Just stumbled back upon this thread, and I feel like I need to address the elephant in the room.
Adding onto that, TKAF Discord community (for the few of us here actively oversimplifying what I'm saying) just generally appears to be a bad place to be. PsuedoHeaven (original TKAF creator) has not been the only project admin to have left the community or withdrawn themselves from the project entirely. Other developers/contributors, most recently '@ Ground', have left or moved on for a variety of reasons all stemming back to the TKAF (and by extension this Western/European sect of Black Souls/Touhou/Project Moon/LiL/whatever shitty indieNSFWfantasy fans), just overall being argumentative and hostile with eachother.
This is a common and reoccuring trope for the fanbase of these games outside of F95 and it isn't really surprising if you think about it. A lot of people online really made being a fan of Black Souls their entire identity and when you overshare in a community like this people will get hurt.
The TKAF community wasn't the problem Pseudo had. It was ultimately me that led to the complete abandonment of TKAF by Pseudo, and while I still believe that my criticism of the game AND Pseudo was right, I cannot deny that this singular event caused a massive divide in the community, especially when I became an active participant in the development of the game and a staff member on the Discord. To blame the community for this is silly, because for the most part a FUCK ton of people disagreed with my critique, and they were some of the more regular members.
While I did pretty much move on, it certainly wasn't the community that made me leave. While there were a decent amount of members that I can tell you were just straight-up impossible to have a bearable discussion with, they were really just your common plains mouse. To sum it up briefly, I was removed from the project due to my controversial personality. This was mainly in part due to multiple project members actively not wanting my participation in the project, and I still openly hold those people solely responsible for being the ones who well and truly fucked up any chance of this game ever seeing a full release, in
any state. They put far too much pressure on Alexy to remove me, and I can only imagine the fuel that this added to the ongoing fire publically.
I briefly came back on the project a few weeks later with Alexy's approval behind the scenes so as to not cause disorder among the rest of the project devs to rectify the terrible writing job that he and Rasin-- his friend and the other writer behind the scenes --had done. Due to constant disagreements over how the game should be written
(mainly just "oh yeah? well what about yours?" child's play) I was then removed again from the project because I refused to work
only with Rasin due to his complete incompetence as a writer, barely understanding the fundamental methods of writing a story, as well as him blaming my effort to quit smoking as to why I vehemently disagreed with his ideas. Fun fact, I started smoking again for other, deeper reasons now.
Due to being thrown off in such a sudden and explicit fashion, I leaked the narrative design document on one of the TKAF-related private servers which I can only assume was then shared around in the main server; not just the design document I had made, but also Alexy and Rasin's design document. This was not done to just get some sort of revenge, but more so to show exactly
why I refused to work with Rasin. I have no idea what the reaction is nor have I bothered to ask.
To summarize the main problem with the development in one word? Pride. On all fronts, mine included. We all wanted TKAF to be something we individually wanted, and we really couldn't agree on anything. The only things we did agree on were the gameplay mechanics (which even then took a lot of compromise) which is what I chose not to leak out of personal respect for Kakite; not just for bringing me onto the project in the first place, but because during this time we were actually pretty close and were genuinely excited to theorize and test new gameplay mechanics and such. Obviously since then we haven't been on good terms, to say the least.
To everyone who wanted this game to be finished, I apologize on my behalf of myself and the rest of the project team for letting you all down. I understand we all wanted to see this game through to the end, but unfortunately when you have people who are both inexperienced and immature, it only leads to chaos and decay, even on smaller projects with fewer people. That's just the way the world is. I don't know if this game will ever see the light of day; maybe someone with more tact and talent will be able to. Who knows?
I haven't given up entirely, of course, but I'm not experienced in programming nor traditional art, so I really couldn't do this alone even if I wanted to currently. I'll see if I can salvage any of this myself though, atleast enough to create a stable foundation for a game to be made, if any of you are talented or interested enough in that.
Besides that, my involvement
until further notice is officially on an indefinite hiatus. Thank you all.