- Nov 3, 2017
- 44
- 63
This may work, or may not. On Day 3, somewhere, you find a box. Inside that box has a few things in it. One, an item replicator, so that if you pickpocket a key, you can access things later on without having to pickpocket it. Or drugs. However, this would be after you complete certain things in game. The one thing it can't replicate, but it can store, is money. The reason is, is that the replicator makes an exact copy. So, you can't reproduce money in it. The serial numbers will be exactly the same. No variation, at all. This is why there is a list of things to bet on, on Day 1 or 2. And you can add, eventually, lottery numbers. This is why you visit the bet shop, so you can make small bets on different things, win, and store a bit of that money. So that on Day 4, I do believe, you can pay rent every time, when you get that far along. The reason for the list, is so that you can up make different amounts, as needed. And the list says anything over an X amount should be placed in the box to keep it safe from resets.
Hey, I have seen you talk about the idea of transferring items/Moneythough loops (on this comment and previous ones) and I thought I would spend some time doing into detail on why this wouldn't work on this kind of game.The main gameplay of the game is figuring out what combinations of events can fit together to provide more events.
What do I mean by this?
Well if you take the first main 'wall' in the game: Claire on Day 3. At the start of the game, you cannot get into Day 3 since Claire prevents you. This forces the player into spending more time in Days 1 and 2, and exploring different pathways. Only after attempting to use learning enough about Day 1 and 2 to be able to get the Good Demostration with both Georgia and Mia, can you access the Alice path to actually unlock Day 3. The problem is that with the Alice path alone, you are required to use the Evening of Day 2 which overlaps with the Good Demostration, making them mutually exclusive. This locks the player out of any events on Days 3+ which require a Good Demostration which includes Dana, Janice and Georgia's Paths. This forces the player into searching for a way to increase their persuasion skill to be able to persuade Claire and thus can avoid needing Alice. This leads them down the Hannah Path and thus unlocking Level 3 Persuasion and is free to spend Day 2 doing whatever they want and still access Day 3.
If you simply allowed the player to access Day 3 once they had gotten it once, then it would have opened up to much too quickly and the player would 1) may get overwhelmed with options which may cause them to look at many route more broadly (jumping from path to path once they meet any resistance) which could cause them to miss things that they can access if they looked deeper, 2) ruin the value of the reward of getting persuasion 3 as it would provide no benefit.
How does this link to Money?
Money in this game works in a similar fashion to the flags mentioned in the Claire Example. The main Use of Money is the Club which initally costs $1000. This locks the player into needing to 1) Get drugs to sell, 2) use the lotto ticket. This locks the player out of paths such as 1) Using the ticket on Layla (locking out Cynthia/Crystal/Rosario paths),2) Limits Drug paths (Alice/ Ayumi)... Then when the player learns that they can use Zarina, it opens up some freedom as they can use either Drugs or Zarina, then more freedom is opened when they can get $700 from Layla and then finally the limits are removed when they learn of Sully.
Adding a way to duplicate/store money between loops before the player learns of Sully would be like giving access to Day 3 before the player gets Persuasion 3, it would unlock too much too soon and removes the reward that is aquired later on. Adding the reward after Sully would be pointless as there is no longer a use for money.
I hope this helps you see why the game does not need (and would be worse off) with items being transferable between loops. And I hope this doesn't come off as mean/malicious as I do not intend it to do so. I just believe that your idea is wrong and wanted to explain why I thought so.
If you have any explanations on why the idea would actually not ruin the game and would benefit it, then let me know.