Who's your favorite LI so far?


  • Total voters
    712
  • Poll closed .

T4t0rt

Active Member
Feb 22, 2023
660
307


View attachment 3738544

Hello everyone, ABUBA here.

I'll try to keep this short and to the point, though as you can probably guess from the title, you might already know what I'm about to say.

I've been putting this off for a while, but now seems as good a time as any. I want to be transparent with everyone. When I first got the idea of making my own visual novel, it was a way to distract myself from the problems in my life. However, I can no longer maintain it. To keep a long story short, I'm in a bit of a pickle... hehe, get it? Because I'm a tomato and all. Wait... tomato pickles are an actual thing? Sounds disgusting.

Okay, okay, back on track. When I started writing and learning about creating a visual novel, I was living with my partner, had a decent-paying job, and enough free time to work on it. But now things have changed. I have a new job that is much more taxing, both mentally and physically, doesn't pay as well, and the worst part is I had to move back to my parents' house to take care of my dad.

The last few months, I've been spending more of my time studying and trying to earn a certification that will allow me to apply for a higher-paying job or, hopefully, one that allows me to spend less time in the office. As of now, I work from 8 to 5, not including the 1.5-hour commute. I have to spend Saturdays with either friends or relatives, and Sunday is really the only genuine "free" time I have left.

So I have to take a step back and rethink my priorities. I genuinely enjoy making visual novels, and I know one day I want to create something I can be proud of. I hate to disappoint all the people who have been supporting me so far; you're all amazing.

But yeah, that's it. Who knows, maybe in a year or two I'll be back to continue TV or just start all over when my situation is better. For now, it's goodbye.

Before I go, a small message to everyone:

Live life! Meet new people! Learn new things! The magic of human beings is that we truly have unlimited potential.

Well, that's about it. Goodbye.
Take your time, good sir. We'll be there the moment you'll decide to come back.
 

HueksYuuki

New Member
Aug 6, 2019
11
21
I have literally just downloaded this and played through it without stopping, all excited like and absolutely LOVING the hell out of Lily beyond reason, and now I come back to see that it's ABANDONED?!

Oh my gosh, this is the same type of pain and hurt like Veqvil, please... Author-nim, I hope your life will be better, perhaps start a Patreon / Fanbox as well maybe? ... I absolutely love your work so far and damn... Just, speechless at how sad I am to see these news...

Hope your situation improves, that you stay healthy, happy and full of passion! I will 100% Bookmark this and await your return.
 

BoohooBitch

Member
Oct 30, 2017
394
300


Go leave some nice replies on their farewell post. You can follow the creator for free and do it.
 
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Hfap5

Member
Oct 13, 2023
470
453
Another good abandoned game... Good games have a bad ending, while those boring games succeed Zzz
 

Gexiz

Newbie
Jul 16, 2020
99
113
It's a shame that this game died. Also if he comes back in 1 or 2 years I will be waiting for himIt's a shame that this game died. Also if he comes back in 1 or 2 years I will be waiting for him Good luck in everything
 
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DevinHesi

Forum Fanatic
Uploader
Oct 29, 2021
4,008
33,612


Hello everyone!

It’s been a few months since I worked on Timeless Vendetta (TV), and recently I had the chance to go back and play through the entire game. Looking back, I definitely see a lot of things I would’ve done differently—a lot of things I’d add, and a lot of things I’d remove. But I think the mistakes I made can be summed up into four main points:

1. Connecting scenarios based on “vibes” instead of writing dialogues ahead of time

When I wrote TV, a lot of my script was made up of cool scenarios I wanted to show the reader, and I built the plot around those moments. Instead of writing scene-by-scene, I relied on half-baked filler or transitional scenes to connect everything. This approach might work if you’re a genius improv, but it didn’t for me.

Those filler scenes ended up feeling empty and inconsistent, and I got called out a lot for things like characters saying one thing and then contradicting themselves later. Most of the time, these issues came from those rushed transitional scenes.

They also didn’t add much in terms of character depth, relationships, or world-building—they were just there to bridge plot points. And because I often ran out of dialogue ideas while writing them, the scenes would end abruptly, making everything feel rushed.

2. Rushing to finish the script with an unsatisfying ending

Midway through writing TV, I hit writer’s block, but instead of taking the time to work through it, I pushed myself to finish the script. The ending I wrote wasn’t just bad—it was unsatisfying and difficult to connect to. I thought it would be fine because I could come up with a better ending or fix the connections while writing the dialogues and renders, but instead, it just made me burn out and get frustrated.

3. Taking too much criticism and feedback

I love getting feedback on my work—it’s the whole point of the “after-chapter recaps.” But I definitely went overboard by trying to incorporate too much of it into the writing. At some point, I had so many loose plot points that I didn’t know what to do with them, and it became a huge intangible mess.

4. Multiple endings and dialogue variants

The idea of players being able to change the outcome of the story is awesome, but the way I approached it definitely wasn’t. I ended up burning myself out by writing multiple variations of the same scenes based on player choices. If I could do it over, I’d write the story coherently from start to finish first, and then work on the alternate outcomes afterward.



Despite all of that, I’m still glad I decided to give visual novels a shot and make TV. The process taught me so much about writing and screenplays—knowledge I’ve strangely found useful in unexpected and completely unrelated things.

Right now, I’m working on an entirely new story. I’ve written about four chapters’ with three already having dialogues so far. It's really just something I wrote in my free time as I (still) haven’t been able to save enough money or time to commit upgrading my hardware and focus fully on it, so it might get released one day, or it might not. But if the opportunity comes and you’re all interested, I’d love to work on it more and show it to everyone.

As always, thank you all for your support and thanks for reading my "reflective" ramblings. Have a great day! -
 

Zemax

☠ The real world is where the monsters are ☠
Moderator
Modder
Uploader
Donor
Aug 19, 2022
3,513
47,316
Right now, I’m working on an entirely new story.
So will he rewrite/remaster the game, or does he mean he will make a new game?
 
4.50 star(s) 13 Votes