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Aesouh

Master Chief VNGineer
Modder
Game Developer
Sep 16, 2017
1,893
5,404
ok, I think I missed some instructions somewhere.
Where do I progress through the 'scene' videos?
clicking as normal doesn't seem to do anything, all I seem to get are things repeating over and over
I tried clicking the stop button but that sometimes seemed to just either go to a new scene or back to an old scene in the video
Hi, each video is its own player so to speak, we didnt really add the option for multiple angles yet. some of the earlier videos are quite long and has built in angle changes and some sound or effects, it will stop and move on. Some videos are just short loops, if this is the case the loop icon on the video controller will i think just light up, and in chapter 1 we didnt have support for dialogue over video, which was added for chapter 2. For loops and animations there is a continue button that also shows up after a while to indicate that you have already watched everything and its now looping basically
 

Sparhawker

Active Member
Mar 23, 2022
828
240
Hi, each video is its own player so to speak, we didnt really add the option for multiple angles yet. some of the earlier videos are quite long and has built in angle changes and some sound or effects, it will stop and move on. Some videos are just short loops, if this is the case the loop icon on the video controller will i think just light up, and in chapter 1 we didnt have support for dialogue over video, which was added for chapter 2. For loops and animations there is a continue button that also shows up after a while to indicate that you have already watched everything and its now looping basically
ok, thanks, that sort of explains it. I did see a 'continue' button once, but it's difficult to know when it might turn up. I've taken to enjoying it for a little while and then clicking the 'stop' button. I guess I just assumed that left click would make it continue to next scene or something. Must admit that the scroll back/forwards is also backwards from most other games (renpy ones that is) so I keep scrolling the wrong way if I want to go back to something, will just take a while to learn it.
 

Sparhawker

Active Member
Mar 23, 2022
828
240
ROFL - just noticed the TABOO poster on the way and saw Kay Parker in the cast...wonder if that's a very well known porno where the guy get's his aunt and his aunt's friend
 

rewyn

Newbie
Nov 6, 2017
89
21
If the game is black/white and no images. Please install the x64 version for 64-bit game version, x86 version for 32-bit game version patch from Microsoft:
This link doesn't go to the patch. What should I search for to fix the blank play screen?
 

Draco6393

Member
Apr 16, 2022
321
136
can someone tell me how do you save this game? it says esc should bring main menu but it does not do anything for me
If your playing on the computer right click on the mouse and then once the save screen comes up click on a empty box to save the game. If you don't want multiple saves then just click on a box that already has a save on it and click on yes to save over that save file
 

Rome5555555

Active Member
May 4, 2017
864
493
Hi, each video is its own player so to speak, we didnt really add the option for multiple angles yet. some of the earlier videos are quite long and has built in angle changes and some sound or effects, it will stop and move on. Some videos are just short loops, if this is the case the loop icon on the video controller will i think just light up, and in chapter 1 we didnt have support for dialogue over video, which was added for chapter 2. For loops and animations there is a continue button that also shows up after a while to indicate that you have already watched everything and its now looping basically
Dear engine developer and could at least in words to describe how you have implemented a system "player moves the rooms" ?
I'm trying to implement it on the unity, but I can't think of anything.
 

Aesouh

Master Chief VNGineer
Modder
Game Developer
Sep 16, 2017
1,893
5,404
Dear engine developer and could at least in words to describe how you have implemented a system "player moves the rooms" ?
I'm trying to implement it on the unity, but I can't think of anything.
I think if you have this question it might be a bit of a complicated answer because there are many steps and i'm not sure what kind of level of unity knowledge you have, all of this is just a matter of solving a puzzle, its all down to logical problem solving.

but if you know unity pretty well and just wonder how to deal with the "Logic" you can for example see it as every room is its separate parent game object with all arrows and "hotzones" as either empty game objects with hover scripts on it or actually buttons that sends messages to a handler to switch rooms (Basically deactivating current room and activating the one you want) or you can do something super basic to start getting to understand unity you can just start by making arrow buttons that deactivate the parent game object. so in the on click dropdown you drag in another room parent game object into it, and select gameobject, and then setactive(true) and then press the plus so you get another row of on-click and put in that buttons parent game object room and put it on set active false, that will turn one room off and another on. I don't do it like this because its a pain in the ass in the long run, i try to do as little as possible with unity editor stuff but sometimes its a neccessary evil or it just saves some time in the moment.

This is just one way i did it, there are thousands of different ways of doing things. Whenever you have a problem start breaking it down to what you actually want to happen on the screen, and think of it as separate problems, its like making small building blocks that you can reuse for other things.
 

Aesouh

Master Chief VNGineer
Modder
Game Developer
Sep 16, 2017
1,893
5,404
If your playing on the computer right click on the mouse and then once the save screen comes up click on a empty box to save the game. If you don't want multiple saves then just click on a box that already has a save on it and click on yes to save over that save file
thats not how it works in vngine , rightclick goes dialogue backwards. You have to esc and save or press the save button from the quick menu on the right of the dialogue panel.

There is/was a bug in chapter one that could block the esc key menu if you hit N i think, because it used to be a house navigation map that i since removed ,but some old legacy ghosts i think caused this bug to happen. We found that out way later and it wasnt possible to patch anymore. Will be solved for the steam version tho
 

Antwit

Well-Known Member
Dec 20, 2018
1,044
1,087
CG Timestamps 1.0PE



Password for Storage.vngine:
Code:
[MEDIA = youtube]-Jx5Zahhtwg[/MEDIA]
Is the Password:

[MEDIA = youtube]-Jx5Zahhtwg[/MEDIA]

or only

-Jx5Zahhtwg

without the brackets????????
 

Wilsonn

New Member
Mar 12, 2019
2
0
game looks great but having a problem with the black bars covering the choices. i have tried all the resolutions and windowed mode. no luck
 

Draco6393

Member
Apr 16, 2022
321
136
Wilsonn I am not trying to be mean or anything but with your name the first thing I thought about was that volleyball from Cast Away that he made and was calling Wilson d8f04305-0f06-4286-ad08-0a392a2b5ea6.jpg
 
4.10 star(s) 242 Votes