The tab skipping was a nice touch, but the level of repetition is still too ludicrous.
The game remains both impossible to keep track of and impossible to advance in a reasonable amount of time without a walkthrough. In it's current state the game may as well play itself, as that is the only way to get anywhere. I spent several hours and never even got to a single bit of new content over when I last played back around version 20, having looped hundreds of times, while trying to play without the walkthrough. Having looked at the walkthrough, the amount of specificity to the sequencing of actions, which are barely if at all indicated in the game, is virtually impossible to work through legitimately. Not only do you have to do things in the exact correct sequence with little to no prompting, not knowing what any action will unlock nor having the slightest clue where that unlocked, but the prior conditionals, again with no prompting, boggle the mind. I would love to see the flowchart you have to keep for this; it must be pages long. As far as playing this without a walkthrough, you are basically just permuting all possible actions sets in a random walk until you hit something new, then permuting all possible actions AGAIN since you can't tell where a new action may have happened.
Just for laughs, I wrote a script to brute force random walk the options and it got farther than I did applying logic and reasoning (it got there faster too, though of course this is becuase it was skipping as fast as possible and ignoring all text).
There is too much repetition, too few clues, and too much memorization. At least in the first 2 days (I have never gotten past the cop on day 3), 90% of everything is on day 1 and unlocks in one to two new bits then requiring a full reset to do anything with. I have lost count of the number of times I have had to do the car event, but it must be in the hundreds.
The premise is good but the execution is simply unfun, uninteresting, inscrutable, frustrating, and repetitious to the point of enraging. The way the game works needs to be redesigned from the ground up to make it interesting, not repetitious, or 99% of players not using a walkthrough will never be able to access 99% of the content. I can see there is tons of good content waiting to be found, but the game gates it so hard I have an easier time doing my paying job for a week than getting a single new scene to show in this game.
There needs to be a way to have the game go directly to where there is an actual new choice. For example it should be possible to skip from the start all the way to in your house talking to your sister in one step, since the entire cafe scene or acquisition of the sleeping pill are the same every time you try to do that particular branch. There is nothing possibly different until you choose which room to look at.