Hello! Thanks for the words!Thanks for the reply. Since you're around just wanted to say a couple things--I think the game is solid, but besides the fact that harem chuds will hate it by default, the main thing holding it back is the fact that in the time you've been making it, models/animations have gotten so much better that anyone new in the space is gonna pass on it just from looking at the images.
Not gonna pretend the puzzles aren't a barrier though, I personally put it down for a few years before finally finishing an update before the next public release with v69 this year. Also I know you probably don't care as much about what people who aren't paying you think, but if you've fixed issues/bugs that a lot of people are getting stuck on, you might want to consider accelerating a public release beyond your usual schedule, or rereleasing an old public version with the issue fixed so whatever the issue is doesn't leave a bad taste in people's mouth and you lose them forever. It's never been an issue for me, however, IDK how people are encountering unsolvable bugs. My main issue with the game is it hangs up when you use rollback and skip sometimes, not sure what's going on there... Also the game bugs out and eventually kicks you to the main menu at later events if you have the action menu turned off. I'm assuming it has to do with having no where for the return function to send you to the further you get in the game.
IDK if the return you get from this project gives you the resources to do it, but it would be great to see you invest in modernizing the visuals and animations; just for future releases, not like a whole rework or anything. Also if you'd create a SS page that would be great, as Patrn is on a real tear right now... they got Mr.C a few months ago, a lot of people who've flown under the radar for content they don't approve of have been getting picked off the last few weeks/months... Wish you all the best, this work occupies a really unique place in the adult content space.
I usually don't go back to fix older public versions unless you break the game completely. usually, the bug report is the other way around.
I release a version for my few patrons. Maybe someone sees a bug and reports it, usually is something small. This will go to the public version. Months later a public version is released. the number of players is way larger and they try things that I didn't contemplate. They report it and I fix those things for the next version (that will go first to patrons and later to the public)
In the artwork, I see my early work and cringe into extinction. I've got a lot better with the time but I was never an artist so I have limitations. The problem with re-doing some older scenes is that I cannot reproduce the same lighting effect. It's a whole thing and too long but changing the computer hardware impacts in the final render. The render might look better but if the lighting is one way in 50 renders and different in two you will notice. So it comes to time, a resource that I have little.
I did some rework of old renders but usually small scenes.
For the art style, this is a preferred choice. I like this kind of style. (for those curious is a mix between Genesis 3 and Genesis 8 of DAZ)
But I can see some people consider it old and leaning more into the AI art style that is populating more games now.
I have a SS:
You must be registered to see the links
and a ko-fi:
You must be registered to see the links
"Hey Hydra, I went there and there are no susbcribers. Is it a bug?"
Hydra: I'm sure is your browser not refreshing... **Leaves quickly crying**
Cheers!