Simpleton173

Member
Dec 26, 2018
210
567
291
This looks like paranoia...
I literally only asked a simple question, no strawman or insinuations, and you immediately got defensive.
I know you and I don't see eye-to-eye on certain issues with Lost Love's current state, but that doesn't mean you automatically assume that a question is some sort of trap.

So again, in the case of Lost Love being remade in or ported to Ren'Py, do you think that Unconditional Love should also be remade in/ported to Ren'Py due to the save-import between the two?

Alternatively, do you think Unconditional Love should ber remade in/ported to Ren'Py at all?
No. You are making a trivial argument. The save import system can be bypassed by saying "In the previous non-fucked game (Unconditional Love) which options did you choose"

Process Flow
User selects options from Unconditional Love -> game recognizes user selections -> ported Renpy version of Lost Love works.

How hard is that to comprehend? Its a valid suggestion that Motz should consider for the love of Cthulhu
 
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biff322

Newbie
Feb 23, 2024
26
39
99
Has this game yet been fixed to make it playable instead of freezing up? loved the first part really want to be able to play the second.
 

biff322

Newbie
Feb 23, 2024
26
39
99
That doesn't seem to help. When I first meet Scarlett she says something like "I'm only here because of what happened under the bleachers." Then the reply is something like; "What happened under the bleachers?" At that point the game freezes up and you can't progress through the dialog chain.

Actually there was an earlier problem too, when first meeting young Heather in the arcade, there is another dialog hang up there, but spamming the button made it jump several lines ahead and trying to back up to see them would freeze the game.
 
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Virpgoil

Member
Oct 2, 2024
395
300
116
So not sure how this whole back in time thing works. Is the MC going back in time making it to where everything that happened in the first game didn't happen yet?
 

terrorbyte

New Member
May 22, 2017
7
54
144
That doesn't seem to help. When I first meet Scarlett she says something like "I'm only here because of what happened under the bleachers." Then the reply is something like; "What happened under the bleachers?" At that point the game freezes up and you can't progress through the dialog chain.

Actually there was an earlier problem too, when first meeting young Heather in the arcade, there is another dialog hang up there, but spamming the button made it jump several lines ahead and trying to back up to see them would freeze the game.
Ah, I see the problem. In scenarios where the game transitions between two different layers (aka. animated images), the display stalls if the animation finishes before the dialogue. It technically responds to clicks, so if you click a sufficient amount of times, you can get past the point, but you will have missed the dialogue.

Removing the layer transitions from the translation file will solve it, but the animations will probably be weird.

Alternatively, I have fixed it in the DLL for Linux (also fixed loading/saving which didn't work), but the Windows version is built differently, so I am still trying to figure out how to solve it there.
 

biff322

Newbie
Feb 23, 2024
26
39
99
Ah, I see the problem. In scenarios where the game transitions between two different layers (aka. animated images), the display stalls if the animation finishes before the dialogue. It technically responds to clicks, so if you click a sufficient amount of times, you can get past the point, but you will have missed the dialogue.

Removing the layer transitions from the translation file will solve it, but the animations will probably be weird.

Alternatively, I have fixed it in the DLL for Linux (also fixed loading/saving which didn't work), but the Windows version is built differently, so I am still trying to figure out how to solve it there.
Cool. I hope it can be fixed, love the game and was excited to play the second part.
 

terrorbyte

New Member
May 22, 2017
7
54
144
Cool. I hope it can be fixed, love the game and was excited to play the second part.
I think I have fixed it for Windows too now. I've attached a patched version of GameAssembly.dll for 64-bit Windows and Assembly-CSharp.dll for Linux.

The modification simply bypasses a check which waits for the video to finish (which apparently never happens) and the Linux version has an additional checksum added to the end of it which was necessary for load/save to work.
 

biff322

Newbie
Feb 23, 2024
26
39
99
I think I have fixed it for Windows too now. I've attached a patched version of GameAssembly.dll for 64-bit Windows and Assembly-CSharp.dll for Linux.

The modification simply bypasses a check which waits for the video to finish (which apparently never happens) and the Linux version has an additional checksum added to the end of it which was necessary for load/save to work.
Thank you! It seems to be working now.
 

Catwashere

Futa lover!
Donor
Jan 28, 2018
2,249
2,453
448
Incorrect. He made a terrible decision to choose a unique engine and it failed. He has been asked to port to Renpy but refuses to do so. That's a failure on his part as he has had months to port the game when coder became unreliable yet refuses to do so.

Don't consume the narrative being spoon fed to you
If this is true his new games need to all fail as way too many devs do dumb shit and so many are only mony hungry
 
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Snugglepuff

Devoted Member
Apr 27, 2017
8,497
9,436
786
So he started a new game before finishing this one?
All of Motkeyz workon this was finished. All the waiting is and has been down to Aesouh to finish so that r12 can be released.

Is he supposed to just sit and twiddle his thumbs with nothing else to show for his patrons?

If this is true his new games need to all fail as way too many devs do dumb shit and so many are only mony hungry
Take how and what Simpleton173 says with a pinch of salt.
He's been extremely negative and biased against Motkeyz for quite some time now.
 

Johnny Dough

Member
Jun 19, 2024
243
317
141
This looks like paranoia...
I literally only asked a simple question, no strawman or insinuations, and you immediately got defensive.
I know you and I don't see eye-to-eye on certain issues with Lost Love's current state, but that doesn't mean you automatically assume that a question is some sort of trap.

So again, in the case of Lost Love being remade in or ported to Ren'Py, do you think that Unconditional Love should also be remade in/ported to Ren'Py due to the save-import between the two?

Alternatively, do you think Unconditional Love should ber remade in/ported to Ren'Py at all?
They should be fused since Unconditional Love is the same story. It's only a "different game" technically, like, a different software. Substantially, it's the first part of Lost Love or its prologue. Just join the two, and we can even ignore save transfers.
 

Johnny Dough

Member
Jun 19, 2024
243
317
141
That's too logical, people are going to be dildos and argue with you.
I don't know if people will be dildos or throw dildos at me, but I even think the game(s) should be remade as a plain VN. I've always felt the sandbox in this game was like a pseudo sandbox. Most of the time, there's only one thing to do, and when there are two or three, they could be done sequentially, or the decision could be made through a menu. It would be even good for the dev since many people despise sandboxes—and I'm not one of them. In fact, I prefer sandboxes, so if I'm saying this, it is because I really felt it was unnecessary.
 
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terrorbyte

New Member
May 22, 2017
7
54
144
I see there has been a lot of discussions around porting to Ren'Py etc., so I thought I'd add my perspective.

In order to try to fix the "bacon freeze" and the broken load/save functionality on Linux, I've disassembled the whole game. That is, I've extracted the assets, decompiled the code to C#, decrypted all the encrypted strings (which also reveals the password for the vngine files) and removed the additional bogus decoy code.

A lot of the game is actually stored in the translation files, so just for the shit of it, I spent an evening writing a converter to Ren'Py - an incomplete one, I admit, I skipped sounds for instance, but it works and wasn't difficult at all.

So what does it actually take to convert the game to Ren'Py?

1. Dialogue files needs to be converted to rpy scripts - this involves handling audio, video, transitions etc.
2. Stuff such as the main menu and all the interactive parts of the various room and map etc. needs to be written manually as it is currently made as Unity scenes with scripts attached. This part will probably be technically easier for Motkeyz to do as his version of the scripts will be prettier that the decompiled and obfuscated scripts I am working with.
3. Support for older save games could probably be done with a plugin, but is this really worth it?

So no, it will absolutely not take a year to do, but exactly how much time it will take depends on the skill set and time available. Motkeyz is clearly incredible skilled in graphics, there can be no doubt of that, but programming is probably not his strongest skill. I have close to 30 years of programming experience and could probably port the whole game in a few days if I did nothing else - I do however have a job and a family and can probably not dedicate more than a few hours a day to this project.

But here's the catch. I could port the game to Ren'Py for Motkeyz - which I would do for free as I can't have any money involved with erotic games - but it will only make sense if he then actually completes the game with the Ren'Py port. Also, last I checked, piracy and breaking encryption is illegal in the EU where I live, so his concent is crucial. Also, there would be no actual guarantees that I would succeed.

The situation Motkeyz is in seems to be relatively common across these kind of Patreon-based games, and frankly, across game developers in general. So many people want to create a game, but lack the stamina and peserverance necessary to actually follow through. Don't know about the art department, but at least in the programming scene, I know a lot of people on the autism and/or ADHD spectrums, who initially are super focused on the project but later looses focus and simply cannot figure out how to direct their focus back to the project again. I wouldn't be surprised if this is where the VNGINE developer is.
At my work, what I would do is have a friendly talk with the developer about why the task will be given to somebody else for the sake of the project and we would usually find a more suitable task for the developer which he finds exciting (happy developers are productive developers). Usually, the person feels a bit defeated initially, but it is also a burden removed from their shoulders. It is not that they didn't want to complete the task, they simply just couldn't control their focus sufficiently, and that fustrates them. But at my work, I am very focused at removing personal attachment to code and projects, as this is important to make room for constructive criticism in code reviews etc., and to make an example out of myself, I make a bit deal out of pointing out when I have failed or advocating for scrapping stuff I have introduced in the past. Having this kind of environment makes the aforementioned actions easier.

So what should Motkeyz do? I don't know. I don't know the personality of Motkeyz or his partner, so I can't tell what would work and what wouldn't. If Motkeyz agrees to let me make the Ren'Py version, what incentive does the partner then have to finish? - Which then ultimately make it all dependent on a random dude who just happens to have reverse engineered the game. If I don't follow through, Motkeyz will have to do the Ren'Py version himself, so that is also a risk.
 

gilma

Newbie
Jun 27, 2017
88
74
126
I think i am the only one who likes sandbox element . Thats what make these feel like a game not a story .
 

Johnny Dough

Member
Jun 19, 2024
243
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141
I think i am the only one who likes sandbox element . Thats what make these feel like a game not a story .
Well... As I posted before, I prefer sandbox games, but this is not a real sandbox game... You almost all the time only have one thing to do... The "sandbox" here is just a quirky way to progress the story, which, in most games, is done by pressing the space bar. Fortunately, the story is good. If it weren't, I'd have quit a long time ago. It's a funny case of "I came for the sandbox, but stayed for the story."

About people's issues with sandboxes, though I love them when they're done right, there are many sandboxes that really give the genre a bad name. Some have all the issues here, but the story isn't even good, so there's nothing. Moreover, sandbox development is quite problematic... It's all in bits and pieces that make development feel slow and updates empty—a problem this game doesn't have because, as I said, it's not a real sandbox. So, my tip for developers out there: if you want to make a sandbox game, make it a faux-sandbox. It can even be kinetic and people won't notice—just add a few menu with options like: 1) Fuck that girl; 2) Don't fuck her. But the story oughta be good—that's mandatory.
 
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