BadPotato GameDev

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I like this but it have some similarities to Astral Lust. Still.... View attachment 5311670
I have not played that, but I will look into it if more people begin comparing the two so that I can look at how to distance my game from it if it is too close. I have been out of the loop for some time in terms of these kinds of games and have just been following an outline I typed up back in 2020 when I was starting work on my first game. This is game 2 of 4 planned for the whole series to create a single long story.
 

bravoski

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I have not played that, but I will look into it if more people begin comparing the two so that I can look at how to distance my game from it if it is too close. I have been out of the loop for some time in terms of these kinds of games and have just been following an outline I typed up back in 2020 when I was starting work on my first game. This is game 2 of 4 planned for the whole series to create a single long story.
I don't think you have to worry too much, the games are TOO similar to be like a rip off or anything plus astral lust is dead and gone unfortunately
 
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Ken Moreno

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I see futa I download but seriously nice to see another game with futa can't wait to make Ophelia futa in the future when ever it gets put in to the game also looking forward to more futa non enemy type of characters
 

BadPotato GameDev

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When it comes to horror, background music is essential.
Yes, music and sounds are indeed coming. There will be a big sound update coming in the future as it will be absolutely necessary later on for a specific boss encounter I have planned.
And yes, I'll figure out a check system to make sure the player is using sound, otherwise it will default to some kind of visual cue for those who don't like to play with sound/can't hear
 
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BadPotato GameDev

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Thanks for sharing, planning to get pregnant ?
At this moment no. But once the game expands more, I don't mind including some side content here and there if people vote for that. I'll be opening up content voting in a few updates but voted for kinks that I didn't initially plan for will most likely be designated for optional side characters that aren't required for the main story.
Hope that helps!
 

BadPotato GameDev

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From my Patreon:



Hello all!
I'm happy to report that the launch as gone better than I hoped as I haven't received a single bug report yet! I spent probably two weeks before launch with a tester just going over the mechanics over and over to see if they could break it in ways that I couldn't think of. I'm glad to see it paid off! That being said, there ARE a few continuity things that I'm kicking myself for not fixing before release. I was so anxious that I completely forgot to check my notes as they are normally for upcoming content in future releases.



On the topic of future releases! I'm still getting a feel for how long content will take me to complete but I think I have a good grasp of it so far. I am looking to release the Patreon Early Release version during the last week of the month and of course the public release 7 days later.
I hope to keep and refine that schedule further to where I can point to specific days, but I'll leave that to when I'm a few updates into the game and can reliably pinpoint exactly when I'll finish content.


tldr:

No bugs reported.

release schedule: last week of the month for Early Access, first week of the month for full public release.
 
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BadPotato GameDev

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I see futa I download but seriously nice to see another game with futa can't wait to make Ophelia futa in the future when ever it gets put in to the game also looking forward to more futa non enemy type of characters
There is already the beginnings of a side relationship/combative friendship with a specific enemy that you can make friends with that you may enjoy :)
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But yes, there are npc's planned with plenty of futa content, and yes to those who don't enjoy futa, sex with them (even main char futa's) is optional and not required for the main story to progress and of course plenty of non futa content as well.
 

Aman2211

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Nov 23, 2021
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Hello, Thank you for this. I really like the tutorial part.
But I am facing a problem. I don't have the PC so I am playing in android using joiplay. And it shows error just after the end of tutorial, The part where it says that now I can move freely however I want after first scene with ophelia.
 

BadPotato GameDev

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Hello, Thank you for this. I really like the tutorial part.
But I am facing a problem. I don't have the PC so I am playing in android using joiplay. And it shows error just after the end of tutorial, The part where it says that now I can move freely however I want after first scene with ophelia.
Hello!
Unfortunately I have not tested or honestly considered this game being played on either android or ios at the moment. I may go through and add support once I learn how to properly do so, but in the meantime, I just looked it up and it seems like joiplay isn't a perfect emulator for Ren'py games and can often have these issues.
I apologize, but I'm not sure how much I can help with that as I have never used the program before. Hopefully someone else here can offer a solution or I know some games on this site get unofficial android ports. It may be worth it to wait for/request it.
 

BadPotato GameDev

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roadmap.png



Hello all!
We have just passed the halfway mark for October and I wanted to update everyone one what has been happening.
First and foremost, v0.0.2 will be released for Patreon supporters on Oct. 30th and Nov. 6th for public release. I have a minor surgery happening on the 28th and I want to be sure I can be alert, ready and actually able to focus if there are any bugs I don't catch during testing, otherwise I most likely would have released it on the 28th/29th instead.

These next few updates up to v0.0.5 in January will be the bulk of new systems being added until Act II comes around. I still have plenty more in the pipeline, we all just have to get there story-wise first :)

One thing that I didn't include in the roadmap is an overhaul to the storage locker. It was always meant to be a placeholder until I had a good plan for something better, well I finally have that plan. I didn't include it because I don't know if the overhaul will make it into v0.0.2 or v0.0.3. I've always been one to under promise but over deliver whenever I'm able to, but for this instance, I honestly don't know if it will make it in.

Gunsmithing and Armor. Yes that is coming with this update, I've been working on the station today and plan to finish it fully by Saturday this week. Both guns and armor will work slightly differently than items you've gotten up until now. Some guns you'll be able to have multiples of for trade etc, but others are unique and you'll only ever get 1 of them. Guns will NOT be able to fully break, neither can armor. They can hover be damaged or jam in the case of guns, this may be remedied at the Gunsmith/Armor station with universal repair kits that you'll be able to purchase from the trader or find in the wild from scavenging or as special rewards from encounters.

Multi enemy combat and Companions. In the coming update, you'll be introduced to fighting more than a single enemy at once. To accompany more difficult combat, you get a small teaser of companions fighting alongside you. This teaser will be only during a specific main event and is currently slated to permanently become part of the game in v0.0.3 as part of the side/relationship expansion system. That being said, currently there are only two locations where you'll run into multiple enemies at once and will be very obvious. If you wish to avoid combat during those zones or have a more favorable encounter roll. There is a specific stat that can help you avoid difficult encounters; Perception.

Alright, I feel like I've spoiled things enough for the day and can't wait to hear everyone's reactions to the next release on the 30th and respective public release on Nov. 6th!

back to work for me
-cheers
 
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BadPotato GameDev

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How many futa content this game have?
Version 0.0.1, it is limited to a few scenes. v0.0.2 coming out soon will have a little more, v0.0.3 will have a LOT more. BUT keep in mind for those that dislike it, it is all optional. By the time the game is finished, it will probably be about 30-40% of the optional content through the different relationship systems or by where your choices lead you in main events
 
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BadPotato GameDev

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Quite so, v0.0.2 coming out next week will be setting the tone for things to come and you'll be learning more about the world and those who've you met so far. v0.0.3 is slated to start fully expanding and getting in depth into relationships and will be really getting to know the characters you've met so far. I would have loved to have done all of that in v0.0.2, but there isn't just enough time sadly.
For those who come to the game later on in a few months etc. Prob 70-80% of the content in v0.0.3 will be available at the beginning of Act I as I'm splitting things off from main events and main character events at this point. I.e. Main character events are ones that further the relationship between you and that character. Main story line events won't specifically require different relationship states to begin the event, but how you interact and build relationships very much will influence how those events go. Some events may play out more dire than others based on your choices.

After pulling an all nighter the other day, I managed to get slightly ahead of schedule finally and decided to bring an event into this first update that wasn't going to be until later because I enjoy the story lol.

I admit that the prologue was a bit fan-service heavy, moving forward, for the majority of characters, it will take more effort to earn those adult scenes. While some characters.... they've just embraced who they are


tldr: I fully agree and am also looking forward to getting to that point lol, I got a big ass spreadsheet of countless events planned and notes on how they all work together in the end during main events and relationship events lol...

Chronic over-sharer out
-Cheers


*edited to fix blatant grammar failures due to being awake for far too long lol
 
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BadPotato GameDev

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v0.0.2 is now live for Early Access on Patreon. Public release is scheduled for Nov. 6th at 5pm EST

For those who may be on the fence and/or interested in joining, here are the patch notes:

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BadPotato GameDev

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To See Another Day v0.0.2 Public release is now available!

Full update notes etc.

-

A note to the unofficial compressors and the amazing work you do. I already run all images at a 95% quality .WebP compression. I'm not sure if knowing that will influence or help how you compress it further.
I only mention due to the many dark scenes and the risk of losing details etc

-Cheers!
 
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