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sergesan

Active Member
Aug 3, 2018
655
1,348
you make it too complicated....start was good but going further it becomes more of statistics game instead a story oriented vn....maybe i´m wrong here but this becomes more a sandbox rpg thing....liked it more as a story
 

K18

Well-Known Member
Apr 19, 2018
1,035
7,307

This is a dev update that's been rewritten about 10 times now. That means it should only contain 5-8 typos and roughly 25 grammatical errors! This is why I have a beta team for the game releases, folks.

It isn't proper game development work if you don't have to do it at least twice. I was reminded of this when I discovered that EVERY character model I had exported and converted would need to be redone thanks to a few issues I found. Mercifully we are a bit over halfway through that process, and I was able to sneak in a few other improvements when I did this. I'm hoping that next week will bring the end of me monitoring another computer for Maya to finish converting a model.

To spare myself from burnout, I'm back to just 5 days a week (alright, maybe 6) of working on To Be A King. I noticed that 7 days of working 8-12 hour days was not going to end well. How folks at game studios survive crunch for months on end is beyond me. I'd be making so many mistakes by the end. "Sorry, boss, but it has been so crazy. That's how Master Chief accidentally ended up with a dick for a hand. It could be a cool weapon though, right? Alright, fine. I'll leave your office."

Let's talk about some major changes UE is bringing. Animations are, of course, the largest. I'm working on getting comfortable with UE's system and how I am going to structure these so that each scene can be efficient and impactful. Beyond that, I've got some new tools I'll be integrating to provide some added realism to the animations. Since everything will be animated, I need to make sure those do not feel stale after several chapters. Stay with me while you see some early works-in-progress over the next few weeks. They will get better. I'm not even three months into this transition, and it is nice to already have better animations than I had in Daz. And in just a few minutes to render out per animation.

The biggest changes will be in the environments. After reviewing those again this weekend, it makes no sense to convert a lot of the Daz environments I have been using. Well, other than for continuity, but I'll talk about that in a moment. There are many fantastic (and more historically accurate) environments available in Unreal Engine, and I intend to utilize those. Realistic trees, actual Roman household items, etc. are going to make things feel a bit more alive. I do plan to go back and redo Volume 1 in UE (though when that happens is unknown). So forgive me for a bit of retconning of the environments when Chapter 11 gets introduced. Everything will ultimately match up…eventually. I'll plan to do some more previews of environments soon, as many of those are pretty close to where I want them. Maybe we can have a special lady take a walk through one.

Speaking of environments, 2024 is going to bring a massive change there. To Be A King will explore new lands. Visiting the Gauls, Vikings, Egypt, and Tamura's homeland are all in the planning stages. None of that would have been possible with Daz due to environment limitations. There are many assets I have wishlisted in the Epic Marketplace to make these realistic, but Egypt is already shaping up fairly well. I am sure Rashida will be happy. There will also be a stopover in Lydia and Helena's hometown, along with the potential for a sailing adventure across the Mediterranean. The boat assets have been purchased, but getting the sea and everything setup may prove to be more trouble than it is worth.

Clothing is also going to be a bit more period appropriate, though I'm taking a few liberties with sexy outfits for the ladies. I've got all that redone, and I hope to have some previews to show off soon. Even the palace soldiers got some significant upgrades, though I've got to try and get those same things over to Felix & the General.

My composer is working on a big overhaul of the music and sound effects throughout the entire game, while I do all this fun in UE. That will hopefully be completed in another month or so, and the early results are really remarkable. There is new music, of course, but also a reworking of existing music to better capture the feel. The goal is honestly that you rarely notice the music, because it being distracting would be terrible. Look for a preview or two of that within the next few weeks, as I'm hoping to get some comparison videos done to show it off.

Thanks for reading this far! I'll be head down with the character work for a bit longer, as there is so much going into them. While I do that, I'm mixing it up a bit with finishing up my writing as I now know what I can safely do in the next chapter. You'll see more previews to show off what will be very much works-in-progress for a little while longer, but you'll be able to see the progress, at least. It's a big undertaking, but I already see some amazing possibilities, and assembling scenes is getting easier by the day. If I had the characters already all setup with everything they need, it would not be a lot of work. Now I'm going to get back to work on the character physics. Realistic breast jiggle is turning into a long process.

P.S. The special monthly render animation may not happen for this month. Ran into a few issues, so I've got a few renders in Daz cooking right now, in case I can't get that animation finished up tomorrow. I'll have at least a couple of animations for sure in April.
 

keterboy

Member
Jul 2, 2021
108
140


Speaking of environments, 2024 is going to bring a massive change there. To Be A King will explore new lands. Visiting the Gauls, Vikings, Egypt, and Tamura's homeland are all in the planning stages. None of that would have been possible with Daz due to environment limitations. There are many assets I have wishlisted in the Epic Marketplace to make these realistic, but Egypt is already shaping up fairly well. I am sure Rashida will be happy. There will also be a stopover in Lydia and Helena's hometown, along with the potential for a sailing adventure across the Mediterranean. The boat assets have been purchased, but getting the sea and everything setup may prove to be more trouble than it is worth.
HE SAID GAUL AND EGYPT, AHHHHHHHHHHHH!!!
faint-fainting.gif
 

bacienvu88

Well-Known Member
Aug 3, 2021
1,714
3,182
Speaking of environments, 2024 is going to bring a massive change there. To Be A King will explore new lands. Visiting the Gauls, Vikings, Egypt, and Tamura's homeland are all in the planning stages. None of that would have been possible with Daz due to environment limitations. There are many assets I have wishlisted in the Epic Marketplace to make these realistic, but Egypt is already shaping up fairly well. I am sure Rashida will be happy. There will also be a stopover in Lydia and Helena's hometown, along with the potential for a sailing adventure across the Mediterranean. The boat assets have been purchased, but getting the sea and everything setup may prove to be more trouble than it is worth.
Sounds great. But who is going to rule at home when the General is gone for long stretches of time? Hopefully it is our chosen queen and other wives. Not Marius and Aristhenes. :)
 
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straightguy90

Newbie
May 16, 2022
91
47
I would love to see more places and environments, as well as being able to choose which girls come with you on these journeys.
 

PVNUser

Newbie
Jan 22, 2022
43
71

This is a dev update that's been rewritten about 10 times now. That means it should only contain 5-8 typos and roughly 25 grammatical errors! This is why I have a beta team for the game releases, folks.

It isn't proper game development work if you don't have to do it at least twice. I was reminded of this when I discovered that EVERY character model I had exported and converted would need to be redone thanks to a few issues I found. Mercifully we are a bit over halfway through that process, and I was able to sneak in a few other improvements when I did this. I'm hoping that next week will bring the end of me monitoring another computer for Maya to finish converting a model.

To spare myself from burnout, I'm back to just 5 days a week (alright, maybe 6) of working on To Be A King. I noticed that 7 days of working 8-12 hour days was not going to end well. How folks at game studios survive crunch for months on end is beyond me. I'd be making so many mistakes by the end. "Sorry, boss, but it has been so crazy. That's how Master Chief accidentally ended up with a dick for a hand. It could be a cool weapon though, right? Alright, fine. I'll leave your office."

Let's talk about some major changes UE is bringing. Animations are, of course, the largest. I'm working on getting comfortable with UE's system and how I am going to structure these so that each scene can be efficient and impactful. Beyond that, I've got some new tools I'll be integrating to provide some added realism to the animations. Since everything will be animated, I need to make sure those do not feel stale after several chapters. Stay with me while you see some early works-in-progress over the next few weeks. They will get better. I'm not even three months into this transition, and it is nice to already have better animations than I had in Daz. And in just a few minutes to render out per animation.

The biggest changes will be in the environments. After reviewing those again this weekend, it makes no sense to convert a lot of the Daz environments I have been using. Well, other than for continuity, but I'll talk about that in a moment. There are many fantastic (and more historically accurate) environments available in Unreal Engine, and I intend to utilize those. Realistic trees, actual Roman household items, etc. are going to make things feel a bit more alive. I do plan to go back and redo Volume 1 in UE (though when that happens is unknown). So forgive me for a bit of retconning of the environments when Chapter 11 gets introduced. Everything will ultimately match up…eventually. I'll plan to do some more previews of environments soon, as many of those are pretty close to where I want them. Maybe we can have a special lady take a walk through one.

Speaking of environments, 2024 is going to bring a massive change there. To Be A King will explore new lands. Visiting the Gauls, Vikings, Egypt, and Tamura's homeland are all in the planning stages. None of that would have been possible with Daz due to environment limitations. There are many assets I have wishlisted in the Epic Marketplace to make these realistic, but Egypt is already shaping up fairly well. I am sure Rashida will be happy. There will also be a stopover in Lydia and Helena's hometown, along with the potential for a sailing adventure across the Mediterranean. The boat assets have been purchased, but getting the sea and everything setup may prove to be more trouble than it is worth.

Clothing is also going to be a bit more period appropriate, though I'm taking a few liberties with sexy outfits for the ladies. I've got all that redone, and I hope to have some previews to show off soon. Even the palace soldiers got some significant upgrades, though I've got to try and get those same things over to Felix & the General.

My composer is working on a big overhaul of the music and sound effects throughout the entire game, while I do all this fun in UE. That will hopefully be completed in another month or so, and the early results are really remarkable. There is new music, of course, but also a reworking of existing music to better capture the feel. The goal is honestly that you rarely notice the music, because it being distracting would be terrible. Look for a preview or two of that within the next few weeks, as I'm hoping to get some comparison videos done to show it off.

Thanks for reading this far! I'll be head down with the character work for a bit longer, as there is so much going into them. While I do that, I'm mixing it up a bit with finishing up my writing as I now know what I can safely do in the next chapter. You'll see more previews to show off what will be very much works-in-progress for a little while longer, but you'll be able to see the progress, at least. It's a big undertaking, but I already see some amazing possibilities, and assembling scenes is getting easier by the day. If I had the characters already all setup with everything they need, it would not be a lot of work. Now I'm going to get back to work on the character physics. Realistic breast jiggle is turning into a long process.

P.S. The special monthly render animation may not happen for this month. Ran into a few issues, so I've got a few renders in Daz cooking right now, in case I can't get that animation finished up tomorrow. I'll have at least a couple of animations for sure in April.

While I've been positive toward the shift to Unreal, this degree of scope change makes me really concerned for the future of this game. To be honest, all I wanted was to be able to impregnate all the ladies and retire as king. New locations, new characters, redoing all the old chapters -- Sounds great, but maybe better as a sequel, "To be an Emperor."
 

damien_sensei

Member
May 24, 2018
393
959
Really? Shift from Daz and redoing all chapters? Not again :(..... I cannot name a single dev who went down this route not disappoint his fans of the original game. The one thing every Dev forgets is that the fans were actually impressed by the original idea/content of the game and follows it, and if given a choice they would always chose to have faster updates rather than any change/delay/upgrade in an already favorite game, if its not broken why bother to fix it or change it? I would be really happy if this game continues on as it is and give more chapters of new content instead. It didn't even bother me there was no animations, still the H scenes were hot and works out well. Also do people really bother about environments in a game where story is heavily dependent on characters and politics? Damn, another game on its way to ruin and its one of my favorites as well... what a waste!
 

bacienvu88

Well-Known Member
Aug 3, 2021
1,714
3,182
Really? Shift from Daz and redoing all chapters? Not again :(.....
At an unknown point in the future. For all wee know, that might only happen after the game is completed. My uneducated guess is that they are going to do the volume 1 overhaul as a low-burn side-project.
 

Golden Trump

Member
Jul 8, 2021
432
1,509
So apparently Ch 11 of the game will be made in UE with some improved textures and animations. Going by the dev's post it looks like he will continue the game and next year will also focus on exploring different areas..... so as far as revamping older chapters is concerned, it will probably happen later on after the game is finished or with each new update of chapters , a small portion of previous chapters will get revamped simultaneously and added to the game.

Ch11 will take more time as compared to other chapters since its dev's first time using UE so hopefully after he gets properly used to it, the time gap gets back to normal and not like 1 update a year.
 
Last edited:

noobtrain

Can't we all get along?
Game Developer
Mar 20, 2022
836
2,549
Plenty of devs have done animations and varied environments in DAZ. Switching rendering engines in the middle of a game has nearly always ended in disaster for both the developer and the players. Once the mistake is realized, they often give up and the game gets abandoned. Many of the best games on this site were rendered in DAZ and it is very powerful.
 

bacienvu88

Well-Known Member
Aug 3, 2021
1,714
3,182
Switching rendering engines in the middle of a game has nearly always ended in disaster for both the developer and the players. Once the mistake is realized, they often give up and the game gets abandoned.
Usually I would agree with you, but so far what I've seen is that ITRoy says all the right things. I mean, the proof will be in the pudding but I don't see any reason to think he'll abandon anytime soon.
Many of the best games on this site were rendered in DAZ and it is very powerful.
I'm not an expert, but my impressions of Daz is that their main value comes from their models, poses and the asset echo system around those. That is all things based on the Genesis line.

The rendering engine is obviously good enough since it is possible to create good looking images from it. But it still is lacking compared to engines like Unreal, Blender, Maya, 3ds Max or Cinema 4d. And Daz seem pretty bad at anything physics related from what I've seen.
 
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