Hello all!
We have just passed the halfway mark for October and I wanted to update everyone one what has been happening.
First and foremost, v0.0.2 will be released for Patreon supporters on Oct. 30th and Nov. 6th for public release. I have a minor surgery happening on the 28th and I want to be sure I can be alert, ready and actually able to focus if there are any bugs I don't catch during testing, otherwise I most likely would have released it on the 28th/29th instead.
These next few updates up to v0.0.5 in January will be the bulk of new systems being added until Act II comes around. I still have plenty more in the pipeline, we all just have to get there story-wise first
One thing that I didn't include in the roadmap is an overhaul to the storage locker. It was always meant to be a placeholder until I had a good plan for something better, well I finally have that plan. I didn't include it because I don't know if the overhaul will make it into v0.0.2 or v0.0.3. I've always been one to under promise but over deliver whenever I'm able to, but for this instance, I honestly don't know if it will make it in.
Gunsmithing and Armor. Yes that is coming with this update, I've been working on the station today and plan to finish it fully by Saturday this week. Both guns and armor will work slightly differently than items you've gotten up until now. Some guns you'll be able to have multiples of for trade etc, but others are unique and you'll only ever get 1 of them. Guns will NOT be able to fully break, neither can armor. They can hover be damaged or jam in the case of guns, this may be remedied at the Gunsmith/Armor station with universal repair kits that you'll be able to purchase from the trader or find in the wild from scavenging or as special rewards from encounters.
Multi enemy combat and Companions. In the coming update, you'll be introduced to fighting more than a single enemy at once. To accompany more difficult combat, you get a small teaser of companions fighting alongside you. This teaser will be only during a specific main event and is currently slated to permanently become part of the game in v0.0.3 as part of the side/relationship expansion system. That being said, currently there are only two locations where you'll run into multiple enemies at once and will be very obvious. If you wish to avoid combat during those zones or have a more favorable encounter roll. There is a specific stat that can help you avoid difficult encounters; Perception.
Alright, I feel like I've spoiled things enough for the day and can't wait to hear everyone's reactions to the next release on the 30th and respective public release on Nov. 6th!
back to work for me
-cheers