my fear was never above 2 because of how fast mobilization occurs. And unfortunately not, im well past that point by the time you responded... I should really start keeping more saves around -_-'

Is there a way to change it only for easy difficulty? I want to still keep the same threat level on higher difficulties, cause Im running an impossible run besides this easy run.
 

flamewolf393

Newbie
Nov 13, 2020
94
12
JFC these goddamn fucking sheep! I am seriously getting pissed off at how rare these sheep are. Even on a literally brand new game Im having to reload 20 to 50 times a sleep cycle to get a damn sheep. Either increase the weight of the sheep encounter so its the same as the other animals, or better yet decrease the chance of the dragon getting bored and wandering off, which is at least 50% of the time. Im literally here cursing at my computer cause this dragon is so fucking stupid every time he wanders off and i have to reload again.

edit: actually had a brilliant idea: weight the chance of the dragon getting bored based on how hungry he is. If hes at starving then he never gets bored at all cause hes so desperate for food, but if hes nearly full he gets bored of hunting almost all the time!
 

Jman9

Engaged Member
Jul 17, 2019
2,295
961
i didnt know there was a progressive minimum.
It's not progressive, just a straight percentage of your maximum.

Is there a way to change it only for easy difficulty?
Make that 'return 0' into
Code:
            if difficulty_level <= 0:
                return 0
Even on a literally brand new game Im having to reload 20 to 50 times a sleep cycle to get a damn sheep. Either increase the weight of the sheep encounter so its the same as the other animals
Sheep are actually more common than the others. From 'event_plains.ini':
Code:
[gooze]
name = gooze
base = 30
multiplier = const 1
regen = 10

[pigs]
name = pigs
base = 30
multiplier = const 1
regen = 10

[sheepherd]
name = sheepherd
base = 40
multiplier = const 1
regen = 7

[cattle]
name = cattle
base = 30
multiplier = const 1
regen = 10

Even on a literally brand new game Im having to reload 20 to 50 times a sleep cycle to get a damn sheep.
Didn't happen in my test, so I still suspect what's happening is you going 'eat sheep' ten times and then wondering where all the lambs are. :p

Im literally here cursing at my computer cause this dragon is so fucking stupid every time he wanders off and i have to reload again.
He's young and stupid (and cute, if you're playing on easy). Never encountered any children/teenagers before? :D

actually had a brilliant idea: weight the chance of the dragon getting bored based on how hungry he is. If hes at starving then he never gets bored at all cause hes so desperate for food, but if hes nearly full he gets bored of hunting almost all the time!
When he's hungry and gets bored, that just means he can't take his grumbling stomach while scanning an empty horizon for the 300th time. So he jumps over the next hill and tries to find anything. Sometimes it pays off, sometimes it doesn't.

'Look for animals' is what it says on the tin, keep the dragon's eyes peeled for edible critters and scan the area a few more times before moving on (and the success rate scales with his level, so he becomes better at it through the game). It's not 'look for food until you find it'. That would cost much more stamina, and thus wouldn't really work to solve your problem.

The solution is, again, to raid the farmsteads once the sheep are exhausted. If you can't take pigs/cattle, you won't make a dent in the poverty rating this way.
 
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