- Oct 17, 2019
- 1,079
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I have no words because I am laughing so hard. That face I've never seen anything like it.
Hey, I definitely get that! I spent a week on the Mr. Terrific model and 2 weeks on the Raven model. This was basically just so I could test that animations would fire at the right time and that the model was able to move correctly.I hate to be so brutal without even trying the game, but I feel like the dev needs this information:
Your models need a lot of work. Raven doesn't look remotely good enough from the screens I've seen. This is just my opinion, but I don't think you're gonna get much attention for your game unless you fix that.
That said, I wish you the best. There should always be more Teen Titans content.
Thanks! The UI was definitely a huge pain in the ass getting to work and look correctly, I'll also be updating the conversation UI down the line (that's a minor thing for now as I can already tell).The UI actually looks really good, so if that's what you've focused on so far you're doing great. That said though, I hope you put the same level of enthusiasm into fixing that abomination of a Raven model next lol
Im giving you advice as someone who went to university and academy for game design and who's had experiences with QA.Hey guys, dev here. I know the models are really (REALLY) rough, I put them together in a couple weeks. Character, room and object models are all created by me.
The majority of my time has been spent learning Unity and building the systems, so I was planning on making the first update after this release the "model update".
Thanks for the constructive feedback on the model, that's exactly why I'm posting here!
Thanks, yeah definitely looks like I made a rookie mistake! Hopefully the next build will change the perception of the game a bit. Your insight is greatly appreciated!Im giving you advice as someone who went to university and academy for game design and who's had experiences with QA.
You made a rookie mistake. Despite what most starter devs think, First impressions always matter. There's no such thing as Alpha, early access, beta or concept. The very First thing you make public... THAT is what identifies you and your product. I won't get into the statistics.
Yes there will be groups of people who will support you, people who will understand that "this is just early development", but the majority will take one look at the Thumbnail and walk away.
This is not to discourage you, just to point out your mistake so that hopefully you don't make it again.
Now what's done is done. Do your best to listen to feedback, no matter how negative, insulting or unprofessional. There's valid criticism even in the most hateful of comments. You could do public polls so people can vote for content if you don't want to go through reviews. You should also consider if you want this project to be for your own entertainment, getting followers or making profit. Make your goals from there.
You've got a decent concept here and a working skeleton for a game which i understand you made from scratch and learned by yourself, bravo.
Best of luck.